The Consortium's Dissertations on the Nature of Charon
Mar 4, 2023 21:32:34 GMT -5
Post by Admin: Otto on Mar 4, 2023 21:32:34 GMT -5
Dissertations on the Nature of Charon
The Dissertations on the Nature of Charon is a adventurer contributed research journal on various aspects of Charon's natural world including but not limited to plants, minerals, weather patterns, landforms, and more. Maintained and published by the Golden Consortium, this research journal aims to collect research undertook by guild members to help us understand the world at large. Submissions are catalogued via the journal for future reference and research.
Please contact Story Teller: Lynn (Lynnasaurus#4170) for guidelines and more details.
Angel Leaves
Angler Apples
Ash Roses
Baby Dragon's Breath
Bleeding Crescent Pine
Bolt Apples
Candelie
Characaps
Crab Apples
Dewshrooms
Dust Melons
Everblossoms
Giant Wonder Cane
Ginma’s Fuzzy Horse Grass
Horse Heart
Ice Beans
Idunn’s Grace
Imperial Rosewood
Khet Lotuses
Lantern Lights
Lux Lilies
Moleapples
Nihililacs
Nimbus Roses
Nisshoku Blossom
Nutlet
Pardisajal
Pearlbark
Pekoe Pods
Roya'ara
Sacred Mangrove
Salina's Tears
Seithr's Bane
Shrike Leaf
Shy Man's Mandrake
Spike Moss
Starberries
Static Roots
Swampkins
Thunder Lycoris
Vaha Fruit
Witcher Pitcher
The Dissertations on the Nature of Charon is a adventurer contributed research journal on various aspects of Charon's natural world including but not limited to plants, minerals, weather patterns, landforms, and more. Maintained and published by the Golden Consortium, this research journal aims to collect research undertook by guild members to help us understand the world at large. Submissions are catalogued via the journal for future reference and research.
Please contact Story Teller: Lynn (Lynnasaurus#4170) for guidelines and more details.
Plants of Charon
From the Botanical Index of Kvasir Sigurros as part of the Golden Consortium's Dissertations on the Nature of Charon.Angel Leaves
Location: Found in the Arid Mesa, namely on the cliff faces of the Giant’s Avenue
Angel Leaves fit their namesake quite well; they’re a stark white color and grow in clusters, with frayed edges that resemble feathers, clinging to winding vines that slip through crevices in stones. They’re very pretty, and fully grown and primed, they tend to vaguely look like a dove’s wing sprouting off a cliffside. It’s a fascinating phenomenon, really.
These beautiful leaves have some very interesting mystical properties; research has shown they can counter the worst effects of gravity, and lighten the force from a fall when applied to an object. They’ve caught the Consortium’s eye because of potential for a potion that could ease the impact from a jump, but they also have their use in various Light-based potions, at the moment. I’m convinced there’s more to them, still… They’re just so hard to get your hands on. Oh, not much medical worth, though– they’re surprisingly bad for you, actually.
Toxicity: Moderate– eating them raw will cause some severe nausea and perhaps some hallucinations and delusions. Really, I’d avoid eating them at all– they have to be specifically processed in order to be used alchemically, after all. I don’t even think they’d taste good.
Additional Notes: If you fancy getting your hands on these, you’d best pack climbing gear– much like their namesake, they aim high. You have to be… very careful, and I do not recommend going for these by yourself. Hell, use magical precautions– that’s the safest thing, in my humble opinion, really.
Angel Leaves fit their namesake quite well; they’re a stark white color and grow in clusters, with frayed edges that resemble feathers, clinging to winding vines that slip through crevices in stones. They’re very pretty, and fully grown and primed, they tend to vaguely look like a dove’s wing sprouting off a cliffside. It’s a fascinating phenomenon, really.
These beautiful leaves have some very interesting mystical properties; research has shown they can counter the worst effects of gravity, and lighten the force from a fall when applied to an object. They’ve caught the Consortium’s eye because of potential for a potion that could ease the impact from a jump, but they also have their use in various Light-based potions, at the moment. I’m convinced there’s more to them, still… They’re just so hard to get your hands on. Oh, not much medical worth, though– they’re surprisingly bad for you, actually.
Toxicity: Moderate– eating them raw will cause some severe nausea and perhaps some hallucinations and delusions. Really, I’d avoid eating them at all– they have to be specifically processed in order to be used alchemically, after all. I don’t even think they’d taste good.
Additional Notes: If you fancy getting your hands on these, you’d best pack climbing gear– much like their namesake, they aim high. You have to be… very careful, and I do not recommend going for these by yourself. Hell, use magical precautions– that’s the safest thing, in my humble opinion, really.
Angler Apples
Location: Found in the Ash Lands, Dragon's Cradle, and the Zeinav Desert; specifically above cave systems
The first indicator of an Angler Apple is a simple and completely typical bush; small, dark-leaved, and orthodox, usually blending well into the scenery. Come nightfall, though, if you see the veins of the plant start to grow, you will know you've found an Angler Apple bush; you just need to dig. As befitting a subterranean plant, Angler Apples are bioluminescent; they're a pale, mint green color with a faint ethereal glow, and grow in thick clusters from the roots of the bush they grow from.
Angler Apples, like many kinds of apples in Charon, are really just best as a snack, but they have one key feature that makes them important to travelers in cave systems; they are quite rich in water content, and can be a necessary source of hydration. The thick peel is useful in the creation of glowing paint and pigments, but the fruit itself is best used as a snack or as a source of hydration; I really wouldn't go out of my way to go and get them. Especially not with Cave Fishers crawling around the damned things.
Toxicity: They're actually harmless; I would advise caution in going looking for them, all the same.
Additional Notes: They have an interesting symbiotic relationship of sorts with Cave Fishers; the Cave Fishers tend to accumulate around the bushes' roots due to the glowing fruit attracting all manner of prey, and they happen to be good pollinators for said plants. Fascinating, and yet terrifying.
The first indicator of an Angler Apple is a simple and completely typical bush; small, dark-leaved, and orthodox, usually blending well into the scenery. Come nightfall, though, if you see the veins of the plant start to grow, you will know you've found an Angler Apple bush; you just need to dig. As befitting a subterranean plant, Angler Apples are bioluminescent; they're a pale, mint green color with a faint ethereal glow, and grow in thick clusters from the roots of the bush they grow from.
Angler Apples, like many kinds of apples in Charon, are really just best as a snack, but they have one key feature that makes them important to travelers in cave systems; they are quite rich in water content, and can be a necessary source of hydration. The thick peel is useful in the creation of glowing paint and pigments, but the fruit itself is best used as a snack or as a source of hydration; I really wouldn't go out of my way to go and get them. Especially not with Cave Fishers crawling around the damned things.
Toxicity: They're actually harmless; I would advise caution in going looking for them, all the same.
Additional Notes: They have an interesting symbiotic relationship of sorts with Cave Fishers; the Cave Fishers tend to accumulate around the bushes' roots due to the glowing fruit attracting all manner of prey, and they happen to be good pollinators for said plants. Fascinating, and yet terrifying.
Ash Roses
Location: Found in the Ash Lands, on island platforms at the heart of the Lava Pits of Mount Drakolt
A surprisingly beautiful ebony flower that blooms on stone islands, sustained by the blistering heat of lava around them. The petals are ink-black and curl in a spiral, much like a traditional rose, with a bit of an ashy finish to them from which they derive their name. The stems are a similar black color, but they have little specks of gold working through them. All in all, very pretty flowers.
Individual petals, surprisingly, crumble quite easily only when plucked from their source– this makes it very easy to turn them into powder, or to mix them with water. They do not have a great deal of medicinal worth, but their properties make them viable as a component for potions of invisibility and silencing.
Toxicity: Surprisingly, I don’t actually think they’re poisonous, they just don’t taste very good– putting a petal on your tongue would really just be like taking in a mouthful of ash. Nasty, maybe slightly harmful, but not as bad as drinking straight poison. Still, I don’t recommend it.
Additional Notes: No medicinal merit whatsoever– they’re purely viable as a potion component… and as a fine aesthetic choice, if you’re. You know. Willing to go gallivanting into lava pits for them. Just don’t shatter your legs. *cough*
A surprisingly beautiful ebony flower that blooms on stone islands, sustained by the blistering heat of lava around them. The petals are ink-black and curl in a spiral, much like a traditional rose, with a bit of an ashy finish to them from which they derive their name. The stems are a similar black color, but they have little specks of gold working through them. All in all, very pretty flowers.
Individual petals, surprisingly, crumble quite easily only when plucked from their source– this makes it very easy to turn them into powder, or to mix them with water. They do not have a great deal of medicinal worth, but their properties make them viable as a component for potions of invisibility and silencing.
Toxicity: Surprisingly, I don’t actually think they’re poisonous, they just don’t taste very good– putting a petal on your tongue would really just be like taking in a mouthful of ash. Nasty, maybe slightly harmful, but not as bad as drinking straight poison. Still, I don’t recommend it.
Additional Notes: No medicinal merit whatsoever– they’re purely viable as a potion component… and as a fine aesthetic choice, if you’re. You know. Willing to go gallivanting into lava pits for them. Just don’t shatter your legs. *cough*
Baby Dragon's Breath
Location: Found in the Ash Lands, growing in the Lava Pits of Mount Drakolt
A type of flower found growing in the lava pits of Mount Drakolt-- yes, in them, albeit peeking out above the surface-- in clusters, each stem usually carrying around four to five blossoms. They are a brilliant orangey-gold, some of them even coming in a pale red, and the petals produce a fine, misty smoke without ever burning. The core of the flowers boasts a crystalline golden core, as though hosting the first treasure of a young dragon's hoard.
Surprisingly, for a flower as potentially dangerous to obtain as these, they're very rich in medicinal merit. The golden core is useful when melted down and mixed with other components for producing heat resistance potions, and the petals retain heat exceptionally well, making them excellent when ground down and packed into larger packets to slip into clothing to retain heat in colder places. They're also useful in the treatment of frostbite and other similar ailments. They lack any inherent healing properties, but are remarkably useful for combating temperatures, much like Lux Lilies.
Toxicity: Mildly poisonous-- can cause some severe illness when consumed in moderate quantities, as they effectively scorch your insides and your body will rebel against them. Eating them is a bad idea.
Additional Notes: They're incredibly beautiful flowers, and have a great deal of aesthetic value, but are very dangerous to go looking for. If you want to go plucking flowers from lava pits for the sake of a display, be my guest.
A type of flower found growing in the lava pits of Mount Drakolt-- yes, in them, albeit peeking out above the surface-- in clusters, each stem usually carrying around four to five blossoms. They are a brilliant orangey-gold, some of them even coming in a pale red, and the petals produce a fine, misty smoke without ever burning. The core of the flowers boasts a crystalline golden core, as though hosting the first treasure of a young dragon's hoard.
Surprisingly, for a flower as potentially dangerous to obtain as these, they're very rich in medicinal merit. The golden core is useful when melted down and mixed with other components for producing heat resistance potions, and the petals retain heat exceptionally well, making them excellent when ground down and packed into larger packets to slip into clothing to retain heat in colder places. They're also useful in the treatment of frostbite and other similar ailments. They lack any inherent healing properties, but are remarkably useful for combating temperatures, much like Lux Lilies.
Toxicity: Mildly poisonous-- can cause some severe illness when consumed in moderate quantities, as they effectively scorch your insides and your body will rebel against them. Eating them is a bad idea.
Additional Notes: They're incredibly beautiful flowers, and have a great deal of aesthetic value, but are very dangerous to go looking for. If you want to go plucking flowers from lava pits for the sake of a display, be my guest.
Bleeding Crescent Pine
A conifer found only in the curved crescent of Moonglade's North harbor, the Bleeding Crescent Pine is a tall, beautiful tree valued across Charon. The heartwood is dull brown when cut, becoming deep purple upon exposure to the air and eventually turning to a dark purplish-hued brown once dried. The sapwood is off-white to pinkish-cinnamon with light brown streaks, while the sap itself appears rosey when exposed to the air, thus earning it the "bleeding" descriptor for which it is best known.
Bleeding Crescent is a hard and heavy wood. It is moderately difficult to work with hand tools, known to rapidly dull cutting implements, requiring the use of specialized heavy cutters. Despite this, it is a dream to work with; It is a highly durable wood and is very resistant to attack by decay, fungi and termites, but it has little resistance to marine borers. The heartwood is highly tolerant of preservatives and lacquer, which is often the best workaround for those who use this wood in boats.
