The Golden Consortium
Oct 31, 2022 18:34:47 GMT -5
Post by Admin: Soul on Oct 31, 2022 18:34:47 GMT -5
The Golden Consortium
The Golden Consortium is a collection of Alchemist, Chemist and other potion crafters through out Charon. Some work for the crown, providing potions and elixirs to the mass, while others work for themselves, crafting and creating new concoctions for their own use. Those who join the Consortium gain special access to unique materials, recipes and crafting components, allowing them the ability to craft new creations, even in the heat of battle. While acting as Charon's primary Alchemical guild, they also deal with the majority of Charon's mercantile needs, working as a general business for trading and passing goods between the crown and the general populace.
Requirements to Join
-Must have Exalted in the Alchemy Skill-
-Must complete the initiation quest-
-You can be in this guild while also being in another guild-
-Must complete the initiation quest-
-You can be in this guild while also being in another guild-
Guild Members
Morrigan Moonweaver
Kvasir Sigurrós
Beistmild
Fish the Tinkerer
Hano Wako
Lady Kamille Verlithax
Plague
Lady Astrid Stormstone
Gwendolyn Mystwud
Kvasir Sigurrós
Beistmild
Fish the Tinkerer
Hano Wako
Lady Kamille Verlithax
Plague
Lady Astrid Stormstone
Gwendolyn Mystwud
Guild Access
Being a member of the Golden Consortium comes with unique access to materials and recipes for crafting potions. Listed below is a list of different recipes you can craft, what materials they require and what they can do. By completing quest you will earn materials that can then be used to create permanent potions. These materials will be stored in your Alchemist Satchel and can be used to craft items on the fly. When you craft an item through your satchel, the material is consumed for that topic, giving you access to the created potion. However all of your material will replenish once the topic is over, allowing you to create new potions in future topics.
When you complete a quest listed below, you earn one of the material components listed, which get added to your bag. This material is permanently owned and will replenish after each topic, however if you wish to earn more than one of any given material component, you may complete the mission again. (These materials can be used in our blacksmith crafting system as well, but will be consumed and destroyed when used)
Hiring the Guild
The Consortium prides itself in exchanging goods between alchemist and the general public, and have recently opened their doors to allow outsiders to purchase and trade with them. If you are not a member of the consortium you can hire an alchemist and pay the guild a small fee to go on one of these quest and obtain a potion for you to use. To do this, you simply go on one of the Consortium guild quest with a current member of the guild. You will not earn any of the material rewards but can claim one potion from the recipe list that contains any of the items you would have earned. However this potion is different than the ones guild members can make. You will receive a fully formed potion with the desired effect, however this has a SINGLE USE, meaning it will not replenish after a topic.
This means if you are not a guild member and you earn one of these potions, it will be gone and you must remove it from your inventory after it is used. To purchase the chance to go on a quest and receive a potion, you must pay 50 Solars. This will go towards the guild and further increase its influence across Charon.
Can only be purchased by guild members
Alchemist Satchel | A small magical bag used for storing materials and components which can be carried with you in the field. This bag can be used to craft potions without the need of taking time or using an alchemical station. In the matter of moments you can combine crafting materials to create a potion, using recipes listed below to determine the effects of the potion. | 25 Solars |
These are not purchased, are simply recipes detailing what materials you can combine for what effects. Materials are earned through questing
Item | Materials | Effects |
Fire Resistance Potion | Defensive Material + Fire Catalyst | Created potion gives off a warm glow and a small amount of heat, and slightly burns when consumed. Whoever drinks this potion will become immune to fire damage, ignoring any damage dealt by a source of fire, be it a spell or enchantment. The effects of the potion last for two post. |
Earth Resistance Potion | Defensive Material + Earth Catalyst | Created potion gives off an earthy smell, smelling like flowers and grass. Whoever drinks this potion will become immune to earth damage, ignoring any damage dealt by a source of earth, be it a spell or enchantment. The effects of the potion last for two post. |
Wind Resistance Potion | Defensive Material + Wind Catalyst | Created potion gives off a strange sound when opened, the sound of howling winds coming from the bottle. Whoever drinks this potion will become immune to wind damage, ignoring any damage dealt by a source of wind, be it a spell or enchantment. The effects of the potion last for two post. |
Lightning Resistance Potion | Defensive Material + Lightning Catalyst | Created potion gives off the sound of static, crackling from within the bottle, and gives off a minor shock when consumed. Whoever drinks this potion will become immune to lightning damage, ignoring any damage dealt by a source of lightning, be it a spell or enchantment. The effects of the potion last for two post. |
Water Resistance Potion | Defensive Material + Water Catalyst | Created potion flows and swirls as if it was a rushing sea, and gives off a smell of salt water. Whoever drinks this potion will become immune to water damage, ignoring any damage dealt by a source of water, be it a spell or enchantment. The effects of the potion last for two post |
Ice Resistance Potion | Defensive Material + Ice Catalyst | Created potion is cold to the touch and gives off a frosty mist. Whoever drinks this potion will become immune to ice damage, ignoring any damage dealt by a source of ice, be it a spell or enchantment. The effects of the potion last for two post. |
Light Resistance Potion | Defensive Material + Light Catalyst | Created potion glows bright and gives the drinker a warm feeling. Whoever drinks this potion will become immune to light damage, ignoring any damage dealt by a source of light, be it a spell or enchantment. The effects of the potion last for two post. |
