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Marsh Flats
have you seen... the moon?
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Post by Lachesis Calyptra on Feb 12, 2023 15:36:10 GMT -5
Skills
Arcana: Light Domain
| Novice | Arcana: Dark Domain
| Novice
| Unarmed
| Novice |
Spells 5/10
Piercing Light
| You call down a beam of light, pure energy cascading down from the sky. This light will cover a medium sized area, filling it with light. This light will burn anyone who stands inside of it, scorching their skin and causing them to take damage. For as long as they stand inside of the light they will continue to take the damage.
-Deals light damage-
| Full Moon Fascimile
| Your strong connection to the light allows you to access it in all forms. This spell was originally developed by priests of Solaria in order to identify unholy creatures. This spell allows you to create a miniature orb of light from the sky, an artificial moon that casts light on the ground below it within a twenty-foot radius. Although this light is too gentle to be blinding, it is especially effective for identifying monstrous creatures hiding in plain sight. Any shapeshifter or undead creature under the moon will begin to shine with a shimmering light, almost sparkling, allowing you to pinpoint monsters hiding in plain sight.
This spell does not work in the daytime.
| Luminant Glow
| Casting this spell on a person or object will cause a very faint, silvery glow to emanate around it for the next two post. This glow can be used to illuminate a dark area or mark an object you wish to keep track of. It's a useful spell for tracking enemies, as the glow remains even if they go unseen or invisible and will follow them if they move. Can be cast once per topic.
| Curse of the Hag
| By touching a minion (humanoid NPC) you can transfer a piece of your being into theirs, completely taking over both their body and mind. Your conscious will become split, half remaining in your body and the other now in possession of the minion. For 3 post you can move both your own body and the minions, seeing through both sets of eyes, hearing through their ears and collecting information from both bodies. You have full control over the NPC, regardless of who owned it before and can choose what they do. At the end of the duration, the minion will fall unconscious, allowing you to absorb some of their life force, healing yourself of all minor wounds.
| The Moon Maiden's Favor
| Although the gods have been dead for millennia, the belief in them has only been emboldened. This belief has been passed to you, granting you the favor of the moon above. Although this spell can only be channeled in the dark of the night, you can consult the celestial bodies to draw on the power of the moon, as one of Lunala's favored children. Depending on the phase of the moon when you cast this spell, you create one of the following effects:
Waxing - The waxing moon represents new beginnings. When you cast this spell under the waning moon, a weeping ghost in the visage of Lunala appears behind you, her hands clasped. She whispers in your ear, giving you guidance on the optimal direction to go. Take caution when heeding her words, though, for she may seek to possess you.
Waning - The waning moon represents an end to things. When you see someone casting a healing spell on another target, you can choose to either redirect it to yourself or transmogrify the spell into inflict wounds.
Full - The full moon promises madness and chaos to the world. By strengthening its powers, you can draw upon its strength, and begin to glow with a faint light. Any shapeshifters that are within a twenty-foot radius, such as those afflicted by the werecurse, find themselves reverted to their bestial form. In addition, anyone within that radius will be affected by little instances bad luck, such as losing their footing or getting dust in their eyes. Lasts for one post.
New - The new moon is a time of cleansing and resetting. By selecting a target you can see, you can cause chains of pure light to burst from the ground and wrap around their arms and legs. These runes glow with the power of cleansing starlight. Any spell they attempt to cast will only strengthen the bindings. Any active effects cast on them are immediately ended, as well. Lasts for 1 post. This spell can be used twice per topic, though not in the same night.
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Items 4/12 pts
Item | Description | Size | Duodrama
| A set of talon-like, silver rings Lachesis wears on both hands, each of which activate and extend into sharp claws when the time comes for combat. They glisten in the light of the moon and leave a sting as cold as the night behind, and in the moment her claws spring out, it's all too easy to see the Maiden of the Mothlight as the monster she is.
Unarmed | Small | Slashing | Hand to Hand
| 0
| Black Sun Scythe
| A large, heavy scythe which looks like it was constructed out of obsidian, which is hot to the touch and almost burns to hold. It possesses superior cutting power and can slice through wood and even stone, leaving behind a dull heat where it cuts. What it cuts through best, however, is light. Three times per topic, you can have the weapon absorb a light source, completely nullifying it and removing the light from the area. This ability can also be used on any spell that gives off light, is made of light or is from the light domain, countering the spell instantly. Once the Scythe has absorbed three light sources, it will erupt in a blinding flash of its own before crumbling and becoming useless for the rest of the topic.
(Holding for... someone)
| 4
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Potions and Consumables
Item | Description | Uses | Witch's Brew
| A dark black bottle filled with thick liquid that shimmers a deep purple color. When this potion is consumed the drinker will be filled with dark magic for a sort period of time. For the rest of the topic the drinker may choose any spell from the dark domain shop, but can only choose one. They can cast that spell for the rest of the topic regardless of their skills (must still follow the rules of the spell).
| 1 | Sanguine Locket
| A locket filled with the acidic blood of a cockatrice. This locket can be used as a poison, causing full body paralysis for two posts if ingested— or limb paralysis for two posts if struck by a weapon laced with the toxin that it possesses. Individuals with the Vampiric curse can, alternatively, use this as a Minor Healing potion.
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Grafts/Passive Abilities
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have you seen... the moon?