Bleeding Crescent has many heavy construction uses, including construction of bridges and dock work, flooring, cartwheel spokes, inlay, marquetry, tool handles, shipbuilding, carving and cabinetry. However, its expense and the labor involved in its use reserves it for only a few.
Bleeding Crescent is a hard and heavy wood. It is moderately difficult to work with hand tools, known to rapidly dull cutting implements, requiring the use of specialized heavy cutters. Despite this, it is a dream to work with; It is a highly durable wood and is very resistant to attack by decay, fungi and termites, but it has little resistance to marine borers. The heartwood is highly tolerant of preservatives and lacquer, which is often the best workaround for those who use this wood in boats.
Bleeding Crescent has many heavy construction uses, including construction of bridges and dock work, flooring, cartwheel spokes, inlay, marquetry, tool handles, shipbuilding, carving and cabinetry. However, its expense and the labor involved in its use reserves it for only a few.
Bolt Apples
Location: Found in Dragon's Cradle, usually along the edges of the Smokey Mountains and Dragon's Spine
These apples, curiously, grow from a tree that looks like it should be incapable of producing anything at all; they are charred and barren, the picture of something burnt and dead, and yet, the tree will flower with small violet blossoms when producing the apples. Bolt Apples themselves have a bright, electric blue outer skin that glows, and on the interior, the flesh is a very pale silver, almost white in color. They are spherical in shape, like most traditional apples.
Bolt Apples are a bit of a high-maintenance fruit; the strength of their glow indicates both their ripeness, and thusly, their edibility. When they have no glow at all, they do nothing and taste like nothing-- at their strongest, you're basically biting into an electric current. The midpoint results in something quite delicious, though, as well as a powerful alchemical component; it's a good source of electricity for magic cores, too. Bolt Apples are coveted by alchemists and mages and food connoisseurs alike; you just have to... time it right. Don't zap yourself.
Toxicity: See above. It fluctuates-- oh, but you won't get poisoned. Just electrocuted. They're harmless otherwise.
Additional Notes: If you harvest them at the right time, their electric prowess is frozen in time; they won't lose or gain charge, meaning you can actually use them in baking and the like. They're good, too! They have a sweet taste with only an edge of tartness at their prime-- there's a bit of a spiced quality, too. I find them to taste good when baked with some cinnamon or nutmeg. Or both.
These apples, curiously, grow from a tree that looks like it should be incapable of producing anything at all; they are charred and barren, the picture of something burnt and dead, and yet, the tree will flower with small violet blossoms when producing the apples. Bolt Apples themselves have a bright, electric blue outer skin that glows, and on the interior, the flesh is a very pale silver, almost white in color. They are spherical in shape, like most traditional apples.
Bolt Apples are a bit of a high-maintenance fruit; the strength of their glow indicates both their ripeness, and thusly, their edibility. When they have no glow at all, they do nothing and taste like nothing-- at their strongest, you're basically biting into an electric current. The midpoint results in something quite delicious, though, as well as a powerful alchemical component; it's a good source of electricity for magic cores, too. Bolt Apples are coveted by alchemists and mages and food connoisseurs alike; you just have to... time it right. Don't zap yourself.
Toxicity: See above. It fluctuates-- oh, but you won't get poisoned. Just electrocuted. They're harmless otherwise.
Additional Notes: If you harvest them at the right time, their electric prowess is frozen in time; they won't lose or gain charge, meaning you can actually use them in baking and the like. They're good, too! They have a sweet taste with only an edge of tartness at their prime-- there's a bit of a spiced quality, too. I find them to taste good when baked with some cinnamon or nutmeg. Or both.
Candelie
Location: Found in caves in the Frost Gale, usually in the World Crown
These flowers are impossible to miss when you find them; they are strange and intricate works of art, with delicate red and golden petals that almost seem to glow, with cut-outs that make them almost resemble paper lanterns. Their pistils and stamens glow a bright orange and simulate the movement of a flame. Overall, the entire flower looks like a heat source; that is their key trick. A careful eye will note that the snow does not melt around them and steer clear.. but that depends on how close you already are.
Candelies are extraordinarily dangerous; they produce a faint gaseous pollen with hallucinogenic and sedative properties that deliberately deceives those who get too close into believing they've found a heat source amidst the brutal cold, enticing them to lay down and rest. If you do, you will likely never wake; Candelies are carnivorous and magical, feeding off the nutrients of the dead, and are far larger than they may appear. The flower itself is just the bait. Its pollen is, obviously, capable of being broken down and utilized for sedatives and hallucinogenic poisons, but I wouldn't want to go after it, myself. If you hate someone enough to want to poison them, you have to really hate them to want to use a Candelie.
Toxicity: Extreme; they lack any inherent deadly toxins, but they produce a powerful hallucinogen and sedative that, in tandem with the weather, is ultimately lethal to anyone who gets too close and cannot break free of it. You will not suffer if you eat or touch these, but they themselves have the power to kill you, and they will eagerly do so.
Additional Notes: Where do I begin? These things are horrible. Terrifying. Half of their actual structure is underground and absorbs you through the snow while you're under magically-induced sleep. You're a madman if you think going near one is a smart idea.
These flowers are impossible to miss when you find them; they are strange and intricate works of art, with delicate red and golden petals that almost seem to glow, with cut-outs that make them almost resemble paper lanterns. Their pistils and stamens glow a bright orange and simulate the movement of a flame. Overall, the entire flower looks like a heat source; that is their key trick. A careful eye will note that the snow does not melt around them and steer clear.. but that depends on how close you already are.
Candelies are extraordinarily dangerous; they produce a faint gaseous pollen with hallucinogenic and sedative properties that deliberately deceives those who get too close into believing they've found a heat source amidst the brutal cold, enticing them to lay down and rest. If you do, you will likely never wake; Candelies are carnivorous and magical, feeding off the nutrients of the dead, and are far larger than they may appear. The flower itself is just the bait. Its pollen is, obviously, capable of being broken down and utilized for sedatives and hallucinogenic poisons, but I wouldn't want to go after it, myself. If you hate someone enough to want to poison them, you have to really hate them to want to use a Candelie.
Toxicity: Extreme; they lack any inherent deadly toxins, but they produce a powerful hallucinogen and sedative that, in tandem with the weather, is ultimately lethal to anyone who gets too close and cannot break free of it. You will not suffer if you eat or touch these, but they themselves have the power to kill you, and they will eagerly do so.
Additional Notes: Where do I begin? These things are horrible. Terrifying. Half of their actual structure is underground and absorbs you through the snow while you're under magically-induced sleep. You're a madman if you think going near one is a smart idea.
Characaps
Location: Found in the Moonglade, within the Moonveil Forest
A strange mushroom that grows from the side of trees in a perfect crescent formation, nearly a perfect alabaster until you reach the edges, where a powder blue lines it. They're very pretty, but extraordinarily difficult to find and extremely fragile, requiring a delicate hand and particular tools to harvest without the whole mushroom crumbling on the spot. They absorb the moon's light, their potency shifting with the phases of the moon-- they glow all nights but on a new moon. Even I find them frustrating to obtain.
The capabilities of the Characap are not physical, but rather mental; when carefully turned into powder, Characaps are useful in forming tranquilizing medication. When distilled or used in tandem with other components, the powder is good to form simpler sleeping medication or soothing capsules-- it is overall best for sleep, calmness, and clarity. It is important to remember the moon's phases when mixing medicine with Characap powder, though, for its potency is ever-shifting.
Toxicity: Dependent-- the moon phase is important to note, and... one had best be wary of its tranquilizing capabilities. Otherwise, not lethal. Just proceed with caution.
Additional Notes: They are a pain in the ass to harvest. One of the few components even I don't mind ordering a shipment of rather than fetching myself.
A strange mushroom that grows from the side of trees in a perfect crescent formation, nearly a perfect alabaster until you reach the edges, where a powder blue lines it. They're very pretty, but extraordinarily difficult to find and extremely fragile, requiring a delicate hand and particular tools to harvest without the whole mushroom crumbling on the spot. They absorb the moon's light, their potency shifting with the phases of the moon-- they glow all nights but on a new moon. Even I find them frustrating to obtain.
The capabilities of the Characap are not physical, but rather mental; when carefully turned into powder, Characaps are useful in forming tranquilizing medication. When distilled or used in tandem with other components, the powder is good to form simpler sleeping medication or soothing capsules-- it is overall best for sleep, calmness, and clarity. It is important to remember the moon's phases when mixing medicine with Characap powder, though, for its potency is ever-shifting.
Toxicity: Dependent-- the moon phase is important to note, and... one had best be wary of its tranquilizing capabilities. Otherwise, not lethal. Just proceed with caution.
Additional Notes: They are a pain in the ass to harvest. One of the few components even I don't mind ordering a shipment of rather than fetching myself.
Crab Apples
Found growing in the Luna Sea– fruitless sprigs grow on the seafloor, but they only produce when they latch onto a crustacean to serve as a host
Crab Apples are an aptly named plant— the sprigs they grow from are a wiry, deep blue plant found on the seafloor, often mistaken for a type of filament-heavy seaweed. They will latch onto passing crustaceans, namely crabs, and when they have a steady supply of minerals and nutrients, they’ll produce a deep purple fruit with a crisp texture and a salty flavor.
As they are parasites bound to the floor of the Luna Sea, Crab Apples are a… bit of an odd plant. They have no known medicinal or culinary uses to landborn creatures, but they are a common delicacy to those born of the sea. Sometimes they’re broken down and used in various potions meant for oceanic use— divers and hunters value them for potions that aid maneuverability beneath the sea, or even for swimming speed. They’re also a good base for minor, non-lethal poisons due to their nauseating qualities— honestly, I believe they might have been used as an emetic.
Toxicity: These are a quaint case– the core of the apple is toxic to most landborn races, presumably because of the… corrupted crab nutrients? It is entirely non-toxic to seaborn folk, but it’s best used in potion craft and alchemy otherwise– the fruit on the exterior, further from the core and seeds, is less likely to make you sick, but I really would not recommend it unless you simply love the feeling of nausea. Salty nausea.
Additional notes: It’s unknown why they tend to latch onto crustaceans in particular— it’s rare to find them using any other sea creature as a host. I suspect they benefit from the mineralization of crab shells somehow, but I’m a botanist and a doctor, not a marine biologist. Either way, they’re kind of creepy. Not my favorite plant in the world.
Crab Apples are an aptly named plant— the sprigs they grow from are a wiry, deep blue plant found on the seafloor, often mistaken for a type of filament-heavy seaweed. They will latch onto passing crustaceans, namely crabs, and when they have a steady supply of minerals and nutrients, they’ll produce a deep purple fruit with a crisp texture and a salty flavor.
As they are parasites bound to the floor of the Luna Sea, Crab Apples are a… bit of an odd plant. They have no known medicinal or culinary uses to landborn creatures, but they are a common delicacy to those born of the sea. Sometimes they’re broken down and used in various potions meant for oceanic use— divers and hunters value them for potions that aid maneuverability beneath the sea, or even for swimming speed. They’re also a good base for minor, non-lethal poisons due to their nauseating qualities— honestly, I believe they might have been used as an emetic.
Toxicity: These are a quaint case– the core of the apple is toxic to most landborn races, presumably because of the… corrupted crab nutrients? It is entirely non-toxic to seaborn folk, but it’s best used in potion craft and alchemy otherwise– the fruit on the exterior, further from the core and seeds, is less likely to make you sick, but I really would not recommend it unless you simply love the feeling of nausea. Salty nausea.
Additional notes: It’s unknown why they tend to latch onto crustaceans in particular— it’s rare to find them using any other sea creature as a host. I suspect they benefit from the mineralization of crab shells somehow, but I’m a botanist and a doctor, not a marine biologist. Either way, they’re kind of creepy. Not my favorite plant in the world.
Dewshrooms
Location: Found in King's Valley, on the backs of cattle, boars, and other such creatures
These fungi look far more like raindrops than they do an ordinary mushroom, truth be told; they have a translucent exterior membrane that looks deceptively fragile and contains a pocket of seemingly unending water. The stem digs into the backs of living creatures, and forms the basis of a symbiotic relationship between the two organisms (more on that later); overall, they're pretty, and really look kind of like jellyfish instead of like mushrooms.
