Tsarra's Bag of Baubles
Oct 10, 2022 20:52:11 GMT -5
Post by Tsarra Krisrel on Oct 10, 2022 20:52:11 GMT -5
Skills
Abilities
(19/20)
Items
(4/12)
*Mystical Archive Item
Grafts
Tattoos
Sea Domain | Novice | Master | Exalted |
Sky Domain | Novice | x | x |
Blade | Novice | x | x |
Abilities
(19/20)
1 | Create Water | This spell creates a small amount of natural water for consumption. You summon water in a container near you such as a bowl or bag. This water is considered fresh and natural, will last as long as normal water, and can be stored for later. |
2 | Shape Water | A basic water spell that allows you to manipulate small bodies of pre-existing water. You can target water in the area but can not control massive bodies of water like ponds, lakes, or oceans. You can alter the flow of the water, change its shape, and even add or subtract from its mass, making more or less water. |
3 | Water Whip | By clapping your hands together, you form a medium-sized whip of pure water. The water will flow from your hands, giving you access to a liquid rope. This whip can be used to lash out at your enemies, deal damage, or break small objects. This whip can also be used to bind an enemy's limb, restricting movement. -Deals water damage- |
4 | Smashing Wave | You draw water out of the air and cause it to surround your arms. You can then push this water out from your person, sending it flying forward in a quick and heavy wave. This wave can deal moderate damage and even be used to knock over enemies. The water will shoot out at quick speeds making it hard to dodge at close ranges. -Deals water damage- |
5 | Echolocation | While underwater you can send out a pulse that reaches out a short distance. Even if you are unable to see any or everything, this pulse will give you a mental image of all physical objects in the vicinity. This allows you to track things while underwater or even find things that you may be unable to see. |
6 | Drizzle | A spell that allows its caster to make it rain, regardless of the current weather. This is a normal rainfall that begins to blanket the area. The rain itself is normal and has no magical properties to it. |
7 | Breath Water | This spell allows you to breathe underwater for several minutes. You gain the ability to breathe normally while submerged underwater as if you were breathing normally. |
8 | Swirling Vortex | You first clap your hands together summoning forth magic, then cause a large vortex to form within a body of water. The water will begin to swirl, drawing it in on itself and pulling things in the water towards its center. The pull will be extremely strong, pulling things, objects, and even people into it. Once pulled towards its center the object will become submerged, being pulled beneath the surface. |
9 | Water Prison | Drawing forth water you cause it to swirl around a target, taking the form of a giant bubble that will attempt to trap the target within it. This bubble will be filled with water and will swirl around at high speeds, trapping its target inside. The current makes it hard to get out without outside help. While stuck inside you are unable to breathe, eventually falling unconscious if unable to get out. This spell is easy to dodge if the target is not already restricted or bound in some way. |
10 | Call Sea Life | You call out in a series of tones and sound effects, mimicking the tones of various sea life. You can use this to call forth a creature of the deep, such as a fish, shark, or whale. This creature will come to your location (if it can) and will remain there for a bit. You can also speak to this creature, giving it commands, and having it do small favors for you, such as retrieving objects or even attacking enemies. |
11 | Flood | While simple in nature this is a devastating spell that water mages use to flood environments. You cause water to begin to seep up from the ground, slowly filling the local area with water. Regardless of the environment, the water will flow, creating small lakes and bodies of water everywhere. While it is not enough to fully submerge an area, it will rise up to your knees, creating a swamp-like area. |
12 | Inclement Weather | By imbuing magic into the air, you can alter the weather ever so slightly. You can cause it to rain, cause clouds to form, and even become overcast. The air will fill with strong winds and heavy gusts, but nothing super dangerous can come from it. |
13 | Fog Cloud | You cause a thick cloud of fog to form over the environment. A thick white blanket of fog settles over the immediate area, obscuring the vision of anyone caught inside the fog, or anyone looking from the outside in. This cloud can be moved or blown away with a wind spell. |
14 | Gust Thrust | You cause a large burst of wind to shoot out of one of your limbs, be it an arm or a leg. This burst of wind does not deal any damage but is strong enough to push an object away from you, or even push your own body in the opposite direction. |
15 | Puddle Portal | This spell allows you to choose two bodies of water with which to connect in a local area (both bodies of water must be within sight of the caster), creating a portal that allows you to drop into one body of water and emerge from the other. This spell will work even with rain puddles; this allows casters to travel through so long as the puddle is bigger than they are. The portal will remain open for two posts unless cut off early by the caster. The caster is the only one who can move through the water. |
16 | Overcast | A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area. |
17 | Bouncing Bubble | The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface-level wounds and burns, however, if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one and can bounce up to three times, jumping from friend to foe. |
18 | Liquidate | You briefly become water; your physical form melts away in the blink of an eye, collapsing into a puddle of water, or merging and disappearing into a larger body of water. You take on a serpentine form while in motion, able to float or slither along the ground for one post. You cannot take damage from physical objects but can be forced to reform if hit by a lightning spell. You will reform at the end of your post, but cannot reform inside of an object or person. |