Dark Resistance Potion | Defensive Material + Dark Catalyst | Created potion is thick and dark and fills the drinker with dread. Whoever drinks this potion will become immune to dark damage, ignoring any damage dealt by a source of dark, be it a spell or enchantment. The effects of the potion last for two post. |
Fire Weakness Potion | Offensive Material + Fire Catalyst | Created potion is thick and red, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to fire damage for the next two post, taking double damage from any source of fire damage. |
Earth Weakness Potion | Offensive Material + Earth Catalyst | Created potion is thick and brown, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to earth damage for the next two post, taking double damage from any source of earth damage. |
Water Weakness Potion | Offensive Material + Water Catalyst | Created potion is thick and blue, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to water damage for the next two post, taking double damage from any source of water damage. |
Ice Weakness Potion | Offensive Material + Ice Catalyst | Created potion is thick and white, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to ice damage for the next two post, taking double damage from any source of ice damage. |
Wind Weakness Potion | Offensive Material + Wind Catalyst | Created potion is thick and green, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to wind damage for the next two post, taking double damage from any source of wind damage. |
Lightning Weakness Potion | Offensive Material + Lightning Catalyst | Created potion is thick and yellow, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to lightning damage for the next two post, taking double damage from any source of lightning damage. |
Light Weakness Potion | Offensive Material + Light Catalyst | Created potion is thick and is transparent, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to light damage for the next two post, taking double damage from any source of light damage. |
Dark Weakness Potion | Offensive Material + Dark Catalyst | Created potion is thick and black, can be applied to a weapon or item and takes effect when consumed or applied to an enemy through a wound. Anyone under the effect of this potion is now weak to dark damage for the next two post, taking double damage from any source of dark damage. |
Flame Breath Potion | Fire Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Flame Breath. The consumer spews out a medium range cone of flames from their mouth. The flames blow out in a small cone, and while it does not reach very far, the heat radiating off of the cone is still enough to be uncomfortable. The flames are scorching and can burn most things caught inside the fire. |
Crumbling Touch Potion | Earth Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Crumbling Touch. Your hands become coated in a sand like material, giving you the ability to nullify items or weapons by simply touching them. You can touch an item and cause the surface of the item, weapon or armor to also turn to sand. This removes the items effectiveness, causing it to lose any of its effects or uses for the duration. The item will remain useless for two post until it returns back to normal and can be used. |
Lightning Armor Potion | Lightning Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Lightning Armor. Lightning begins to course around your body, slightly illuminating your form in crackling energy. This armor will shock anyone who touches you while it is own, numbing the body part that it struck. The armor will remain for three post, protecting the user from anyone who comes into melee range. If someone has a limb shocked, that limb will go limp for the next post. |
Wind Cutter Potion | Wind Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Wind Cutter. You spew out a thick cone of fierce cutting wind. This wind will flow out from your mouth in a medium ranged cone, covering a wide area. Anything inside this cone will take several cuts and slices, feeling the impact of the quick moving wind. |
Water Whip Potion | Water Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Water Whip. By clapping your hands together, you form a medium sized whip of pure water. The water will flow from your hands, giving you access to a liquid rope. This whip can be used to lash out at your enemies, dealing damage or breaking small objects. This whip can also be used to bind an enemies limb, restricting movement. |
Frost Web Potion | Ice Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Frost Web. You cause ice to form across the surface of your skin which you can then peel off to form a sticking, cold web like substance. This can be used for several things, such as climbing or sticking to objects, binding enemies or creating a full web to sit in. Anything caught in this web will find themselves stuck to it and will begin to take cold damage will bound. They can free themselves with enough force or outside help. |
Purity Bolt Potion | Light Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Purity Bolt. This spells allows you to form a small bolt of light, pulsating energy in the palm of your hand. This bolt is about the size of a dagger and while it can effectively be used in melee combat, it excels at range, growing in size as it soars through the air. It can grow in size to equal a spear, piercing its enemies and dealing damage. |
Chaos Bolt Potion | Dark Catalyst + Crafting Reagent | Drinking this potion gives the consumer a single use of Chaos Bolt. This spell allows you to fire a bright purple bolt of energy from your finger. This bolt will crackle like lightning, twisting and arching through the air. This bolt of energy can be fired up to long distances and deals a moderate amount of damage. |
Blink Potion | Blink Dust + Crafting Reagent | Drinking this potion gives the consumer a single use of Blink. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You can not be intercept mid teleport and will not appear inside an object. This can not be used to move to a location if you can not see that location. |
Transmuter
150 Solars or 1 Mystical Archive Ticket
An exclusive order of alchemists, Transmuters contribute to the continued alchemical testing of materials, particularly focusing on the manipulation and creation of gold, silver and other precious metals out of less valuable materials. Transmuters are a secretive lot that have helped to shepherd the Consortium for many generations and have ensured the coffers are well maintained when full, and well obscured if less than.