Dewshrooms are a quaint specimen; they specifically grow onto the backs of living creatures and root themselves partially into their bodies, providing a steady and consistent water source to their host. The pocket within the mushroom will periodically empty and hydrate the creature the mushroom latches on to; the key symbiosis comes in the form of the mushroom absorbing a small portion of vital nutrients from the creature in question, creating a relationship that allows them to sustain both organisms. Water for lifeblood. They're useful in removing toxins from a person's bloodstream, in fact; that is their key medical use. Alchemically and beyond? I have yet to figure it out.
Toxicity: They're good in flushing out toxins, but eating one would likely just be like drinking water except crunchier, I assume.
Additional Notes: Some have opted to call them Mooshrooms instead of Dewshrooms, based on the fact that they primarily grow on the backs of cows...
These fungi look far more like raindrops than they do an ordinary mushroom, truth be told; they have a translucent exterior membrane that looks deceptively fragile and contains a pocket of seemingly unending water. The stem digs into the backs of living creatures, and forms the basis of a symbiotic relationship between the two organisms (more on that later); overall, they're pretty, and really look kind of like jellyfish instead of like mushrooms.
Dewshrooms are a quaint specimen; they specifically grow onto the backs of living creatures and root themselves partially into their bodies, providing a steady and consistent water source to their host. The pocket within the mushroom will periodically empty and hydrate the creature the mushroom latches on to; the key symbiosis comes in the form of the mushroom absorbing a small portion of vital nutrients from the creature in question, creating a relationship that allows them to sustain both organisms. Water for lifeblood. They're useful in removing toxins from a person's bloodstream, in fact; that is their key medical use. Alchemically and beyond? I have yet to figure it out.
Toxicity: They're good in flushing out toxins, but eating one would likely just be like drinking water except crunchier, I assume.
Additional Notes: Some have opted to call them Mooshrooms instead of Dewshrooms, based on the fact that they primarily grow on the backs of cows...
Dust Melons
Location: Found in Zeinav Desert, anywhere the cacti may grow, though they’re most common in the land where the White Sand Sea starts to meet the Oasis
Dust Melons are a bit tricky to identify, considering you literally have to carve them out of the heart of a cactus before you can get a look at them, but they’re unmistakable when you find them. Unripe Dust Melons are a sandy yellow color, but ripe ones are a brilliant red, striped with gold, and the interior is a pale pink with a bit of a grainy, but still moist texture. Pale pink blossoms tend to grow on cacti containing melons– the darker the flower, the riper the melon inside.
Above all, Dust Melons really just make for a lovely snack– they’re rich in water content, which is vital out in the desert, and other significant nutrients. They’re not so much something I’d use in medicine as they are something you’d use as a healthy snack, but when you crush the shell on the exterior, the powder produced is exceptionally useful in earth-resistance and weakness potions. We’re still trying to figure out a use for the fruit on the inside, but for now… snack.
Toxicity: Very little– the exterior skin is… bound to make you feel a little ill if you try to consume it, unless you’re reptilian, but the interior fruit is harmless. It can make a good snack if you know how to cut it properly! I’m fond of them, myself.
Additional Notes: The shell on the exterior will turn to dust in your hands once it’s pulled apart, giving the fruit its namesake– you have to handle the fruit a little carefully, in this case.
Dust Melons are a bit tricky to identify, considering you literally have to carve them out of the heart of a cactus before you can get a look at them, but they’re unmistakable when you find them. Unripe Dust Melons are a sandy yellow color, but ripe ones are a brilliant red, striped with gold, and the interior is a pale pink with a bit of a grainy, but still moist texture. Pale pink blossoms tend to grow on cacti containing melons– the darker the flower, the riper the melon inside.
Above all, Dust Melons really just make for a lovely snack– they’re rich in water content, which is vital out in the desert, and other significant nutrients. They’re not so much something I’d use in medicine as they are something you’d use as a healthy snack, but when you crush the shell on the exterior, the powder produced is exceptionally useful in earth-resistance and weakness potions. We’re still trying to figure out a use for the fruit on the inside, but for now… snack.
Toxicity: Very little– the exterior skin is… bound to make you feel a little ill if you try to consume it, unless you’re reptilian, but the interior fruit is harmless. It can make a good snack if you know how to cut it properly! I’m fond of them, myself.
Additional Notes: The shell on the exterior will turn to dust in your hands once it’s pulled apart, giving the fruit its namesake– you have to handle the fruit a little carefully, in this case.
Everblossoms
Location: Found in the Crescent Isles, just about anywhere, but most prominently and famously in and around Starlight City
Everblossoms look remarkably similar to the species they evolved from, the cherry blossom– they have the distinct five-petaled flowers in soft pastel colors, although there are some key differences. They can grow in the signature pink-and-red shades, but variants in lavender-and-white also exist, and all Everblossoms have a scattering of pale star-shaped specks across the petals. They tend to grow from thicker trees, too, and some are capable of producing fruit, unlike their ornamental sister trees– Kousei Cherries, though, deserve a separate entry.
Like their sister plant, Everblossoms are very commonly used in various ways, though to a somewhat lesser extent due to being considered sacred in some circles: they tend to be used in teas, as a water infusion, and in ritual beverages, but they’re most valuable in skin and hair care. They have a remarkable reparative quality, and are good for easing split ends or dark spots on the skin– I’ve even found ways to use them in ointments to ease surface-level wounds. They can also be crushed into a powder that serves as a light flavoring agent.
Toxicity: Largely non-toxic: the blossoms are wholly edible (and are used in a variety of dishes and teas), as are the fruit some of them produce.
Additional notes: Everblossoms gain their name from their inability to die naturally– they are resilient trees in a constant state of flowering, even, strangely, through harsh winters. Some believe them to be a sacred plant due to this state of eternal spring– others say they gain their everlasting life from the magic of the yokai.
Everblossoms look remarkably similar to the species they evolved from, the cherry blossom– they have the distinct five-petaled flowers in soft pastel colors, although there are some key differences. They can grow in the signature pink-and-red shades, but variants in lavender-and-white also exist, and all Everblossoms have a scattering of pale star-shaped specks across the petals. They tend to grow from thicker trees, too, and some are capable of producing fruit, unlike their ornamental sister trees– Kousei Cherries, though, deserve a separate entry.
Like their sister plant, Everblossoms are very commonly used in various ways, though to a somewhat lesser extent due to being considered sacred in some circles: they tend to be used in teas, as a water infusion, and in ritual beverages, but they’re most valuable in skin and hair care. They have a remarkable reparative quality, and are good for easing split ends or dark spots on the skin– I’ve even found ways to use them in ointments to ease surface-level wounds. They can also be crushed into a powder that serves as a light flavoring agent.
Toxicity: Largely non-toxic: the blossoms are wholly edible (and are used in a variety of dishes and teas), as are the fruit some of them produce.
Additional notes: Everblossoms gain their name from their inability to die naturally– they are resilient trees in a constant state of flowering, even, strangely, through harsh winters. Some believe them to be a sacred plant due to this state of eternal spring– others say they gain their everlasting life from the magic of the yokai.
Giant Wonder Cane
Found in the Crescent Isles and the South Western coast of the Marsh Flats, Giant Wonder Cane is considered a cornerstone species for life in these regions. Giant Wonder Cane is tropical grass that has hollow, wooden stems; mature canes can grow to be over fifty feet tall, and grow very rapidly. Giant Wonder Cane is light weight, flexible, tough, high tensile, and much cheaper than the other building materials. Houses, scaffolding, docks, bridges, and skiffs are made with the material regularly.
Considered an alternative to Woolful wool, especially for warmer climates, Giant Wonder Cane can also be made into cloth products. The harvested stalks are hacked into smaller chips, rolled, and added to a yeast solution that breaks down the fibers further. Then, it is rolled into sheets, laid to dry, and once dried, can be pulverised into smaller fibers. What's more, if cut properly, new shoots will emerge to replace the lost growth, often reaching full height within a few months.
But the benefits of Wonder Cane don't stop there. The shoots are very tender and edible, making not only a building material, but also a valuable crop.
Considered an alternative to Woolful wool, especially for warmer climates, Giant Wonder Cane can also be made into cloth products. The harvested stalks are hacked into smaller chips, rolled, and added to a yeast solution that breaks down the fibers further. Then, it is rolled into sheets, laid to dry, and once dried, can be pulverised into smaller fibers. What's more, if cut properly, new shoots will emerge to replace the lost growth, often reaching full height within a few months.
But the benefits of Wonder Cane don't stop there. The shoots are very tender and edible, making not only a building material, but also a valuable crop.
Ginma’s Fuzzy Horse Grass
Location: Found in the southeastern parts of Charon, primarily in the rightmost reaches of the Marsh Flats and in King’s Valley, with some variants growing along the south border of Zeinav.
Despite the name, Ginma’s Grass (I am not writing out the entire name every time, thank you very much) is more akin to a wiry leaf– it’s a dusty green in color, with veins building through the leaf in earthy tones like brown and red. They sprout from a low-growing plant that thrives in temperate climates.
Ginma’s Grass is most famous for its, ah… recreational purposes— it’s common as a relaxant drug, whether smoked, consumed, or mixed into something else, and it’s popularly used in lounges, bars, and other similar locations as a means of helping clientele wind down. It helps that any addictive properties it has are easily curbed, which makes it a bit less dangerous than most plants like it. It does actually have some medicinal properties, though— certain extracts of the plant can be utilized in sedatives and sleeping aids, though even those should be used lightly.
Toxicity: I wouldn’t call it toxic, but I also wouldn’t go around making especially common use of it— it is primarily used as a drug, after all, and I advise moderation with even largely non-addictive substances. Addiction is one thing, dependence is another.
Additional notes: Its name is derived from a minor folk story from King’s Valley— allegedly, the god Ginma came down to the Valley and was challenged to a race, which he accepted. He had quite the lead, and took a break to observe some plants of the lands, only to decide to snack on the titular leaf in question, ultimately winding up too out of it to complete the race. I believe this to be bullshit, of course— why would Ginma, father of earth, not know the properties of a plant? Second, with the revelation about the gods… well. I’m sure you can glean the rest. Still, it’s an interesting fable, I suppose.
Despite the name, Ginma’s Grass (I am not writing out the entire name every time, thank you very much) is more akin to a wiry leaf– it’s a dusty green in color, with veins building through the leaf in earthy tones like brown and red. They sprout from a low-growing plant that thrives in temperate climates.
Ginma’s Grass is most famous for its, ah… recreational purposes— it’s common as a relaxant drug, whether smoked, consumed, or mixed into something else, and it’s popularly used in lounges, bars, and other similar locations as a means of helping clientele wind down. It helps that any addictive properties it has are easily curbed, which makes it a bit less dangerous than most plants like it. It does actually have some medicinal properties, though— certain extracts of the plant can be utilized in sedatives and sleeping aids, though even those should be used lightly.
Toxicity: I wouldn’t call it toxic, but I also wouldn’t go around making especially common use of it— it is primarily used as a drug, after all, and I advise moderation with even largely non-addictive substances. Addiction is one thing, dependence is another.
Additional notes: Its name is derived from a minor folk story from King’s Valley— allegedly, the god Ginma came down to the Valley and was challenged to a race, which he accepted. He had quite the lead, and took a break to observe some plants of the lands, only to decide to snack on the titular leaf in question, ultimately winding up too out of it to complete the race. I believe this to be bullshit, of course— why would Ginma, father of earth, not know the properties of a plant? Second, with the revelation about the gods… well. I’m sure you can glean the rest. Still, it’s an interesting fable, I suppose.
Horse Heart
Location: Found in King's Valley, anywhere a horse happens to feel like taking a shit
For a plant that grows from horse dung, it’s actually surprisingly pretty in terms of appearance– it looks like a small sapling of sorts with three golden leaves, each one of them taking a bit of a distended heart shape, with little red flecks woven through. It tends to build shallow roots into the earth, making it a bit of a hassle to actually uproot.
Horse Heart is a remarkably potent healing plant, thus why it has such deep value to surrounding tribes in King’s Valley; it’s considered sacred due to its utility in myriad types of tonics and medications. The root can be set aside, cleaned up, and chewed on for a while in order to ease aches. In terms of alchemy, it tends to be especially useful as a core component in major healing potions.