19 | Eye of the Storm | While you are in the middle of a storm, you can become the eye of that storm; after a moment of meditation in the chaos, or focus on the storm around; the storm parts above you in a 20-foot radius. The sun peeks through the clouds in this space around you, and the rain and winds fade at your bidding— sparing you (or your companions) from the furious elements of Avasha at play. This clear space will last for three posts and will move with your person. This spell can only be used once per topic. |
Items
(4/12)
Item | Description | Size | ||||||||||||||||||||||||||||||
Scimitar | A large sword-like weapon that can be wielded with one or two hands, making it versatile when it comes to dueling or swinging. While it works like a normal sword, the single-bladed edge and large end make it optimal for chopping and cleaving. -Two enchantment slots- Drowned An enchantment mastered by Hydromancers; this enchantment causes your weapon to consistently drip water when unsheathed; going so far as to grow barnacles, urchins, and other stationary sea life along its length as if permanently submerged in water. Hydromancers and Cryomancers may use the drowned enchantment as a constant source of water with which to manipulate, even in the dryest environments. | 3 | ||||||||||||||||||||||||||||||
Sea Urchin Caltrops | These spiky, black balls are actual, living sea urchins. Each one is about the size of a marble and covered with needle-like spines that can pierce even the toughest leather-soled shoe. Those who step on one of these caltrops will suffer from mild paralysis in their ankles and feet, limiting their mobility. Approximately 50 caltrops come in this pouch. | 0 | ||||||||||||||||||||||||||||||
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 0 | ||||||||||||||||||||||||||||||
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 0 | ||||||||||||||||||||||||||||||
Hylltywyll's Eternity Ring | A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time) | 0 | ||||||||||||||||||||||||||||||
Sea in a Bottle* | A small glass bottle filled halfway with sea water from the Luna Sea. This bottle comes with a cork stopper and a leather sash to wear on your belt. A magical bottle that allows you to store a single sea creature or even a single boat or ship inside of it. By touching the opening of the bottle to a ship or a sea creature, the object will shrink to fit inside the bottle and be stored there until summoned. This lets you carry around a boat or a sea creature onto land with you. | 0 | ||||||||||||||||||||||||||||||
Hypnotic Conch | A conch shell which appears to have been modified into a wind instrument similar to an ocarina; this conch shell produces a hypnotic tune when played and puts those who can hear it into an odd trance like state. Once per topic this conch can be used to affect any individual who can hear the sound within a 25 foot diameter. Those who are affected by the conch will have an spells, abilities or active effects that are currently active on them come to an end. This will end any effect that has a duration and is currently active, regardless of it being a positive buff or a negative debuff. Those who have the Bard prestige class can use this item as their musical instrument, gaining any benefits from the class and can be used as a spell focus for their spells and bard abilities. | 0 | ||||||||||||||||||||||||||||||
Summer Beach Bag | A lovely, textured shoulder bag meant for carrying items around. This beach bag is woven from reeds, and features a shoulder strap for easy carrying; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this beach bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
| 0 | ||||||||||||||||||||||||||||||
Soggy Treasure Map* | A thick scroll of parchment which has been soaked, leaving the paper wet to the touch. The ink that once made up the map has been scrambled and obscured, making the original destination indecipherable. Although the original destination might have been lost, the enchantments imbued into this map still provide insight into the user's surroundings. By unrolling the map and gently shaking it, the user can transform the soggy ink to recreate a new image of the area you are in. An accurate map is forged of your surroundings within a mile radius - and more importantly, marking any monetary, magical, or informational valuables that might be concealed within. This map allows the user to see through any glamour that might obscure the value of an item. It can be used once per topic and lasts an hour before the parchment dissolves. | 1 |
Grafts
Webbed Digits | You have webs grafted in between each of your fingers and toes, giving you hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater. |
Gills | You have gills grafted onto the sides of your neck, linking them to your lungs. These gills allow you to breath while underwater and allow you to switch between gills or your lungs depending on if your under water or on land. |
Tattoos
Turtle Tattoo | A tattoo of a sea turtle which gets etched onto the body. The owner can activate the tattoo to summon forth a large sea turtle which can then be rode on like a boat. The turtle is large enough for a humanoid to sit on and ride comfortably, allowing it to carry you across large bodies of water. The turtle has no combat ability. |
Pets
Bottle of Crablings | A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. (Does not count against npc cap) |
Tidal Serpent | A lake-or-sea dwelling serpent distantly related to drakes and wyrms; the tidal serpent is a legless aquatic beast which can be used as a mount in water. This creature grows big enough, and long enough, to carry up to two people on its back; the Tidal Serpent can cast Smashing Wave once per thread, and can use its tail and fangs as a weapon. (Counts against Pet NPC cap) |
Crab Apple | A unique crustacean which disguises itself as an apple; the Crab Apple lives in the branches of native apple trees near bodies of water, tucking its limbs into itself to give itself an apple-like appearance. These quizzical crabs are incredibly territorial, dropping down to lash out at anyone who attempts to pick an apple from their home tree; they are not very threatening, but the Crab Apple can deliver quite the pinch to an unsuspecting passerby. (Counts against Pet NPC cap) |
Eel Hound | A curious four legged amphibian which resembles a canine. The eel hound seems to have the head and long neck of an eel, but the four-legged body of a hound. The eel hound can be found accompanying aquatic races as a pet or hunting companion, and has been introduced to coastal cultures along the Luna Sea. This hound can defend itself by biting or scratching, but has the playful & loyal nature of any domesticated dog. (Counts against Pet NPC cap) |