The Wolf's Satchel
Mar 4, 2021 22:32:45 GMT -5
Post by Úlfr on Mar 4, 2021 22:32:45 GMT -5
Skills:
-Unarmed (Exalted)
-Stealth (Exalted)
Spells:
-Scern's God Killer
Exalted level Dark Domain spell (Can be obtained/used without needing the domain skill)
A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Weapons:
-Bare Hands
-Constrictor Wraps(Unarmed, Bludgeoning)(0pts):A long cloth wrap that can rest on your forearm or your leg, covering the space from elbow to wrist (or knee to ankle). When you successfully make a melee strike with your hand or foot, you can summon the cloth to spiral down your limb and onto the attacked target. The cloth will wrap around the struck limb, constricting and binding the limb for the next post. The bound limb can not be moved or used in anyway while it is wrapped. After the next post the wrap will drop and return to its owner, snaking up their body and resting on their limb once again.
-Eldritch Claws (Tattoo)(1pt): These fist weapons are arcane tattoos that rest upon the hands and feet of their bearer, and ignite when needed into a construct of arcane energy that engulfs the users fists and feet giving them claws that are considered magical for the purpose of overcoming damage resistance like effects. The bearers unarmed attacks with their feet and hands now cause slashing damage and dark damage.
-Ninja Stars - 10 Marksman, Piercing
-Dart of Teleporting: A single pitch black dart said to have been crafted by a highly skilled shadow dancer. This dart acts like a normal dart, can be thrown and used to deal minor amounts of damage. However the owner of the dart can teleport to the darts location, allowing them to move through time and space to return to the dart. This can be a tricky item, as sometimes the dart ends up in a dangerous area. When teleporting, you can not be affected until you return to the dart. This ability can only be used once per topic. Marksman, Piercing
Armor/Apparel:
-Raider's Loincloth: A very suspicious piece of damaged cloth that can be worn around the waist, attached to a belt or sewn into another piece of fabric. While wearing this piece of cloth, your movement speed can not be negatively effected. You cant be slowed or restricted from moving by spells or other abilities in any way.
Grafts:
-Fangs (Werewolf Form)
-Claws (Werewolf Form)
-All Eye (Left Eye): A pure white eye ball that replaces one of your two primary eyes. This eye works like a normal eye, however has the added effect of being able to see through vision impairing effects, such as mist, smoke or dirt. This eye is also immune to blinding effects from things like flashes and magic.
Passive Features:
-Blood Scent: You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Stealth:
-Escaping Technique: A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quit way. This does not help with magical binding or restraining effects.
-Shadow Hiding: By standing completely still you can cause a simple shadow to fall over your body. This allows you to blend in to the darkness or even a pre existing shadow. As long as you are not moving, you fade into blackness, becoming hidden within a shadow or absence of light. While you are nearly impossible to see, if you move it will break the skill and you will become visible.
Techniques:
-Steel Catch (Scroll): A scroll describing an unarmed technique. Fighters who learn this technique can, when necessary, catch an incoming blade with their bare hands while sustaining minimal damage. They clap their hands over the flat of an incoming blade with tremendous speed, halting its progress and momentarily trapping it between their hands. This technique takes a large amount of finesse and can only be used if the fighter was completely unarmed before the incoming attack even began.
Crafting Materials:
Stuff:
-Beads of They (Item): A small set of random colored beads that slowly change color over time. Can be worn as a necklace, braclet or just attached to a piece of clothing. While wearing the beads you can alter your gender at will, transitioning between male, female or in between versions of your character. While changing your overall appearance remains the same, however you can alter certain features like hair, facial hair or bodily attonamy.