Toxicity: None, but I’d recommend cleaning it off before using it for anything. Also, I don’t understand why you’d just… completely eat it instead of using it for medicine or potions, but… suit yourself.
Additional Notes: It is remarkably potent and very valuable in healing, but please be respectful when obtaining it. It is sacred for a reason, and you should take great care in handling it. Also, uh… remember where exactly you’re obtaining it from.
For a plant that grows from horse dung, it’s actually surprisingly pretty in terms of appearance– it looks like a small sapling of sorts with three golden leaves, each one of them taking a bit of a distended heart shape, with little red flecks woven through. It tends to build shallow roots into the earth, making it a bit of a hassle to actually uproot.
Horse Heart is a remarkably potent healing plant, thus why it has such deep value to surrounding tribes in King’s Valley; it’s considered sacred due to its utility in myriad types of tonics and medications. The root can be set aside, cleaned up, and chewed on for a while in order to ease aches. In terms of alchemy, it tends to be especially useful as a core component in major healing potions.
Toxicity: None, but I’d recommend cleaning it off before using it for anything. Also, I don’t understand why you’d just… completely eat it instead of using it for medicine or potions, but… suit yourself.
Additional Notes: It is remarkably potent and very valuable in healing, but please be respectful when obtaining it. It is sacred for a reason, and you should take great care in handling it. Also, uh… remember where exactly you’re obtaining it from.
Ice Beans
Location: Found in the Frost Gale, generally growing in the frozen lakes of the World Crown and Coldwood, where Girallons tend to linger
Ice Beans are an accursed little set of black seeds found just beneath the surface of lakes in the Frost Gale, meaning they are almost always frozen over and difficult to obtain. They’re small in size, growing within larger black pods, and grow in abundant clusters underwater. They don’t look particularly special and derive their name from their location, not necessarily their aesthetics, though frost does cling to them for abnormally long.
Working with Ice Beans is a bit tricky, to tell the truth; they work excellently as a paste to ease various cuts, gashes, and otherwise, aiding in stopping bleeding and easing irritation, but getting enough of them for a substantial amount is… hard. However, they’re easier to work with in potions, working well in heat-resistance potions and even in numbing poison– I’ve heard talk that they may have their use in a calming potion, as well.
Toxicity: None, whatsoever– in fact, I think it’s a cruel trick of nature that they’re remarkably nutritious and can provide a decent amount of energy when consumed. Shame that they’re so difficult to obtain, and if you’re desperate enough to eat them, then you’re likely knocking at Death’s doorstep as is. The Gods are all pranksters, not just Salina, I swear by it.
Additional Notes: If you intend to go looking for Ice Beans, you had best over-prepare. However prepared you think you are, you are not prepared enough. Girallons adore these pesky things and flock to the lakes they grow in, so you had best be prepared to either obtain the beans very quickly and flee, or come ready to fight a hungry Girallon or three. You’re in for a wretched time, either way.
Ice Beans are an accursed little set of black seeds found just beneath the surface of lakes in the Frost Gale, meaning they are almost always frozen over and difficult to obtain. They’re small in size, growing within larger black pods, and grow in abundant clusters underwater. They don’t look particularly special and derive their name from their location, not necessarily their aesthetics, though frost does cling to them for abnormally long.
Working with Ice Beans is a bit tricky, to tell the truth; they work excellently as a paste to ease various cuts, gashes, and otherwise, aiding in stopping bleeding and easing irritation, but getting enough of them for a substantial amount is… hard. However, they’re easier to work with in potions, working well in heat-resistance potions and even in numbing poison– I’ve heard talk that they may have their use in a calming potion, as well.
Toxicity: None, whatsoever– in fact, I think it’s a cruel trick of nature that they’re remarkably nutritious and can provide a decent amount of energy when consumed. Shame that they’re so difficult to obtain, and if you’re desperate enough to eat them, then you’re likely knocking at Death’s doorstep as is. The Gods are all pranksters, not just Salina, I swear by it.
Additional Notes: If you intend to go looking for Ice Beans, you had best over-prepare. However prepared you think you are, you are not prepared enough. Girallons adore these pesky things and flock to the lakes they grow in, so you had best be prepared to either obtain the beans very quickly and flee, or come ready to fight a hungry Girallon or three. You’re in for a wretched time, either way.
Idunn’s Grace
Location: Found in the Frost Gale, in upside-down-growing trees in mountain caverns
Idunn’s Grace takes the form of an apple— in terms of shape, it resembles your average apple, though it’s notable for its brilliant gold color and metallic sheen, as if it was created in a forge instead of being the fruit of a tree. The taste is unlike your average apple, too— it has a fainter, sweeter taste, more comparable to an especially sweet pear.
This apple is rarely used as an ordinary snack— it’s considered to be rather rare, as the trees only flower once a year and grow in extreme conditions, and is better saved for medicinal and alchemical use instead, especially since the flavor isn’t exactly unique. It’s very good at what it does, too— the juice is useful in anti-aging serums, for instance, and they can be a key component in rejuvenating or energizing potions. Getting ahold of them is tricky sometimes, but it’s one of the few more annoying plants I’d say is well worth seeking out due to its potency alone.
Toxicity: None– in fact, their key use is in healing potions, medication, and even things like rejuvenating cosmetics.
Additional notes: The name of this plant has an interesting origin— the name “Idunn” is that of a long-dead minor goddess of the Frost Gale, who allegedly once oversaw the underground orchard where the apples grow. Many rumors flit back and forth about her death, or if she was even real to begin with, but this is the legacy she allegedly left behind.
Idunn’s Grace takes the form of an apple— in terms of shape, it resembles your average apple, though it’s notable for its brilliant gold color and metallic sheen, as if it was created in a forge instead of being the fruit of a tree. The taste is unlike your average apple, too— it has a fainter, sweeter taste, more comparable to an especially sweet pear.
This apple is rarely used as an ordinary snack— it’s considered to be rather rare, as the trees only flower once a year and grow in extreme conditions, and is better saved for medicinal and alchemical use instead, especially since the flavor isn’t exactly unique. It’s very good at what it does, too— the juice is useful in anti-aging serums, for instance, and they can be a key component in rejuvenating or energizing potions. Getting ahold of them is tricky sometimes, but it’s one of the few more annoying plants I’d say is well worth seeking out due to its potency alone.
Toxicity: None– in fact, their key use is in healing potions, medication, and even things like rejuvenating cosmetics.
Additional notes: The name of this plant has an interesting origin— the name “Idunn” is that of a long-dead minor goddess of the Frost Gale, who allegedly once oversaw the underground orchard where the apples grow. Many rumors flit back and forth about her death, or if she was even real to begin with, but this is the legacy she allegedly left behind.
Imperial Rosewood
Grown within the dense jungles of Moonglade, Imperial Rosewood is one of the most sought-after timbers in Charon. As the name suggests, the heartwood has a rich hue that ranges in tone from warm brown to crimson. Known for being exceptionally durable during construction and beautiful when polished, it is the highest standard for luxury materials. The High King himself sits upon a throne of Imperial Rosewood, gold, gems, and other riches.
Rosewood has a high oil content that can be found throughout the wood itself. The oil is removed by steaming chips of rosewood to produce rosewood oil, a product used in skincare, tinctures, tonics, and perfumes. Even in finished products and treated wood, the scent of roses is still prevalent centuries later, filling the air with the delicate aroma when the furniture is scratched or refinished. For this reason, it is considered the best material for pianos, stringed instruments, heirloom furniture, handrails, and bowls.
It is due to this popularity and the slow maturation time of the tree itself that Imperial Rosewood is threatened as a species due to over-harvesting.
Rosewood has a high oil content that can be found throughout the wood itself. The oil is removed by steaming chips of rosewood to produce rosewood oil, a product used in skincare, tinctures, tonics, and perfumes. Even in finished products and treated wood, the scent of roses is still prevalent centuries later, filling the air with the delicate aroma when the furniture is scratched or refinished. For this reason, it is considered the best material for pianos, stringed instruments, heirloom furniture, handrails, and bowls.
It is due to this popularity and the slow maturation time of the tree itself that Imperial Rosewood is threatened as a species due to over-harvesting.
Khet Lotuses
Location: Found in Zeinav Desert, namely in the White Sand Sea, near the Oasis
A quaint pink flower found in the silt of the White Sand Sea, in the places not far from the Oasis. They are pale, solemn pink in color, almost desaturated, with fewer petals than a traditional lotus, with a dusty gold patterning across the edges of the petals. They tend to be small, and only ever grow alone, one blossom at a time-- you will never see two grow in a cluster. It is not unheard of for two to bloom side by side, but never from the same seed. They bloom from ash-bound seeds buried within the sand.
On its own, the Khet Lotus has very little medicinal merit; it is a flower born of death, and it would be... frowned upon to actually use it in medicine, at least as an outsider to the Tribe of the Lotus. Those within it are privy to a procedure capable of processing the petals properly to create a rejuvenating potion; it is a delicate process, but worth it when successful. I am not keen on sharing this with many.
Toxicity: Mild-- not lethal, but may provoke some illness if consumed by mouth. Don't eat it. Ever. It's rude.
Additional Notes: Sacred to the nomadic Tribe of the Lotus that traverses the White Sand Sea, and a byproduct of their funeral rites.
A quaint pink flower found in the silt of the White Sand Sea, in the places not far from the Oasis. They are pale, solemn pink in color, almost desaturated, with fewer petals than a traditional lotus, with a dusty gold patterning across the edges of the petals. They tend to be small, and only ever grow alone, one blossom at a time-- you will never see two grow in a cluster. It is not unheard of for two to bloom side by side, but never from the same seed. They bloom from ash-bound seeds buried within the sand.
On its own, the Khet Lotus has very little medicinal merit; it is a flower born of death, and it would be... frowned upon to actually use it in medicine, at least as an outsider to the Tribe of the Lotus. Those within it are privy to a procedure capable of processing the petals properly to create a rejuvenating potion; it is a delicate process, but worth it when successful. I am not keen on sharing this with many.
Toxicity: Mild-- not lethal, but may provoke some illness if consumed by mouth. Don't eat it. Ever. It's rude.
Additional Notes: Sacred to the nomadic Tribe of the Lotus that traverses the White Sand Sea, and a byproduct of their funeral rites.
Lantern Lights
Location: Found in the Moonglade, namely in the titular Lantern Light Wood (how aptly named)
Lantern Lights are a plant of great renown for good reason; they are unfathomably beautiful. They are the product of a type of pale pink flower that grows in the trees of the woods– the flowers are of substantial size, have around six petals, and close during the daylight or in moments of particularly bright light. When they open, they show off the glowing rose gold bulb blooming at the center, which produces a very bright light source.
These bulbs have a lot of uses– they’re edible to a variety of creatures, they’re useful in illuminating home spaces (as well as the entire Wood), and they have quite a bit of use in potions. They’re a bit difficult to make use of for medicine, but when processed in a particular way, they’re prized for light resistance potions, for potions that can provide a controlled source of light, so on, so forth. They’re a component in my own Pride of Solaria Elixir, in fact– they have a great deal of natural magic energy, so they’re very prized for their potency as an alchemical component. Shame about those Slaads, though…
Toxicity: They aren’t necessarily toxic, but they have very little nutritional value for most species– some find them valuable as snacks, but most won’t gain anything from eating them, and I doubt they taste very good to mammalian taste buds, at least. They might make you sick, but they won’t kill you.
Additional Notes: As with most plants from the Moonglade, Lantern Lights are heavily prized for their value in magical elixirs due to the raw concentration of arcane power found within them. They’re phenomenal decorations, too– really, they’re just fantastic for a lot of things, a real multipurpose plant. Obtaining them can just be a hassle.
Lantern Lights are a plant of great renown for good reason; they are unfathomably beautiful. They are the product of a type of pale pink flower that grows in the trees of the woods– the flowers are of substantial size, have around six petals, and close during the daylight or in moments of particularly bright light. When they open, they show off the glowing rose gold bulb blooming at the center, which produces a very bright light source.
