A Bone Bag's Bag of Bones
Mar 6, 2021 22:01:45 GMT -5
Post by Veran Calder on Mar 6, 2021 22:01:45 GMT -5
Skills:
Arcana: Light Domain - Novice
Blunt - Novice
Inventory: (6/12)
Weapons:
Club - (Blunt)(1pts)
Femur Club - (Blunt)(2pts)
Paladin's Blade - (Blade)(Medium)(2pts)
A gold long sword that deals slashing damage and works like a normal long sword. However while holding the sword you can choose to fire out a beam of pure light. This beam has a medium range and shoots out in a straight line. If the beams strikes an enemy it will deal a large amount of light damage, and if the beam passes through an ally it will heal them of all surface level wounds. Can pass through multiple targets and even solid surfaces.
Armor/Clothing:
Dead Man's Boots - (Clothing)(1pt)
An old pair of leather boots that perpetually have the smell of the grave on them. Putting these on will make the owner's temperature plummet without outwardly affecting their appearance, imitating a dead body. Undead will see them as an undead, refusing to attack them. You also take half damage from dark damage but light damage deals double damage and spells that affect undead now affect you.
Spells:
Purity Bolt - (Light Damage)
Arcana: Light Domain - Novice
Blunt - Novice
Inventory: (6/12)
Weapons:
Club - (Blunt)(1pts)
A club is a common weapon that can come in many different forms. Traditional clubs are one handed bashing weapons made of wood or stone and looks like large slabs. A non traditional club can be just about anything gripped in one hand, like a stick, chair leg or tree branch.
-One enchantment slot-
-One enchantment slot-
Femur Club - (Blunt)(2pts)
The femur bone of a skeleton that had been brought to life and now serves as a bashing weapon. The bone itself is extremely hard, allowing it to sustain damage without breaking while still being used to defend yourself. Dark magic courses through the club, left over from the spell that animated the skeleton. Once per topic you can animate a dead body or corpse in the area, allowing it to serve you for the next 3 post. This minion will only obey you, choosing to defend and attack your enemies. It will retain any things it died with, including items but can not cast spells.
Paladin's Blade - (Blade)(Medium)(2pts)
A gold long sword that deals slashing damage and works like a normal long sword. However while holding the sword you can choose to fire out a beam of pure light. This beam has a medium range and shoots out in a straight line. If the beams strikes an enemy it will deal a large amount of light damage, and if the beam passes through an ally it will heal them of all surface level wounds. Can pass through multiple targets and even solid surfaces.
Armor/Clothing:
Dead Man's Boots - (Clothing)(1pt)
An old pair of leather boots that perpetually have the smell of the grave on them. Putting these on will make the owner's temperature plummet without outwardly affecting their appearance, imitating a dead body. Undead will see them as an undead, refusing to attack them. You also take half damage from dark damage but light damage deals double damage and spells that affect undead now affect you.
Spells:
Purity Bolt - (Light Damage)
This spells allows you to form a small bolt of light, pulsating energy in the palm of your hand. This bolt is about the size of a dagger and while it can effectively be used in melee combat, it excels at range, growing in size as it soars through the air. It can grow in size to equal a spear, piercing its enemies and dealing damage.