-Veterans Sash: A fabric or leather sash of any color that bears a sigil of Charon, identifying you as a veteran explorer of Charon
-7 Mystical archive tickets-
Sol Stone Part 1 - Beads of They (to Úlfr)
Sol Stone Part 2 - Raider's Loincloth (to Úlfr)
Sol Stone Part 3 - Dart of Teleporting (to Úlfr)
Summer Festival Giveaway - Blood Scent (to Úlfr)
Hearth Day Celebration - Paladin's Blade (to Veran)
Winter's Crown - Dead Man's Boots (to Veran)
Summer Festival/Giveaway - (to )
-Unarmed (Exalted)
-Stealth (Exalted)
Spells:
-Scern's God Killer
Exalted level Dark Domain spell (Can be obtained/used without needing the domain skill)
A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Weapons:
-Bare Hands
-Constrictor Wraps(Unarmed, Bludgeoning)(0pts):A long cloth wrap that can rest on your forearm or your leg, covering the space from elbow to wrist (or knee to ankle). When you successfully make a melee strike with your hand or foot, you can summon the cloth to spiral down your limb and onto the attacked target. The cloth will wrap around the struck limb, constricting and binding the limb for the next post. The bound limb can not be moved or used in anyway while it is wrapped. After the next post the wrap will drop and return to its owner, snaking up their body and resting on their limb once again.
-Eldritch Claws (Tattoo)(1pt): These fist weapons are arcane tattoos that rest upon the hands and feet of their bearer, and ignite when needed into a construct of arcane energy that engulfs the users fists and feet giving them claws that are considered magical for the purpose of overcoming damage resistance like effects. The bearers unarmed attacks with their feet and hands now cause slashing damage and dark damage.
-Ninja Stars - 10 Marksman, Piercing
-Dart of Teleporting: A single pitch black dart said to have been crafted by a highly skilled shadow dancer. This dart acts like a normal dart, can be thrown and used to deal minor amounts of damage. However the owner of the dart can teleport to the darts location, allowing them to move through time and space to return to the dart. This can be a tricky item, as sometimes the dart ends up in a dangerous area. When teleporting, you can not be affected until you return to the dart. This ability can only be used once per topic. Marksman, Piercing
Armor/Apparel:
-Raider's Loincloth: A very suspicious piece of damaged cloth that can be worn around the waist, attached to a belt or sewn into another piece of fabric. While wearing this piece of cloth, your movement speed can not be negatively effected. You cant be slowed or restricted from moving by spells or other abilities in any way.
Grafts:
-Fangs (Werewolf Form)
-Claws (Werewolf Form)
-All Eye (Left Eye): A pure white eye ball that replaces one of your two primary eyes. This eye works like a normal eye, however has the added effect of being able to see through vision impairing effects, such as mist, smoke or dirt. This eye is also immune to blinding effects from things like flashes and magic.
Passive Features:
-Blood Scent: You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Stealth:
-Escaping Technique: A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quit way. This does not help with magical binding or restraining effects.
-Shadow Hiding: By standing completely still you can cause a simple shadow to fall over your body. This allows you to blend in to the darkness or even a pre existing shadow. As long as you are not moving, you fade into blackness, becoming hidden within a shadow or absence of light. While you are nearly impossible to see, if you move it will break the skill and you will become visible.
Techniques:
-Steel Catch (Scroll): A scroll describing an unarmed technique. Fighters who learn this technique can, when necessary, catch an incoming blade with their bare hands while sustaining minimal damage. They clap their hands over the flat of an incoming blade with tremendous speed, halting its progress and momentarily trapping it between their hands. This technique takes a large amount of finesse and can only be used if the fighter was completely unarmed before the incoming attack even began.
Crafting Materials:
Stuff:
-Beads of They (Item): A small set of random colored beads that slowly change color over time. Can be worn as a necklace, braclet or just attached to a piece of clothing. While wearing the beads you can alter your gender at will, transitioning between male, female or in between versions of your character. While changing your overall appearance remains the same, however you can alter certain features like hair, facial hair or bodily attonamy.
-Veterans Sash: A fabric or leather sash of any color that bears a sigil of Charon, identifying you as a veteran explorer of Charon
-7 Mystical archive tickets-
Sol Stone Part 1 - Beads of They (to Úlfr)
Sol Stone Part 2 - Raider's Loincloth (to Úlfr)
Sol Stone Part 3 - Dart of Teleporting (to Úlfr)
Summer Festival Giveaway - Blood Scent (to Úlfr)
Hearth Day Celebration - Paladin's Blade (to Veran)
Winter's Crown - Dead Man's Boots (to Veran)
Summer Festival/Giveaway - (to )