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Post by Lachesis Calyptra on Sept 1, 2023 12:08:14 GMT -5
Prestige Classes and Subclasses/Curses
Curse of the Nocturne (Phantom)
The Nocturne are not so different from ghosts, from phantoms-- they have once walked with death and cannot walk among the living in the same way, but the mark left upon them is one of shadows, forging them into monsters of the dark that desperately crave their human shells and the light they've been denied, like a moth craving any substitution of the sun it can reach. The shadow of death has guaranteed that they will never touch that light again-- not by orthodox means, of course. Touched by Death
| An event in your past has caused you to have a brush with death, either facing it yourself or encountering a spirit left behind. You now live in the in-between, partially alive and partially dead. You find it harder to accept death, fighting nature itself. The first time you would die or be knocked unconscious in a topic, you instead shrug it off and remain conscious. While you do feel pain and take damage, you are able to push through and ignore the pain more so than others. Taking damage or feeling pain no longer causes you to flinch or react to the damage, letting you push through damage as if it was not there.
"Nessun dorma, mio principe..."
| Phantom Form
| Once per topic you can fully give yourself over to your spirit, turning yourself into an incorporeal ghost like being. For three post your body becomes ghost like, unable to be touched or interacted with. Solid objects will pass through you, allowing you to dodge attacks or move through structures. You are unable to interact with the physical world yourself however, unable to touch objects or make attacks. Anything you do while in spirit form will have no interaction with the physical world, such as casting spells or activating features.
You can still see, speak, hear and communicate with others. They will be able to see a thin outline of your form, so you are not invisible but slightly obscured. This allows you to continue to interact with living beings while still being a ghost.
"Mi agghiaccia il brivido dell'animo che muor."
| Possession
| While in your Phantom Form you are able to move into another person, possessing them and sharing their body. You are able to see through their eyes, hear through their ears and even communicate with them as if using the message spell. While possessing someone, you move with them, relinquishing all control of your own movement but can choose to leave the body at any point. You can not cast spells, use skills or activate abilities while inside someone else and can only remain passive until you leave.
"O mneli duse lidska sni, at'se tou vzpominkou vzbudi..."
| Inner Seance
| Once per topic, while possessing someone else, you can lend some of your power to that person. You can cast a spell, use a martial skill or activate an ability through this possessed individual. You can affect the possessed individual but can not use anything to bring or cause damage to that person. You can however cast a damaging spell or ability through the person, using them as a conduit to hit your real target. You can only use this ability once per topic.
"Seht ihr's nicht? Immer lichter, wie er leuchtet, stern-umstrahlet, hoch sich hebt?"
| Death's Hold
| Once per topic, while possessing someone else, you can exert your spiritual energy over the possessed person, stressing their system. When you activate this ability, your spirit surges through the person, preventing them from casting any spell during their next post. Once you use this ability you will be forcefully pushed out of their body.
"La luce langue, il faro spegnesi..."
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Adventurer
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Renown
Marsh Flats
have you seen... the moon?
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Post by Lachesis Calyptra on Sept 1, 2023 12:16:50 GMT -5
Personal Things
Pets
Name | Species | Description | Bella | Living Tendril (Dancing Chain)
| A six foot long extension of the ribbon at Lachesis's back-- it is eerily frigid and steel-tipped, with the "fabric" it consists of being unusually tenacious, as stalwart as stone instead of silk. It is red in color and moves of its own accord, often swishing about to shield Lachesis from impending harm, or peeking over to investigate despite lacking eyes. Bella is the more curious one, often wishing to see strangers.
*A six foot long solid steel chain lightly coated in ice and gives of a faint cold sensation. This chain is animated and will slowly float around the owner with a mind of its own. This chain can not be used to attack with but can be summoned to defend its owner, floating in front of an offensive physical attack, such as an arrow or a sword slash. The Chain can block one attack before having to recover for three post. Can only have two chains out at one time.*
(Does not count against npc cap)
| Donna | Living Tendril (Dancing Chain)
| A six foot long extension of the ribbon at Lachesis's back-- it is eerily frigid and steel-tipped, with the "fabric" it consists of being unusually tenacious, as stalwart as stone instead of silk. It is red in color and moves of its own accord, often swishing about to shield Lachesis from impending harm, or peeking over to investigate despite lacking eyes. Donna is the more composed and reserved one, more likely to feign immobility.
*A six foot long solid steel chain lightly coated in ice and gives of a faint cold sensation. This chain is animated and will slowly float around the owner with a mind of its own. This chain can not be used to attack with but can be summoned to defend its owner, floating in front of an offensive physical attack, such as an arrow or a sword slash. The Chain can block one attack before having to recover for three post. Can only have two chains out at one time.*
(Does not count against npc cap)
| Nona, Decima, and Morta
| Mothlings (Snowlings)
| A round bottle of fluffy white moths-- they are larger than the average moth, big enough to fit in the palm of one's hand. The three of them are Lachesis's loyal assistants, each one named for a position in a man's fate.
A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time.
(Does not count against npc cap) |
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Adventurer
IS OFFLINE
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Renown
Marsh Flats
have you seen... the moon?
43 POSTS & 0 LIKES
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Post by Lachesis Calyptra on Sept 1, 2023 12:19:32 GMT -5
Renown Tracking
Renown Earned
| Quest | Participants
| Status | 1 | Painting on the Wall
| Lachesis, Cashmere
| Complete | - | Paint Me Like One of Your Sol City Girls
| Lachesis, Raoul
| Ongoing | -
| Lloyd's Field Guide to the Bogaboo
| Lachesis, Everett
| Ongoing
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