These bulbs have a lot of uses– they’re edible to a variety of creatures, they’re useful in illuminating home spaces (as well as the entire Wood), and they have quite a bit of use in potions. They’re a bit difficult to make use of for medicine, but when processed in a particular way, they’re prized for light resistance potions, for potions that can provide a controlled source of light, so on, so forth. They’re a component in my own Pride of Solaria Elixir, in fact– they have a great deal of natural magic energy, so they’re very prized for their potency as an alchemical component. Shame about those Slaads, though…
Toxicity: They aren’t necessarily toxic, but they have very little nutritional value for most species– some find them valuable as snacks, but most won’t gain anything from eating them, and I doubt they taste very good to mammalian taste buds, at least. They might make you sick, but they won’t kill you.
Additional Notes: As with most plants from the Moonglade, Lantern Lights are heavily prized for their value in magical elixirs due to the raw concentration of arcane power found within them. They’re phenomenal decorations, too– really, they’re just fantastic for a lot of things, a real multipurpose plant. Obtaining them can just be a hassle.
Lux Lilies
Location: Found in the Ash Lands, particularly at the base of and higher platforms of Mount Drakolt
A volcanic flower resembling a classic lily; the petals are a dark crimson in color, a scorched-red, though this is not the key noteworthy characteristic. The pistils are luminescent, glimmering gold, emitting a pollen that shines like embers and emits a mild heat, and the leaves are ink-black and appear to be withered, curling around the rest of the plant. They can be difficult to see against the background of the volcano, but the pollen is a key giveaway.
Its key uses are in combating temperature-related wounds; the petals themselves radiate a natural heat and when ground down are a useful medicinal component for warming potions and other such things, even being useful in the treatment of burns in tandem with other components in poultices, but the key merit lies in the pollen. The pollen is remarkably potent and serves as an amplifier for certain potions, aiding in empowering their effects.
Toxicity: None, though it lacks any nutritional value when consumed as is.
Additional Notes: For a volcanic flower, they're surprisingly mild and make good decorations. They have a surprising bit of aesthetic merit, if you're willing to brave the volcano for them.
A volcanic flower resembling a classic lily; the petals are a dark crimson in color, a scorched-red, though this is not the key noteworthy characteristic. The pistils are luminescent, glimmering gold, emitting a pollen that shines like embers and emits a mild heat, and the leaves are ink-black and appear to be withered, curling around the rest of the plant. They can be difficult to see against the background of the volcano, but the pollen is a key giveaway.
Its key uses are in combating temperature-related wounds; the petals themselves radiate a natural heat and when ground down are a useful medicinal component for warming potions and other such things, even being useful in the treatment of burns in tandem with other components in poultices, but the key merit lies in the pollen. The pollen is remarkably potent and serves as an amplifier for certain potions, aiding in empowering their effects.
Toxicity: None, though it lacks any nutritional value when consumed as is.
Additional Notes: For a volcanic flower, they're surprisingly mild and make good decorations. They have a surprising bit of aesthetic merit, if you're willing to brave the volcano for them.
Moleapples
Location: Found growing beneath the earth in various parts of Charon, wherever the soil is moist and temperate enough– it cannot flourish in places like Zeinav, the Ash Lands, or the Frost Gale, so it is typically found in the southern half of the continent.
Moleapples gain their name from the fact that they’re an underground-growing fruit— they’re indicated by an above-ground sprig with teardrop-shaped red leaves, where the fruit is produced at the roots. The apples themselves are large, auburn fruits with a pale gold-orange interior— significantly larger than the traditional apple, but not quite, say, melon-sized.
This fruit is most commonly harvested for culinary purposes— it’s a versatile fruit with varying flavor notes, and it can be prepared in countless ways. Fried, dried, salted or sugared, so on, so forth— one especially common one I’ve seen is when they’re baked, split, and served with butter and cinnamon. Beyond their edibility, they’re quite useful in digestive regulation— I use them in medication to treat digestive-based illnesses. I’ve been testing their merit as a component in medication for circulatory health, too, with shining results. All in all, quite a healthy fruit.
Toxicity: The fruit itself is non-toxic— the leaves on the sprig it grows from are a different story. In order to ward off creatures looking for a snack, the leaves not only taste incredibly bad but can cause extreme nausea if consumed. The fruit is fine, though— I doubt any sentient creature is going to try and eat those leaves, anyway.
Additional notes: This is one of the more interesting and difficult-to-categorize plants out there— it has qualities of both tubers and a proper fruit, most comparable to a traditional potato and the apple it takes its name from. Admittedly, it’s kind of a botanical wonder.
Moleapples gain their name from the fact that they’re an underground-growing fruit— they’re indicated by an above-ground sprig with teardrop-shaped red leaves, where the fruit is produced at the roots. The apples themselves are large, auburn fruits with a pale gold-orange interior— significantly larger than the traditional apple, but not quite, say, melon-sized.
This fruit is most commonly harvested for culinary purposes— it’s a versatile fruit with varying flavor notes, and it can be prepared in countless ways. Fried, dried, salted or sugared, so on, so forth— one especially common one I’ve seen is when they’re baked, split, and served with butter and cinnamon. Beyond their edibility, they’re quite useful in digestive regulation— I use them in medication to treat digestive-based illnesses. I’ve been testing their merit as a component in medication for circulatory health, too, with shining results. All in all, quite a healthy fruit.
Toxicity: The fruit itself is non-toxic— the leaves on the sprig it grows from are a different story. In order to ward off creatures looking for a snack, the leaves not only taste incredibly bad but can cause extreme nausea if consumed. The fruit is fine, though— I doubt any sentient creature is going to try and eat those leaves, anyway.
Additional notes: This is one of the more interesting and difficult-to-categorize plants out there— it has qualities of both tubers and a proper fruit, most comparable to a traditional potato and the apple it takes its name from. Admittedly, it’s kind of a botanical wonder.
Nihililacs
Location: Found in the Frost Gale, primarily in the Coldwood at the base of the trees that grow there
Nihililacs would ordinarily be a bit of an easy flower to miss in a place like the Frost Gale due to their stark white color– they’re a series of small, pale blossoms growing from one thick, pale blue stalk, making them blend in well with the snow they thrive in. However, what spares them from being missable would be the mist they produce, which serves as a deterrent for potential predators, and an excellent beacon to their location.
This is quite the… unique plant, to be truthful: they are eerily cold no matter where you’ve taken them, making them quite useful in a variety of ice-based potions and remedies, but that mist is their key attraction no other flower can replicate. Nihililacs have a property that makes them capable of shifting the properties of liquids, preserving their qualities and converting them into a gaseous state, making them excellent diffusers. However, this plant most famously is used in the Miasmic Catalyst potion devised by fellow Consortium member, Lady Gwendolyn Mystwud– a potion capable of amplifying and spreading the effects of other potions.
Toxicity: Mild: they’re quite bitter and are likely to make you sick if you try to eat one, with nausea and extreme dizziness or disorientation manifesting as primary symptoms of consumption.
Additional notes: Again, they can be used as excellent diffusers, but they thrive best in cold environments– shame, I’d love to use one with some lavender powder or something to make the Desert Rose smell a little nicer. It mostly smells like medicine.
Nihililacs would ordinarily be a bit of an easy flower to miss in a place like the Frost Gale due to their stark white color– they’re a series of small, pale blossoms growing from one thick, pale blue stalk, making them blend in well with the snow they thrive in. However, what spares them from being missable would be the mist they produce, which serves as a deterrent for potential predators, and an excellent beacon to their location.
This is quite the… unique plant, to be truthful: they are eerily cold no matter where you’ve taken them, making them quite useful in a variety of ice-based potions and remedies, but that mist is their key attraction no other flower can replicate. Nihililacs have a property that makes them capable of shifting the properties of liquids, preserving their qualities and converting them into a gaseous state, making them excellent diffusers. However, this plant most famously is used in the Miasmic Catalyst potion devised by fellow Consortium member, Lady Gwendolyn Mystwud– a potion capable of amplifying and spreading the effects of other potions.
Toxicity: Mild: they’re quite bitter and are likely to make you sick if you try to eat one, with nausea and extreme dizziness or disorientation manifesting as primary symptoms of consumption.
Additional notes: Again, they can be used as excellent diffusers, but they thrive best in cold environments– shame, I’d love to use one with some lavender powder or something to make the Desert Rose smell a little nicer. It mostly smells like medicine.
Nimbus Roses
Location: Found in Dragon's Cradle, usually around the Dragon's Spine, often even around the outskirts of Sky Peak Village
These flowers are incredibly beautiful; they're whorls of lavender-grey petals that spiral around in a coil, thus earning them the 'rose' moniker, and little wisps of mist tend to emanate off of the exterior petals. The stem is a deep grey, almost black, with a shock of pale lavender veins branching up through it and onto the leaves, looking not unlike the jagged bolts of lightning that jolt the sky.
Nimbus Roses are a favorite flower of mine to use as a remedy, actually; the conditions they grow in can be a bit finicky to replicate, but they're very potent in various forms of medicine, specifically burn remedies and ointments. Even just a few petals in some normal water left to sit and then applied with a cotton pad can serve as a very solid base to settle aggravated skin. I use them in skincare as well as in medicine, in fact.
Toxicity: None at all; they don't taste good, but they won't hurt you. You'll get get a mouthful of petals and likely be very disappointed.
Additional Notes: Despite the name and appearance, they're not roses at all; they'd actually be closer to daisies. Nimbus Daisies doesn't have the same ring to it, and they don't look quite like them, though, so Nimbus Roses it is.
These flowers are incredibly beautiful; they're whorls of lavender-grey petals that spiral around in a coil, thus earning them the 'rose' moniker, and little wisps of mist tend to emanate off of the exterior petals. The stem is a deep grey, almost black, with a shock of pale lavender veins branching up through it and onto the leaves, looking not unlike the jagged bolts of lightning that jolt the sky.
Nimbus Roses are a favorite flower of mine to use as a remedy, actually; the conditions they grow in can be a bit finicky to replicate, but they're very potent in various forms of medicine, specifically burn remedies and ointments. Even just a few petals in some normal water left to sit and then applied with a cotton pad can serve as a very solid base to settle aggravated skin. I use them in skincare as well as in medicine, in fact.
Toxicity: None at all; they don't taste good, but they won't hurt you. You'll get get a mouthful of petals and likely be very disappointed.
Additional Notes: Despite the name and appearance, they're not roses at all; they'd actually be closer to daisies. Nimbus Daisies doesn't have the same ring to it, and they don't look quite like them, though, so Nimbus Roses it is.
Nisshoku Blossom
Location: Found in the Crescent Isles, specifically alongside the lake of a forsaken village in the Bamboo Forest
A flower that grows by one specific lake, specifically in damp soil-- the blossom is dark in color, a deep purple almost as dark as the night, with clusters of very thin, fragile petals all curling inward. Light hardly seems to reflect off of them. The blooms face directly upward, and the stems and leaves are very thin and wiry. The whole flower looks fragile and ominous.
Oh, these flowers certainly have a property, alright, but I'd argue they aren't medicinal in any sense. The whole thing is a beacon of toxicity; touching it with bare skin will cause severe inflammation and abrasions, whether internal or external. When consumed in any sense, they... seem to cause a hallucinogenic effect, and heighten awareness to another realm. I don't recommend going anywhere near these.
Toxicity: Extremely -- even touching it will cause inflammation and abrasions on the skin, no matter where it touches. Consumption can cause severe hallucinations. Please, for the love of Solaria, do not eat these. (You know who you are.)
**NOTE: the flower is completely harmless to non-celestials**
Additional Notes: They definitely have a quaint mystical quality to them, having sprouted in the wake of severe bloodshed, but they most certainly are best left alone, both for safety reasons and out of respect for the fallen. I take these notes solely to document them.
A flower that grows by one specific lake, specifically in damp soil-- the blossom is dark in color, a deep purple almost as dark as the night, with clusters of very thin, fragile petals all curling inward. Light hardly seems to reflect off of them. The blooms face directly upward, and the stems and leaves are very thin and wiry. The whole flower looks fragile and ominous.
Oh, these flowers certainly have a property, alright, but I'd argue they aren't medicinal in any sense. The whole thing is a beacon of toxicity; touching it with bare skin will cause severe inflammation and abrasions, whether internal or external. When consumed in any sense, they... seem to cause a hallucinogenic effect, and heighten awareness to another realm. I don't recommend going anywhere near these.
Toxicity: Extremely -- even touching it will cause inflammation and abrasions on the skin, no matter where it touches. Consumption can cause severe hallucinations. Please, for the love of Solaria, do not eat these. (You know who you are.)
