Tellan's Pockets
Nov 20, 2022 18:53:51 GMT -5
Post by Tellan Eleint on Nov 20, 2022 18:53:51 GMT -5
Skills:
Unarmed, Exalted
Earth Domain, Novice
Prestige Classes
Monk Level 3
-Way of the External Fist - Requires Master in Unarmed
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
-Art of the Gale Bow, You rise up 20 feet into the air, gaining an aerial view of the battlefield and levitating there for the next three post. While elevated you can move up, down or from side to side in any direction freely, as if walking. Once during the duration you can cause a bow to form out of swirling wind, allowing you to fire a wind arrow, which takes the form of a small tornado. Anyone hit by this arrow will be knocked off of their feet and sent back 10 feet.
-Art of the Storm Bow, Lightning begins to course around your body, creating a small electric field up to ten feet from your person that moves with you. This last for three post and any enemy who enters this field will be delivered a terrible shock that will stun them for one post. If stunned they can not make any offensive actions, such as attacking or casting a spell (they can still move however). Once during the duration you can summon a bow of pure crackling lightning. From this bow you can fire a single bolt of lightning, which will penetrate up to two barriers (such as a wall) and will ignore hit preventions.
-Art of the Iron Fist, Your arms, (shoulder down) and your legs (hips down) become coated in stone for the next three post, making your melee attacks sturdy and impactful. Your melee attacks will now deal earth damage that is not considered magical. Each limb gains one hit prevention (does not stack with armor) and once per duration you can redirect one elemental ranged spell, causing it to deflect, bounce, or channel off of your body.
-Dragon's Flight, Applying the concept of air flows from high to low pressure, the user applies a particular method of movement that draws air from in front of them to behind them. Effectively they have created that high to low pressure scenario which then moves them forward in a rapid and frictionless manner. This works in whichever direction you apply the movement. Upon the application of the movement, this effect will last for the next two posts. Recharges after two additional posts past.
Items:
Cold Wood Cane (2 Points), A polearm with a curved head that resembles a cane in appearance. This weapon has the unique ability to change its size according to the will of its wielder. It can shrink down to six inches in length to be easily carried, but can also extend to be up to twelve feet long. The weight of this item increases proportional to its length; it is light as a feather at its smallest size, but is very heavy and can be difficult to wield effectively when fully extended.
Ice Skates (0 Points), A unique metal attachment that can be fitted to any kind of shoe or boot. Two thin, metal blades are built into the shoe, able to be popped out or popped back in by clicking the sides of the shoes together. When summoned, these thin blades will be coated in a very thin veil of ice, allowing the user to skate across solid surfaces such as earth and stone. The blades can also be used as weapons when kicking.
Spells:
Bog Fog, By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area, clouding the area in white mist. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate or fight in. Not only is it good at concealing things, it is extremely thick and heavy, preventing wind from blowing it or redirecting it away. Has a two post cool down in between uses.
Unarmed, Exalted
Earth Domain, Novice
Prestige Classes
Monk Level 3
-Way of the External Fist - Requires Master in Unarmed
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
-Art of the Gale Bow, You rise up 20 feet into the air, gaining an aerial view of the battlefield and levitating there for the next three post. While elevated you can move up, down or from side to side in any direction freely, as if walking. Once during the duration you can cause a bow to form out of swirling wind, allowing you to fire a wind arrow, which takes the form of a small tornado. Anyone hit by this arrow will be knocked off of their feet and sent back 10 feet.
-Art of the Storm Bow, Lightning begins to course around your body, creating a small electric field up to ten feet from your person that moves with you. This last for three post and any enemy who enters this field will be delivered a terrible shock that will stun them for one post. If stunned they can not make any offensive actions, such as attacking or casting a spell (they can still move however). Once during the duration you can summon a bow of pure crackling lightning. From this bow you can fire a single bolt of lightning, which will penetrate up to two barriers (such as a wall) and will ignore hit preventions.
-Art of the Iron Fist, Your arms, (shoulder down) and your legs (hips down) become coated in stone for the next three post, making your melee attacks sturdy and impactful. Your melee attacks will now deal earth damage that is not considered magical. Each limb gains one hit prevention (does not stack with armor) and once per duration you can redirect one elemental ranged spell, causing it to deflect, bounce, or channel off of your body.
-Dragon's Flight, Applying the concept of air flows from high to low pressure, the user applies a particular method of movement that draws air from in front of them to behind them. Effectively they have created that high to low pressure scenario which then moves them forward in a rapid and frictionless manner. This works in whichever direction you apply the movement. Upon the application of the movement, this effect will last for the next two posts. Recharges after two additional posts past.
Items:
Cold Wood Cane (2 Points), A polearm with a curved head that resembles a cane in appearance. This weapon has the unique ability to change its size according to the will of its wielder. It can shrink down to six inches in length to be easily carried, but can also extend to be up to twelve feet long. The weight of this item increases proportional to its length; it is light as a feather at its smallest size, but is very heavy and can be difficult to wield effectively when fully extended.
Ice Skates (0 Points), A unique metal attachment that can be fitted to any kind of shoe or boot. Two thin, metal blades are built into the shoe, able to be popped out or popped back in by clicking the sides of the shoes together. When summoned, these thin blades will be coated in a very thin veil of ice, allowing the user to skate across solid surfaces such as earth and stone. The blades can also be used as weapons when kicking.
Spells:
Bog Fog, By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area, clouding the area in white mist. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate or fight in. Not only is it good at concealing things, it is extremely thick and heavy, preventing wind from blowing it or redirecting it away. Has a two post cool down in between uses.
Item | Description | Type |
Mystical Archive Ticket | Currently hold 5 | Currency |
Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |