The King's Armaments
Mar 6, 2021 19:57:32 GMT -5
Post by Zen Sellardor on Mar 6, 2021 19:57:32 GMT -5
Armaments of the young King
Skills
Skill | Level |
Dark Domain | Exalted |
Space Domain | Master |
Blade Skill | Master |
Item Limit
10/12
Spell Limit
3/10
Prestige Class | Level/ Abilities |
Fiend | I Demonic Pact: You have made a contract with a demonic being of evil, sometimes by choice and other times against your will. This creature of evil has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the fiends physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Unholy Gifts: Upon unlocking this level you may choose one of the Master level spells from the Dark Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the master level spells and do not need the dark domain skill to gain or use the spell. Abyssal Darkness: The darkness within the fiend now flows through you, corrupting your soul and turning it black. All of your physical attacks now deal dark damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal dark damage, making you effective against those of purity and goodness. In addition you can choose to grow small claws and enlongate your teeth, making them sharper and more effective for dealing damage. Your physical attacks with these also deal dark damage. II Abyssal Infusion: The pact you have made continues to increase, the fiend gaining more and more control over your very body. You even find your self giving up or losing control to it every now and then. You can allow your physical appearance to continue to change as well, looking more like the fiend each and every day. Once per topic you can allow the fiend to take full control of you, granting you their strength and speed. For three post your speed is doubled, allowing you to move twice as fast as normal, and your strength is doubled as well, causing you to deal more physical damage for the duration. You also ignore light based damage from spells or attacks while in this form. Invoke Fear: The fiends presence begins to become apparent to others around you, giving off an unsettling aura of fear and dread. You can summon forth the demons energies to effect the environment, making anyone who can see you become scared of you. Non player characters and creatures will instantly fear you, choosing to flee and put distance between you. Player characters will find it hard to face you, doing their best to avoid you if they can. Those effected by this fear can not take any offensive actions towards you, such as striking with a weapon or casting a spell. The fear will last for their next post and can be used twice per topic. III Harbringer of Evil: You have now partially succumbed to the fiend, realizing its power over you is strong. The evil has spread through out most of your body, causing the fiends unholy features to bleed into yours. Your physical appearance may continue to change, looking more like the fiend than yourself, gaining things like black eyes, red skin and even horns. You may also summon forth a pair of bat like demonic wings, allowing them to sprout from your back and remain for three post. These wings will grant you the ability to fly or use them in offensive and defensive ways. After the wings duration they will return back inside you and remain dormant. You can only summon the wings once per topic. Profane Command: Your influence as a being of darkness has become so powerful you can now influence others, slipping into their minds and corrupting their soul. You can choose a creature you can see, be it a civilian, a wild animal or even a summoned creature by someone else, such as an elemental, and posses their mind. For the next two post that being will turn on its allies or owners and do your bidding, now protecting and attacking for you. If used on a player character they will find it hard to resist, being tempted to fall under the fiends influence as well, turning on allies or friends. This can only affect one being at a time. |
Mage Slayer | I Sworn Enemy: The mage slayer has devoted themselves to fighting off magic, regardless of their reason they have chosen to target those who would weild the arcane. If an enemy would cast a spell while you can see them, you can mark that person as your sworn enemy. For the next three post you will deal double damage with your physical and martial attacks against the marked enemy. You can not choose a new sworn enemy until the duration of the current one is over and can not have more than one at any time. If your sworn enemy cast a new spell during the duration, it will not extend the duration. Spell Drinker: The slayer has spent their years fighting off magic that they have now learned how to absorb magical energy and use it as their own instead. If you would take damage from a spell, regardless of its type, you can instead choose to heal yourself with that spell, causing the spell to act as a minor healing spell instead of its normal type. This will not ignore effects of a spell, just simply the damage. This feature can only be used twice per topic. |