**NOTE: the flower is completely harmless to non-celestials**
Additional Notes: They definitely have a quaint mystical quality to them, having sprouted in the wake of severe bloodshed, but they most certainly are best left alone, both for safety reasons and out of respect for the fallen. I take these notes solely to document them.
Nutlet
Native to the King's Valley region of Charon, Nutlet trees are a relatively abundant and well-utilized deciduous species. Nutlets bear fruit that can be harvested while it is green in spring, or late in autumn when the outer layer dries and the completed, hard shell of the nutlet falls to the ground to germinate. The oils present in the Nutlet tree, from stem to leaf, are usually quite toxic to other plants, especially vegetables, and stains just about everything it touches. Thus, the oils of the tree and the fruits are used in dyes, perfumes, and finishes for other wood. The wood itself is very easy to work with and pleasing to the eye and is used to make carriage wheels, flooring, siding, staircases, and tables. It is not recommended to grow any Nutlet varieties near agricultural places or gardens.
In addition to the fruits being a food source for animals and locals, they can also be used to make Nut Wine, which is not fermented Nutlet juice. It is traditionally a red wine that has been augmented with crushed and macerated young Nutlet fruits, green husks, and all, as well as cinnamon, sugar, and brandy. More modern interpretations of the recipe involve infusion with a clear spirit that can be made into a liquor. The recipe requires several months to mellow, though the more Nutlets involved, the longer it takes. Meanwhile, the young leaves of the tree make for a fine sauce and are often an ingredient in catsup.
In addition to the fruits being a food source for animals and locals, they can also be used to make Nut Wine, which is not fermented Nutlet juice. It is traditionally a red wine that has been augmented with crushed and macerated young Nutlet fruits, green husks, and all, as well as cinnamon, sugar, and brandy. More modern interpretations of the recipe involve infusion with a clear spirit that can be made into a liquor. The recipe requires several months to mellow, though the more Nutlets involved, the longer it takes. Meanwhile, the young leaves of the tree make for a fine sauce and are often an ingredient in catsup.
Pardisajal
Location: Found in the Zeinav Desert, specifically in oases or along the Sun-Scorched Coast
This odd fruit is quite the eye-catching one— it’s mostly spherical, though it adopts more of a heart shape as it flowers away from its source, and ripe ones will be a brilliant red-to-gold gradient in color— unripe ones are a pale blue-to-yellow instead. They have a shell-shaped from thin, petal-like layers, which protect the fruit and liquid inside.
Pardisajal, or their colloquial name, Paradise Coconuts, are a fascinating fruit— a distant sister to the traditional coconut believed to have a mystic quality. The thin petals of the shell can be roasted and salted as a snack, while the fruit and liquid within both have culinary use as well— however, the liquid’s key use is as a source of long-term hydration, or as a component in skincare, haircare, and certain types of medicines. I highly recommend them for hygienic and cosmetic products— the water does wonders for your skin.
Toxicity: None whatsoever– in fact, Pardisajal water is practically a natural medicine of its own, what with its potent hydration and rejuvenating qualities.
Additional notes: Their name, when using some nomadic local languages as a reference, roughly translates to “Paradise Nut” – of course, the Pardisajal is a fruit and not a nut, bearing vast similarity to coconuts.
This odd fruit is quite the eye-catching one— it’s mostly spherical, though it adopts more of a heart shape as it flowers away from its source, and ripe ones will be a brilliant red-to-gold gradient in color— unripe ones are a pale blue-to-yellow instead. They have a shell-shaped from thin, petal-like layers, which protect the fruit and liquid inside.
Pardisajal, or their colloquial name, Paradise Coconuts, are a fascinating fruit— a distant sister to the traditional coconut believed to have a mystic quality. The thin petals of the shell can be roasted and salted as a snack, while the fruit and liquid within both have culinary use as well— however, the liquid’s key use is as a source of long-term hydration, or as a component in skincare, haircare, and certain types of medicines. I highly recommend them for hygienic and cosmetic products— the water does wonders for your skin.
Toxicity: None whatsoever– in fact, Pardisajal water is practically a natural medicine of its own, what with its potent hydration and rejuvenating qualities.
Additional notes: Their name, when using some nomadic local languages as a reference, roughly translates to “Paradise Nut” – of course, the Pardisajal is a fruit and not a nut, bearing vast similarity to coconuts.
Pearlbark
Wonderful for weapons, especially bows and polearms, Pearlbark is not a particular species, but rather, an effect of an infestation a certain type of wood-boring beetle has on willow trees themselves. Rather than succumbing to wood rot, as many trees do when afflicted with an insect-borne disease, the willow grows around the larvae, trapping them and increasing the density of their wood to wall off the infection, creating a pearlescent luster for which the wood gets its name. While the wood-boring beetles are persistent, they are often stymied by the willow's natural defenses.
Thus, Pearlbark is used for all sorts of weaponry. As a symbolic mark of resilience, a fine grain in craft, and a beautiful weapon to wield, Pearlbark is second to none. It is considered the Warrior's Lumber, but some areas of high society will use it for decorative trimmings from time to time-- though usually only if they have an adventuring or military background to speak of.
Thus, Pearlbark is used for all sorts of weaponry. As a symbolic mark of resilience, a fine grain in craft, and a beautiful weapon to wield, Pearlbark is second to none. It is considered the Warrior's Lumber, but some areas of high society will use it for decorative trimmings from time to time-- though usually only if they have an adventuring or military background to speak of.
Pekoe Pods
Location: Found in the Moonglade, growing from a certain tree in the Eclipse Jungle
A large pod that sprouts from the branches of a specific tree that grows in the Eclipse Jungle. The pods are usually a golden-orange color and vaguely glow, and have a bit of a heart shape, for lack of a better expression. When unripe, they're usually, interestingly, a pale blue. When you crack them open, they produce a random tea blend, oddly enough-- and yes, it is completely random. I've seen everything from orange blossom to raspberry to mint. It's strange.
The medicinal properties are entirely random, and are limited entirely to the tea they produce; I suppose if tea is beneficial to you in some way, then that counts as a form of medicine. Such as lavender or mint aiding in sleep, or... so on, so forth. I don't know, this is a very odd plant, but it's a nice one.
Toxicity: No inherent toxicity; the one risk comes with personal allergy. I would advise avoiding these pods if you have concerns about them producing a blend with a component you're allergic to.
Additional Notes: I don't believe this plant to have any specific medical qualities-- Yet. I do find it incredibly fascinating, though, and I am determined to figure out how it works. Because it puzzles me. God does it puzzle me.
A large pod that sprouts from the branches of a specific tree that grows in the Eclipse Jungle. The pods are usually a golden-orange color and vaguely glow, and have a bit of a heart shape, for lack of a better expression. When unripe, they're usually, interestingly, a pale blue. When you crack them open, they produce a random tea blend, oddly enough-- and yes, it is completely random. I've seen everything from orange blossom to raspberry to mint. It's strange.
The medicinal properties are entirely random, and are limited entirely to the tea they produce; I suppose if tea is beneficial to you in some way, then that counts as a form of medicine. Such as lavender or mint aiding in sleep, or... so on, so forth. I don't know, this is a very odd plant, but it's a nice one.
Toxicity: No inherent toxicity; the one risk comes with personal allergy. I would advise avoiding these pods if you have concerns about them producing a blend with a component you're allergic to.
Additional Notes: I don't believe this plant to have any specific medical qualities-- Yet. I do find it incredibly fascinating, though, and I am determined to figure out how it works. Because it puzzles me. God does it puzzle me.
Roya'ara
Location: Found in Zeinav Desert, growing on the Sun-Scorched Coast
A beautiful lavender, cloud white, and baby blue flower that grows in the greener areas of the Sun-Scorched Coast-- their pastel colors and cloying sweet scent make them very difficult to miss. They have five petals, all in a smooth gradient and golden pistils that resemble and smell like crystallized honey, which may suggest edibility. This is a lie. They are not, in any sense, nutritious.
The Roya'ara is a bit of a dangerous specimen, really-- they trick passersby and herbivorous creatures into believing they may make a sweet snack, only for those that consume them to either fall into a deep, lucid dream-burdened sleep or into a spell rife with odd hallucinations that beckon you to stay as long as possible. They're odd, but I've found them... useful for less orthodox substances. Nothing I'd use for medication, but something to keep on hand in the case of an emergency, more like.
Toxicity: Mild to severe-- they're powerful hallucinogens and sedatives, and I wouldn't recommend going around eating them. Those are the key effects, but as always, side effects vary from person to person.
Additional Notes: Their name actually roughly means "dream designer." It's derived from those very same hallucinations they tend to induce in those who eat them. Again, don't eat them, please, for the love of the Gods.
A beautiful lavender, cloud white, and baby blue flower that grows in the greener areas of the Sun-Scorched Coast-- their pastel colors and cloying sweet scent make them very difficult to miss. They have five petals, all in a smooth gradient and golden pistils that resemble and smell like crystallized honey, which may suggest edibility. This is a lie. They are not, in any sense, nutritious.
The Roya'ara is a bit of a dangerous specimen, really-- they trick passersby and herbivorous creatures into believing they may make a sweet snack, only for those that consume them to either fall into a deep, lucid dream-burdened sleep or into a spell rife with odd hallucinations that beckon you to stay as long as possible. They're odd, but I've found them... useful for less orthodox substances. Nothing I'd use for medication, but something to keep on hand in the case of an emergency, more like.
Toxicity: Mild to severe-- they're powerful hallucinogens and sedatives, and I wouldn't recommend going around eating them. Those are the key effects, but as always, side effects vary from person to person.
Additional Notes: Their name actually roughly means "dream designer." It's derived from those very same hallucinations they tend to induce in those who eat them. Again, don't eat them, please, for the love of the Gods.
Sacred Mangrove
Sacred Mangrove is a hard, medium-density wood, strong and durable. It is naturally acid and fire-resistant, making it relatively easy to work with, but does have a blunting effect on tools due to its mineral content. It can be found throughout the Marsh Flats and the Southern parts of Moonglade.
The variety of Marsh Flat timber is said to have the mystical properties of the spirits which reside in the tree. Considered a holy wood as it grows in perfect harmony, symbolizing the unity of the key domains of Earth, Sea, and Sky, it is said to be auspicious and have healing properties, as its leaves can be burned as incense to honor the departed and its sap used as a lacquer to strengthen the structural integrity of homes from the acidic environment of the swamp.
Furniture made from Sacred Mangrove is very popular in the Capitol, as many such trees within the mangroves have been harvested to make furniture, particularly chaise lounges. Thus, it fetches a high price-- even more so as the danger of retrieving one of these trees that one may encounter from the locals is getting more and more fierce.
The variety of Marsh Flat timber is said to have the mystical properties of the spirits which reside in the tree. Considered a holy wood as it grows in perfect harmony, symbolizing the unity of the key domains of Earth, Sea, and Sky, it is said to be auspicious and have healing properties, as its leaves can be burned as incense to honor the departed and its sap used as a lacquer to strengthen the structural integrity of homes from the acidic environment of the swamp.
Furniture made from Sacred Mangrove is very popular in the Capitol, as many such trees within the mangroves have been harvested to make furniture, particularly chaise lounges. Thus, it fetches a high price-- even more so as the danger of retrieving one of these trees that one may encounter from the locals is getting more and more fierce.
Salina's Tears
Location: Found underwater in the Luna Sea, namely in shallower depths-- tends to flourish in milder temperatures, further from Frost Gale
An underwater-growing flower found all across Charon, in the shallower areas of the Luna Sea. The petals are a deep royal blue in color, a perfect spiral around a silvery, specialized salt deposit resembling a crystal from which they derive their name. They bloom in solitary blossoms, seldom ever popping up in clusters, but the stems that anchor them down are very thick, with tiny, wiry protrusions that absorb salinity from the water around them, sustaining the plant.
At a glance, they're merely an excellent means of absorbing and condensing salt-- however, the petals of the flower are very useful in certain potions. They're best used for water-resistance potions, or strangely, when consuming a dried petal, they can provide ease in regulating breathing. I'm intrigued to see if there's anything I could do to use them for a water-breathing potion...
Toxicity: The stem and salt core will definitely make you sick, considering how much salt they contain, but the petals are harmless.
Additional Notes: The name is derived from a sailor's myth that the first flowers bloomed from Salina's own tears, shed from her own grief over some great storm. This is obviously bullshit, but it's an interesting bit of folklore.