(You can only have two subclasses active at once. In order to purchase the Transmuter subclass you must have completed the 4 base Golden Consortium guild quest at least once. If Transmuter is sold, removed or deactivated, you lose access to all class features. )
An exclusive order of alchemists, Transmuters contribute to the continued alchemical testing of materials, particularly focusing on the manipulation and creation of gold, silver and other precious metals out of less valuable materials. Transmuters are a secretive lot that have helped to shepherd the Consortium for many generations and have ensured the coffers are well maintained when full, and well obscured if less than.
(You can only have two subclasses active at once. In order to purchase the Transmuter subclass you must have completed the 4 base Golden Consortium guild quest at least once. If Transmuter is sold, removed or deactivated, you lose access to all class features. )
Name | Description |
Alchemical Mastery | Transmuters have honed their alchemical abilities to the point where they can alter and shape the world around them. By touching a potion or consumable, you can increase the amount of times it can be consumed or used by one. This can be used three times per topic, allowing you to gain one extra use of three different potions/consumables. |
Hands of the Transmuter | Transmuters spend their time learning the fundamental make up of the natural world, having knowledge of all the natural elements in Charon. Twice per topic you can touch an object and cause it to shift into a natural element or mineral. This effect lasts for the rest of the topic. Examples include turning a door into water, or a sword into sand. You cannot use this on anything that's bigger than an average person (6 feet tall) or a living (or undead) creature, such as an animal or person. |
Expanded Spells | Transmuters gain access to new spells that they can cast, these spells can be used for as long as you have the subclass as an active class. If Transmuter is removed, you lose the ability to cast any transmutation spells. You also gain a bag of unique coins crafted specifically for you that can be used in your transmutation spell casting. Your Pouch contains: 1 Silver Coin 1 Gold Coin |
Transmutation Spells
Name | Description | Cost |
Silver Barrier | Using a single Silver Coin from your pouch, you infuse magic into the coin, creating a shimmering barrier that reaches out to ten feet in all directions with the coin sitting at the center of it. The barrier will absorb one ranged physical or magical attack, nullifying the attack and ending the barrier. While the barrier is up, evil aligned creatures or individuals will be unable to pass through the barrier, either trapping them inside or outside of the barrier. The barrier will last until it takes damage, in which it will vanish. | Consumes one Silver Coin |
Solar Rain | Using a single Gold Coin from your pouch, you infuse magic into the coin and toss it into the air. After reaching its peak, the coin will vanish and dozens of tiny arrows made from golden energy will rain from the sky in a twenty foot area with the gold coin being at the center of the area. For two post after the initial cast, the arrows will remain, making the area difficult to pass through. Enemies in the area upon cast will take light damage and any enemy moving through the area afterwards will have their speed reduced by half. | Consumes one Gold Coin |
Gold Bond | Using a single Gold Coin from your pouch, you infuse magic into the coin and hand it to an ally. For the next three post any buff spell that you cast that targets yourself will also have its effects applied to the holder of the coin. If the effects of the spell are turned off or stopped by an outside effect, that spell will also end on the holder of the coin. | Consumes one Gold Coin |
Glinting Arrow | Using a single Silver Coin from your pouch, you infuse magic into the coin and throw it in a single direction. The coin will transform into a silver arrow of pure light. This arrow will fly in the thrown direction at insane speeds, making it difficult to dodge. This attack can not be dodged such as side stepping, ducking or moving. It can only be blocked with defenses or avoided with a spell, such as Blink. The arrow deals light damage but can be deflected with armor or a shield. | Consumes one Silver Coin |
Greed | Using a single Gold Coin from your pouch, you infuse magic into the coin and toss it in a single direction. Upon hitting a surface, such as a wall or the floor, the coin will burst into hundreds of golden coins. The two closest enemies near the burst of coins will be compelled with greed, finding themselves entranced by the gold and unable to help themselves. They will spend the next post trying to collect as many of the coins as they can. (Affected enemies can still take actions and use spells) | Consumes one Gold Coin |
Silver Savoir | Using a single Silver Coin from your pouch, you infuse magic into the coin and hand it off to an ally. For the next two post that ally will count as a spell conduit for you, allowing you to cast a spell through the holder of the coin instead of yourself. This can be used to cast ranged spells with the origin being the ally, or cast touch spells on the holder of the coin without needing to touch them. | Consumes one Silver Coin |
Minting Press | By taking a single Gold or Silver coin from your pouch, you infuse magic into the coin, converting it into either Silver or Gold, the opposite of its current state. This allows you to convert your coins needed for transmutation spells. | Consumes one Silver or Gold Coin |