Berserker | I Berserkers Rage: The Berserker's bread and butter, the legendary rage. These warriors are said to be able to enter a blood thirsty trance, where all logic and caution is replaced by pure anger and the desire to fight. They begin by going into a frenzy, getting angrier and throwing caution to the wind. While under the influence of rage you now ignore all pain, not able to feel the effects of damage. While you still sustain the damage you ignore the pain, which allows you to continue fighting with out the distraction of an injury. However because of the pure anger caused by this rage you are unable to cast any spells for the duration. Your rage last for three post and can only be used once per topic at level one. Undying Rage: Berserkers are monsters, unable to be stopped while raging and fighting. As long as a berserker is in their rage, they can not be killed or knocked unconscious, despite how much damage they take. They will continue to push through, even after taking fatal wounds. However once the rage ends the full force of their damage and pain will return, washing over their body and causing them to feel any effects of pain or damage. Sweeping Fury: While rage can be a useful tool for the berserker, it forces them to see everyone as a foe, unable to separate friend from their target. While in rage their attacks become more reckless, wild and for everybody. Their melee attacks with their weapons will turn into sweeping cleaves, wide attacks that attempt to hit everyone in their range. They can strike multiple targets with one sweeping strike, with the force of the weapon having just as much impact as a normal strike. Because of this however they can sometimes strike friends who may be standing by their side in battle. |
Warlord | I Hired Help: A Warlords true power comes from the influence they impose on others, recruiting other people to do their dirty work for them. At level one you have hired a trusty minion to work for you. This minion has novice level in one martial or utility skill of your choice and comes with one item or ability from the shop related to the skill chosen. This minion gets added to your inventory as an NPC in your employ, choosing the skill and weapon upon earning of this level. Banner Lord: The warlord often wears a symbol or sigil portraying their influence. This can come in the form of a banner worn on their person, a cloak, cape or other piece of fabric brandishing their mark or some other form of recognition of their power. The warlords own power emanates from this mark, instilling fear in those around them. A 10 foot diameter aura pulsates out from this banner, allowing the warlord to exert their influence and fear. Once activated any enemy within the range of the aura will become fearful of the warlord, unable to move towards them or take offensive actions against them for their next post. This ability can only be used once per topic. |
Weapons
Item | Description |
Spell Eater | A dark jagged long sword that is said to consume the magical essence of those around it. As spells are cast in its presence, it absorbs the energy from that spell, becoming stronger and more deadlier. While the owner is wielding this blade, each spell that is cast in its presence causes the blade to glow more and more, whispering as oozes magic from within. dealing increased damage to the spells caster. The blade has a demon soul of its own trapped within and is twisted by a fiendish obsession with magic. -No current enchantment 3 point |
Paladin's Blade | A gold long sword that deals slashing damage and works like a normal long sword. However while holding the sword you can choose to fire out a beam of pure light. This beam has a medium range and shoots out in a straight line. If the beams strikes an enemy it will deal a large amount of light damage, and if the beam passes through an ally it will heal them of all surface level wounds. Can pass through multiple targets and even solid surfaces. -No Current enchantment. 3 Point |
Ninja Stars | The Ninja star is a small metal weapon in the shape of a star. With a small hole in the middle, this weapon is lined with several pointed and bladed edges. The star can be held in the hand and used as a stabbing or cutting weapon, or can be thrown to make it even more deadly. Ninja stars come in a pack of 10. 1 point |
Spells
Item | Description |
Blink | This spell allows you to move your body a short distance through space itself. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You can not be intercept mid teleport and will not appear inside an object. This can not be used to move to a location if you can not see that location |
Death wave | You shoot a wave of dark energy out from your body in all directions. These wave only goes up to a medium distance, but pushes out from your body in all directions. The wave of darkness deals damage as well as pushes each person struck backwards to the edge of the range. It will knock each living creature to the edge scorching them with the dark energy. -Deals dark damage- |
Shadow Hiding | By standing completely still you can cause a simple shadow to fall over your body. This allows you to blend in to the darkness or even a pre existing shadow. As long as you are not moving, you fade into blackness, becoming hidden within a shadow or absence of light. While you are nearly impossible to see, if you move it will break the skill and you will become visible. |
Item | Description |
Dawn Lion: Helios | A large white lion that gives off light and glows like the morning sun. Cladded in Obsidian armor, Its mane is a brilliant flow of sunlight instead of fur, letting the light cascade down its back. This lion can be used as a mount and can attack with its teeth or claws to defend itself. |
Mystical Archive Ticket | Archive Tickets are rare items that get handed out on special occasions or as rewards themselves. If you have a ticket, you can redeem it here for any item currently listed in this topic. The topic will constantly be updated as new items are added. |
Founders Sigil | A fabric or leather sash of any color that bears a sigil of Charon, identifying you as a veteran explorer of Charon |
Homes / Vehicles | Description |
Brigantine | A two mast sailing ship that is medium sized but much larger than a fishing boat. A brigantine is excellent for small crews and can carry a decent amount of people, supplies and gear. Its a quick agile boat that still works for sailing the open sea. -Can be used as a medium home for 2 people- -One upgrade slot- |