An underwater-growing flower found all across Charon, in the shallower areas of the Luna Sea. The petals are a deep royal blue in color, a perfect spiral around a silvery, specialized salt deposit resembling a crystal from which they derive their name. They bloom in solitary blossoms, seldom ever popping up in clusters, but the stems that anchor them down are very thick, with tiny, wiry protrusions that absorb salinity from the water around them, sustaining the plant.
At a glance, they're merely an excellent means of absorbing and condensing salt-- however, the petals of the flower are very useful in certain potions. They're best used for water-resistance potions, or strangely, when consuming a dried petal, they can provide ease in regulating breathing. I'm intrigued to see if there's anything I could do to use them for a water-breathing potion...
Toxicity: The stem and salt core will definitely make you sick, considering how much salt they contain, but the petals are harmless.
Additional Notes: The name is derived from a sailor's myth that the first flowers bloomed from Salina's own tears, shed from her own grief over some great storm. This is obviously bullshit, but it's an interesting bit of folklore.
Seithr's Bane
Location: Found in the mountains of the Frost Gale, where the snow falls at its heaviest and coldest
Seithr's Bane is a rather beautiful flower that grows in clusters; each blossom is a pale blue with five petals exactly, often with dark blue veins spread across them and a pale purple gradient at the edges of the petals. They have multiple stamens that curl inward, each of them a dark and brilliant blue, and these tend to be the most likely thing to catch your eye, as they poke out above the snow and stand out against the white. They reflect a blue shadow upon the skin, interestingly, no matter what your complexion is, and they have an eerily pleasant scent.
These flowers have no medicinal or edible worth whatsoever, nor are they especially useful in any form of craft; they're extraordinarily difficult to find and are very, very poisonous. Their key use comes in alchemy, really; they serve as a powerful toxin, and can be very useful in a variety of poisons and detrimental potions. They can be difficult to handle in crafting, however; they are extremely resistant to heat and seem to stave it off with their deep coldness, and require very thorough and careful handling. They aren't poisonous to the touch, at least-- but you might get frostbite handling them.
Toxicity: Extreme; in fact, I would not be surprised if this ranks as one of the most poisonous flowers within Charon. When consumed, you... really do not have very long to live afterward, unless you have someone capable of cleansing the poison from your body on standby. The toxins present within this flower effectively shut down your respiratory system bit by bit, and... I will refrain from going on, but it is not a pleasant way to go. Don't eat the flower.
Additional Notes: Their name is derived from a folk story about a fire giant named-- you guessed it-- Seithr, who sought immortality. They say this plant was his downfall; he consumed it, believing it might grant him strength and eternal life because of its rarity, but it instead quenched the fire within him and slowly drained him of his power. Of course, it has many colloquial names as well: Frostbiter, Slushcups, Frost Devil's Star, so on, so forth.
Seithr's Bane is a rather beautiful flower that grows in clusters; each blossom is a pale blue with five petals exactly, often with dark blue veins spread across them and a pale purple gradient at the edges of the petals. They have multiple stamens that curl inward, each of them a dark and brilliant blue, and these tend to be the most likely thing to catch your eye, as they poke out above the snow and stand out against the white. They reflect a blue shadow upon the skin, interestingly, no matter what your complexion is, and they have an eerily pleasant scent.
These flowers have no medicinal or edible worth whatsoever, nor are they especially useful in any form of craft; they're extraordinarily difficult to find and are very, very poisonous. Their key use comes in alchemy, really; they serve as a powerful toxin, and can be very useful in a variety of poisons and detrimental potions. They can be difficult to handle in crafting, however; they are extremely resistant to heat and seem to stave it off with their deep coldness, and require very thorough and careful handling. They aren't poisonous to the touch, at least-- but you might get frostbite handling them.
Toxicity: Extreme; in fact, I would not be surprised if this ranks as one of the most poisonous flowers within Charon. When consumed, you... really do not have very long to live afterward, unless you have someone capable of cleansing the poison from your body on standby. The toxins present within this flower effectively shut down your respiratory system bit by bit, and... I will refrain from going on, but it is not a pleasant way to go. Don't eat the flower.
Additional Notes: Their name is derived from a folk story about a fire giant named-- you guessed it-- Seithr, who sought immortality. They say this plant was his downfall; he consumed it, believing it might grant him strength and eternal life because of its rarity, but it instead quenched the fire within him and slowly drained him of his power. Of course, it has many colloquial names as well: Frostbiter, Slushcups, Frost Devil's Star, so on, so forth.
Shrike Leaf
Shrike Leaf wood is very dense, shock resistant, and commonly used in the timber industry, particularly where it grows most abundantly. It is native to Dragon's Cradle and the coast of Zeinav, but there are multiple cultivars across Charon. The durable wood is often used for fence posts, rail ties, pallets, tool handles, cabinets, and fuel, given that it can be easily split and is rot-resistant, making it very accessible for general carpentry use.
The tree gets its name from the long woody thorns that erupt from the tree's trunk and its branches and grow without abandon, piercing the trees of neighboring plants and grafting them into its root system. Shrike Leaf trees are highly adaptable to different environments, and the species has been introduced all over Charon due to its growth speed and construction qualities. Outside its natural range, however, Shrike Leaf can be an aggressive, damaging invasive species.
The tree gets its name from the long woody thorns that erupt from the tree's trunk and its branches and grow without abandon, piercing the trees of neighboring plants and grafting them into its root system. Shrike Leaf trees are highly adaptable to different environments, and the species has been introduced all over Charon due to its growth speed and construction qualities. Outside its natural range, however, Shrike Leaf can be an aggressive, damaging invasive species.
Shy Man's Mandrake
Location: Found in King's Valley, in various places; anywhere there's plains, you may possibly find them
I do not typically describe plants as cute, but... this specific type of mandrake is cute. They look more like turnips with a carved face than they do a traditional mandrake, with little stubby legs and a permanent look of distress. Their leaves hang over their faces and they tend to hide behind them when they're above ground.
Shy Man's Mandrakes earn their name because of the long game they play when uprooted; they do their typical thing where they scream, potentially knocking you unconscious, but if that fails, they will flee, hide, and rinse and repeat. They can be pesky, but this can only continue for so long, as the initial uprooting will lead to them perishing after around half of an hour. It's a bit morbid and collecting them tends to bother some, but... they are quite useful in all kinds of powders and potions, namely sleeping powders, confusion-inducing potions, and even some (auditory) illusory splash potions.
Toxicity: To your ears? Yes. Very much so. I hate dealing with them. Otherwise? Not at all.
Additional Notes: As endearing as I find the Shy Man's Mandrake in terms of aesthetics, and as useful as they are, that wretched scream is the bane of my existence, as noise-cancelling equipment is near-impossible to find for a man with ears like mine. However, for all others? Simply bring something to block out the noise and you are good to go.
I do not typically describe plants as cute, but... this specific type of mandrake is cute. They look more like turnips with a carved face than they do a traditional mandrake, with little stubby legs and a permanent look of distress. Their leaves hang over their faces and they tend to hide behind them when they're above ground.
Shy Man's Mandrakes earn their name because of the long game they play when uprooted; they do their typical thing where they scream, potentially knocking you unconscious, but if that fails, they will flee, hide, and rinse and repeat. They can be pesky, but this can only continue for so long, as the initial uprooting will lead to them perishing after around half of an hour. It's a bit morbid and collecting them tends to bother some, but... they are quite useful in all kinds of powders and potions, namely sleeping powders, confusion-inducing potions, and even some (auditory) illusory splash potions.
Toxicity: To your ears? Yes. Very much so. I hate dealing with them. Otherwise? Not at all.
Additional Notes: As endearing as I find the Shy Man's Mandrake in terms of aesthetics, and as useful as they are, that wretched scream is the bane of my existence, as noise-cancelling equipment is near-impossible to find for a man with ears like mine. However, for all others? Simply bring something to block out the noise and you are good to go.
Spike Moss
Location: Found in the Marsh Flats, usually in the Hauntwood and Black Bog
A dark black moss that clings to the damp trees and stones of the swamps of the Marsh Flats– it’s rather ominous-looking, with thick, black strands clinging together in a spiderwebby mass, almost more like an insect’s lair than a plant. It consistently produces a pale grey mist that is extraordinarily toxic– it’s best to approach when the mist is sparsest.
This is literally one of the least medicinally useful plants I can think of– but it has… other uses. Spike Moss is a very potent source of toxins, making it splendid for the creation of a variety of different poisons, serving as an excellent base for several different types, from numbing poison to… lethal poison. Ah, it’s a bit of a controlled substance, alchemically– be careful with it…
Toxicity: Literally one of the first notes the Consortium makes on Spike Moss pertains to how toxic it is. It is unbelievably poisonous, both to the touch and in terms of the noxious gas it emits– only handle with protective gear, and store very carefully. Contact causes abrasions, inflammation, and even burns to many degrees, and inhalation of the gas can lead to dizziness, loss of consciousness, hallucinations if you’re unlucky, nausea, so on, so forth.
Additional Notes: For the love of the Gods, please only approach this with plenty of protective gear. I recommend gloves and a shield for your respiratory system so you don’t inhale anything– really, full skin coverage is fantastic if possible.
A dark black moss that clings to the damp trees and stones of the swamps of the Marsh Flats– it’s rather ominous-looking, with thick, black strands clinging together in a spiderwebby mass, almost more like an insect’s lair than a plant. It consistently produces a pale grey mist that is extraordinarily toxic– it’s best to approach when the mist is sparsest.
This is literally one of the least medicinally useful plants I can think of– but it has… other uses. Spike Moss is a very potent source of toxins, making it splendid for the creation of a variety of different poisons, serving as an excellent base for several different types, from numbing poison to… lethal poison. Ah, it’s a bit of a controlled substance, alchemically– be careful with it…
Toxicity: Literally one of the first notes the Consortium makes on Spike Moss pertains to how toxic it is. It is unbelievably poisonous, both to the touch and in terms of the noxious gas it emits– only handle with protective gear, and store very carefully. Contact causes abrasions, inflammation, and even burns to many degrees, and inhalation of the gas can lead to dizziness, loss of consciousness, hallucinations if you’re unlucky, nausea, so on, so forth.
Additional Notes: For the love of the Gods, please only approach this with plenty of protective gear. I recommend gloves and a shield for your respiratory system so you don’t inhale anything– really, full skin coverage is fantastic if possible.
Starberries
Location: Found in the Crescent Isles, growing in carefully-hidden pockets on the far reaches of Starlight City
Starberries are a beautiful fruit-- small, semi-spherical berries with a five-pointed bloom at the top. They're ever-shifting in color, a vivid sphere of blues, purples, and pinks, with tiny white dots that seem to mimic stars. They really do look like little pieces of space that have fallen down to earth, honestly...
The effects of Starberries are physical-enhancing in nature, and depend on how many you consume-- just a few will improve your energy levels, more than that may aid in stamina or endurance, and great amounts will even see a drastic change in things like speed or even the height of one's jumping capabilities. I'm betting they'd be useful for helping individuals who struggle with chronic fatigue, or with exhaustion... but I'd probably get thrown into an ethics argument over the potential of these being used illegally in performance-enhancers down the line, wouldn't I? Ugh.
Toxicity: Mild...? It's difficult to assess: they're not something anyone should eat in excess, as they seem to exist as an enhancer above all, and the effects of eating too many may burn out one's physical systems, which is obviously a terrible, terrible idea. Still, I don't think they're too dangerous.
Additional Notes: These also have a quaint bit of folklore; some say they're pieces of the night sky that simply couldn't hold themselves up anymore, some say Ziev himself tore some of the stars from the sky by accident and cast them down. Obviously that last bit is total bullshit. Ziev doesn't interfere with the fleeting lives of mortals.
Starberries are a beautiful fruit-- small, semi-spherical berries with a five-pointed bloom at the top. They're ever-shifting in color, a vivid sphere of blues, purples, and pinks, with tiny white dots that seem to mimic stars. They really do look like little pieces of space that have fallen down to earth, honestly...
The effects of Starberries are physical-enhancing in nature, and depend on how many you consume-- just a few will improve your energy levels, more than that may aid in stamina or endurance, and great amounts will even see a drastic change in things like speed or even the height of one's jumping capabilities. I'm betting they'd be useful for helping individuals who struggle with chronic fatigue, or with exhaustion... but I'd probably get thrown into an ethics argument over the potential of these being used illegally in performance-enhancers down the line, wouldn't I? Ugh.
