Askr's Glade
Dec 13, 2022 21:23:40 GMT -5
Post by Askr Mimameith on Dec 13, 2022 21:23:40 GMT -5
Skills
Blade | Master |
Arcana: Space Domain | Master |
Stealth | Exalted |
Spells/Abilities
7/15
Telekinesis | You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it. |
Message | This spell allows you to speak directly into the mind of another person. You do not need to use your actual voice, you simply will your voice into their mind. The person you are speaking to can respond back to as long as you continue to respond. The range of this is not very far, but does allow you and the target to be separated. |
Surface Scaling | This technique makes you an expert climber or scaler, giving you the knowledge of how to climb and cling to surfaces. Almost like a spider you have gained the unnatural ability to hang onto walls or solid surfaces and climb up vertical surfaces that normal people could not. You have expert knowledge of hand holds and vertical movement, letting you reach higher places than normal. |
Blade Dance | With your weapons feeling as light as air in your capable hands, you are able to whirl them around you in beautiful and complicated ways as if you were performing a dance. If you are within melee range of an enemy while whirling your weapons in this way, your next attack will ignore hit preventions. If you are not within melee range of an enemy, you will instead gain one hit prevention against ranged physical attacks. Can only be used twice per topic. |
Space Pocket | This is a passive spell that is always active after purchase. You now have access to a small pocket of space in which you can store any and all of your items. This pocket exist in its our domain and can only be accessed by you. You can access this pocket by simply reaching into space, pulling out anything that is stored in that pocket. The pocket can hold any amount of items but can not hold anything larger than your own person. Living creatures can not be stored in this pocket. |
Create Door | Your finger begins to glow as it is filled with magical energy. You can then use your finger to trace the shape of a door way or opening into a solid surface. This can be used to cut doors into walls, create hiding holes in the floor or create windows when trying to make a quick escape. After the door or opening has been created you can choose to remove the opening simply by willing it. |
Cat's Grace | Your reflexes and basic body movement become extremely agile and nimble, allowing you to move around without the fear of falling or tripping over something. As long as you are moving you can not be knocked over or knocked off of something. If you do fall you will take no damage, landing safely on your feet as long as you have fallen less than two hundred feet. (falling off a mountain does not help you) |
Items
12/Space Pocket
Item | Description | Size |
Pendant of the Blade Dancer | A small, red gemstone with a golden embellishment made to resemble whirling ivy, meant to be pinned against clothing. The space domain magic within this stone can be activated to allow the holder to telekinetically control up to four medium-sized bladed weapons in the air around the user. The user can telekinetically weave the movements of the blades to maneuver them up to Short distances away from the user, and even manipulate them to make melee attacks (any attacks made with blades controlled by this pendant count as an action under Action System rules). Upon activation, this telekinetic effect lasts for three posts and requires a two-post cooldown before being used again. | 1 |
Yggdrasil | A golden falchion-sword distinguished by the silvery branch-like embellishments curling around the hilt and blade proper, with sharp metal leaves blooming from the base of the blade, as though made in the image of a tree. It is warm to the touch and practically glows when it's swung. Askr considers it his primary weapon, and relies upon it above all in combat-- it was the sword he carried with him when he emerged from that cave in Devil's Ridge, a relic he once believed might lead him back to his "mother." Blade | Medium | Slashing | Reach | Light | 0 (Spell Blade) |
"Glasir" (Dancing Dagger) | A small dagger that fits comfortably in the hand and can easily be stashed or hidden. This dagger also has the unique property to hover or float next to you, almost like a pet bird. While floating the dagger will stay next to you and follow you around. When the dagger is away from you it can also be summoned, flying back to you like a boomerang. (A gift from Cyran) | 1 |
"Barnstokkr" (Gerhart's Guardian Blade) | A unique sword with a useful ability to protect its wielders allies. While wielding this sword, if an ally that you can see would take damage or receive a successful attack, you can expend one of your hit preventions to give that hit prevention to that ally. The hit prevention will become a generic hit prevention against physical or magical attacks regardless of what kind of hit prevention you gave up. This can be used equal to the amount of hit preventions you have. | 3 |
"Læraðr" | A golden shortsword adorned with silvery branch embellishments, with long, thin metal leaves curling around the base of the blade, made in the image of a wilting tree. This blade is one of Askr's primary aerial weapons, and, much like the other three, visually transfigures into a simpler, sharper shape when his pendant is activated. Blade | Medium | Slashing | Reach | 2 |
"Irminsul" | A golden shortsword adorned with whirling ivy embellishments all in silver, with curling leaves and spirals forming delicately around the blade's base, likening itself to a beautiful and ancient tree. This is one of Askr's primary aerial weapons, and much like the other three, visually transfigures into a simpler, sharper shape when his pendant is activated. Blade | Medium | Slashing | Reach | 2 |
"Hoddmímis" | A golden shortsword with a steady silver hilt and sharp, angular branch embellishments forming around the base of the blade, giving it the aura of a strong and elder oak. This is one of Askr's primary aerial weapons, and much like the other three, visually transfigures into a simpler, sharper shape when his pendant is activated. Blade | Medium | Slashing | Reach | 2 |
The Weaver's Dreamcatcher | A dreamcatcher made from spider’s silk and an ashwood rim. It is small enough to be hung from the belt of the user and worn as a charm - the dreamcatcher acts as a sieve, collecting nightmares in its web. This dreamcatcher collects nightmares in its net like flies in a web, saving it for later. Once per topic, the dreamcatcher will protect you from those that might project nightmares into your subconscious. Additionally, when you are exposed to a visual illusion, you may pull out your dreamcatcher and stare at the illusion, projecting one of your nightmares onto it. The illusion will be transformed into a person or creature or object from your own bad dreams. The new illusion will indiscriminately haunt for the next two posts, and while it cannot make physical attacks, it can move objects as if casting telekinesis and subjects everyone who can see it to the reality of your worst nightmares. The dreamcatcher requires a three-post cooldown before it may be used again. | 1 |
Grafts/Tattoos/Passives
Aura of Vulcadreus | Your encounter with Vulcadreaus has left its mark on you. A very tiny fraction of Earth Domain Primordial energy now pulsates from your body. Its effect on you has yet to be understood, but you can feel its presence lingering somewhere in the back of your mind. You can feel the energy of the primordial realm around you as it flows back into Charon. Your encounter with the Earth Domain Avatar has left a lingering essence around your spirit (no mechanical effect). |
Potions and Consumables
Item | Description | Uses |
Spiced Milk | A canteen of custard-milk spiced with cinnamon and cloves. This milk is quite heavy on the stomach, but fills the user with a sense of peace and tranquility. When drinking this potion the user can cast one of the following novice-level spells from the Light Domain Shop: Control Light Solar Flare Turn the Dead There is enough drink in the canteen for three uses. However, due to the heaviness of the mixture, this drink requires a three-post cooldown before using again on the same individual. | 3 (3-post cooldown) |
Crafting Materials
Vulcadreus Scale | A single scale dropped from Vulcadreaus during his emergence at Mt. Drakolt. This scale radiates with intense Earth Domain energy and pulsates raw magic. If this material is used to craft an item, that item becomes a spell focus for you, allowing you to cast spells through the item without needing to have a free hand. If the item is capable of dealing damage it will now deal fire damage in addition to its normal damage types. If the item is a defensive item, it will give you one hit prevention against an attack that deals fire damage, be it normal or magical. |