Toxicity: Mild...? It's difficult to assess: they're not something anyone should eat in excess, as they seem to exist as an enhancer above all, and the effects of eating too many may burn out one's physical systems, which is obviously a terrible, terrible idea. Still, I don't think they're too dangerous.
Additional Notes: These also have a quaint bit of folklore; some say they're pieces of the night sky that simply couldn't hold themselves up anymore, some say Ziev himself tore some of the stars from the sky by accident and cast them down. Obviously that last bit is total bullshit. Ziev doesn't interfere with the fleeting lives of mortals.
Static Roots
Location: Found in Dragon’s Cradle, namely in Dragon’s Spine or the Lightning Fields, where the storms rage at their wildest
Static Roots are a bit tricky to catch sight of on their own, as they usually look like normal, charred saplings, springs, or other such things above ground, but when uprooted, the roots are a brilliant, glowing indigo, with branches of shining violet thrumming through them. They’re a bit dangerous to handle, considering the electricity, but they’re astoundingly beautiful– just admire them when you’re safely out of the danger of being struck by lightning. And handle with gloves. Protective ones.
These plants are… lacking in medicinal worth– it’s not very easy to make medicine out of charred residue and electric roots, after all. However, they are chock-full of magic power, and therefore are especially useful in a lot of potions, especially Consortium potions that give you temporary access to certain spells– its key use is in the Chaos Bolt potion, for example.
Toxicity: Why would you eat a plant that’s been struck by lightning? If you want to take your chances, be my guest, but it isn’t going to go well.
Additional Notes: Come prepared with protective gear, namely gloves that are electric-resistant in some way, and tools that can help you uproot them– the charred, above-ground part of the plant may crumble if you handle it too roughly. It’ll be smooth sailing if you come prepared.
Static Roots are a bit tricky to catch sight of on their own, as they usually look like normal, charred saplings, springs, or other such things above ground, but when uprooted, the roots are a brilliant, glowing indigo, with branches of shining violet thrumming through them. They’re a bit dangerous to handle, considering the electricity, but they’re astoundingly beautiful– just admire them when you’re safely out of the danger of being struck by lightning. And handle with gloves. Protective ones.
These plants are… lacking in medicinal worth– it’s not very easy to make medicine out of charred residue and electric roots, after all. However, they are chock-full of magic power, and therefore are especially useful in a lot of potions, especially Consortium potions that give you temporary access to certain spells– its key use is in the Chaos Bolt potion, for example.
Toxicity: Why would you eat a plant that’s been struck by lightning? If you want to take your chances, be my guest, but it isn’t going to go well.
Additional Notes: Come prepared with protective gear, namely gloves that are electric-resistant in some way, and tools that can help you uproot them– the charred, above-ground part of the plant may crumble if you handle it too roughly. It’ll be smooth sailing if you come prepared.
Swampkins
Location: Found in the Marsh Flats, in the Black Bog and Hauntwood
Swampkins are a delightfully odd plant, and I have a particular fondness for them; they are a type of pumpkin that defies all logic, growing specifically in swamps; they ignore the usual delicate water balance required to allow pumpkins to grow, and glow. They come in shades of orange and grey, and their key feature is their carved face that is inherently there, unveiling the glowing core at their center.
Swampkins are a triple threat; they sustain a powerful light core that is useful in a variety of spells and alchemical projects, the oil that can be made from them can heal and ease all manner of internal ailments, and the seeds are absolutely delicious when roasted and seasoned. The leaves and flowers are also useful for serums for external issues, as well, namely for simple bruises and cuts. Their key trait, however, comes with that carved face; the expression shifts in the presence of aerial toxins, with the smile fading as toxicity in the air increases. This can be useful for tracking Spike Moss, or for simply navigating certain dangerous areas, so on, so forth.
Toxicity: None; they are a delicious snack, and are, in fact, fantastic for determining the presence of nearby toxins!
Additional Notes: I have absolutely no idea how they function but they delight me. They have several different colloquial names; Ghost Gourds, Canary Squash, Bog Lanterns...
Swampkins are a delightfully odd plant, and I have a particular fondness for them; they are a type of pumpkin that defies all logic, growing specifically in swamps; they ignore the usual delicate water balance required to allow pumpkins to grow, and glow. They come in shades of orange and grey, and their key feature is their carved face that is inherently there, unveiling the glowing core at their center.
Swampkins are a triple threat; they sustain a powerful light core that is useful in a variety of spells and alchemical projects, the oil that can be made from them can heal and ease all manner of internal ailments, and the seeds are absolutely delicious when roasted and seasoned. The leaves and flowers are also useful for serums for external issues, as well, namely for simple bruises and cuts. Their key trait, however, comes with that carved face; the expression shifts in the presence of aerial toxins, with the smile fading as toxicity in the air increases. This can be useful for tracking Spike Moss, or for simply navigating certain dangerous areas, so on, so forth.
Toxicity: None; they are a delicious snack, and are, in fact, fantastic for determining the presence of nearby toxins!
Additional Notes: I have absolutely no idea how they function but they delight me. They have several different colloquial names; Ghost Gourds, Canary Squash, Bog Lanterns...
Thunder Lycoris
Location: Found in the Dragon's Cradle, specifically in the Lightning Fields-- or in any battlefields
Thunder Lycoris, interestingly, does not look especially different from a typical spider lily; they share the same strange silhouette with arching petals and wiry stamens, albeit with a thicker, more solid stem. The entire flower tends to come in a deep, blood-red color, petals and stem and all-- there's a faint purple gradient to the edges of some of the petals, and the veins on them tend to resemble lightning scars. It's an interesting phenomenon, really.
The most curious thing about Thunder Lycoris flowers is that they blossom from where blood wets the soil and lightning falls; this is hardly coincidental, and indicates they bloom through magic instead of traditional means. They have no medical properties, but they, a bit morbidly, have a lot of use in various forms of crafting. They tend to be dried and used in dyes, pigments, and paints despite the dangers of going out to fetch them; they also are useful in a variety of different kinds of potions, particularly (naturally) ones pertaining to lightning magic.
Toxicity: Very mild; they have no danger after being dried, but don't put a raw one in your mouth. It'll sting and taste coppery and burnt and you might feel a bit sick, but that should be it. Might zap a bit. Who knows.
Additional Notes: They have a lot of ornamental longevity, but one should take care in remembering that they do appear to be quite literally formed from blood and thunder. Be respectful, as always.
Thunder Lycoris, interestingly, does not look especially different from a typical spider lily; they share the same strange silhouette with arching petals and wiry stamens, albeit with a thicker, more solid stem. The entire flower tends to come in a deep, blood-red color, petals and stem and all-- there's a faint purple gradient to the edges of some of the petals, and the veins on them tend to resemble lightning scars. It's an interesting phenomenon, really.
The most curious thing about Thunder Lycoris flowers is that they blossom from where blood wets the soil and lightning falls; this is hardly coincidental, and indicates they bloom through magic instead of traditional means. They have no medical properties, but they, a bit morbidly, have a lot of use in various forms of crafting. They tend to be dried and used in dyes, pigments, and paints despite the dangers of going out to fetch them; they also are useful in a variety of different kinds of potions, particularly (naturally) ones pertaining to lightning magic.
Toxicity: Very mild; they have no danger after being dried, but don't put a raw one in your mouth. It'll sting and taste coppery and burnt and you might feel a bit sick, but that should be it. Might zap a bit. Who knows.
Additional Notes: They have a lot of ornamental longevity, but one should take care in remembering that they do appear to be quite literally formed from blood and thunder. Be respectful, as always.
Vaha Fruit
Location: Found in Zeinav Desert, specifically in water bodies on the outskirts of the city
An underwater-growing type of berry found around Zeinav City, a deep indigo in color, and rather small. They're not much larger than my thumbnail, really, though that isn't a universal assessment. Either way, they grow in clusters, and their ripeness is determined by the balance of their coloration-- too blue, and it's not ripe, too purple and it's overripe. The midpoint between the two is best for testing such a thing-- both for medicinal quality, and for flavor.
On their own, they're best for a quick snack above all-- however, they shine best when utilized in potions, heated and crushed to mix with other components, or when used in tandem with a specific type of purple wildflower found in the Lantern Light Wood of the Moonglade for a poultice. It eases inflammation readily and has a numbing quality-- this can make it easier to focus on more advanced treatment while distracting a patient from any pain. Very useful.
Toxicity: None. In fact, they're quite delicious.
Additional Notes: Hardly rare at all, but finding them in their prime can be a bit tricky sometimes, as can finding the ideal water bodies they grow in. I'd like to cultivate some myself someday.
An underwater-growing type of berry found around Zeinav City, a deep indigo in color, and rather small. They're not much larger than my thumbnail, really, though that isn't a universal assessment. Either way, they grow in clusters, and their ripeness is determined by the balance of their coloration-- too blue, and it's not ripe, too purple and it's overripe. The midpoint between the two is best for testing such a thing-- both for medicinal quality, and for flavor.
On their own, they're best for a quick snack above all-- however, they shine best when utilized in potions, heated and crushed to mix with other components, or when used in tandem with a specific type of purple wildflower found in the Lantern Light Wood of the Moonglade for a poultice. It eases inflammation readily and has a numbing quality-- this can make it easier to focus on more advanced treatment while distracting a patient from any pain. Very useful.
Toxicity: None. In fact, they're quite delicious.
Additional Notes: Hardly rare at all, but finding them in their prime can be a bit tricky sometimes, as can finding the ideal water bodies they grow in. I'd like to cultivate some myself someday.
Witcher Pitcher
Location: Found in the Marsh Flats, typically in the Hauntwood, especially near high concentrations of magic
The first thing you will notice about these plants is that they are utterly colossal, about six or seven feet in height; they are massive the whole way around. They tend to be dark grey, desaturated green, or deep black in color, and are difficult to see; when they have recently eaten, bright runes light up the pitcher part of their structure for which they get their name. They have long tendrils that tend to go inactive, but... not always.
Witcher Pitchers are nasty things; they are carnivorous plants with a degree of awareness that absolutely abhor and covet magic, and will lash out and try to consume any magical creature, object, or entity that gets too close. They produce a syrup that attracts most non-sapient magical creatures, allowing the pitcher plant to close down over them and consume them, but humanoids don't fall for this so easily, which is... where the tendrils come in. They're dangerous and quite violent, but the sap they produce is unfortunately quite useful in alchemy and even some medicine, which is... not a fun time for magically gifted alchemists and doctors. This is another product I feel safer just ordering a shipment of.
Toxicity: Well, I consider a plant that wants to kill and eat any magical thing in its range quite toxic, but no, it is not poisonous or venomous beyond the digestive fluid it produces when it traps prey.
Additional Notes: Witcher Pitchers are entirely non-hostile to creatures who lack any magic entirely; hell, they'll eat your magical items, but they won't go for you if they don't trace any magic in your blood. It's only mages who need fear them, or inherently magical creatures.
The first thing you will notice about these plants is that they are utterly colossal, about six or seven feet in height; they are massive the whole way around. They tend to be dark grey, desaturated green, or deep black in color, and are difficult to see; when they have recently eaten, bright runes light up the pitcher part of their structure for which they get their name. They have long tendrils that tend to go inactive, but... not always.
Witcher Pitchers are nasty things; they are carnivorous plants with a degree of awareness that absolutely abhor and covet magic, and will lash out and try to consume any magical creature, object, or entity that gets too close. They produce a syrup that attracts most non-sapient magical creatures, allowing the pitcher plant to close down over them and consume them, but humanoids don't fall for this so easily, which is... where the tendrils come in. They're dangerous and quite violent, but the sap they produce is unfortunately quite useful in alchemy and even some medicine, which is... not a fun time for magically gifted alchemists and doctors. This is another product I feel safer just ordering a shipment of.
Toxicity: Well, I consider a plant that wants to kill and eat any magical thing in its range quite toxic, but no, it is not poisonous or venomous beyond the digestive fluid it produces when it traps prey.
Additional Notes: Witcher Pitchers are entirely non-hostile to creatures who lack any magic entirely; hell, they'll eat your magical items, but they won't go for you if they don't trace any magic in your blood. It's only mages who need fear them, or inherently magical creatures.