Dolo's Inventory
Jul 1, 2024 23:53:51 GMT -5
Post by Dolo Aurum on Jul 1, 2024 23:53:51 GMT -5
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Spells and Abilities(7/10)
-(Generic)(Seasonal) Fluency: Active
The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware.
-(Sky) Levitate: Active
Filled with wind magic, you cause your own body to lift into the air. You only rise a couple of feet off the ground, but can free float there for several minutes. While floating you can also move around, moving much like you normally could but completely suspended in the air.
-(Sky)(Seasonal) Overcast: Active
A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area.
-(Sky)(Seasonal) Eye of the Storm: Active
While you are in the middle of a storm, you can become the eye of that storm; after a moment of meditation in the chaos, or focus on the storm around; the storm parts above you in a 20 foot radius. The sun peeks through the clouds in this space around you, and the rain and winds fade at your bidding— sparing you (or your companions) from the furious elements of Avasha at play. This clear space will last for three post and will move with your person. This spell can only be used once per topic.
-(Sea) Breathe Water: Active
This spell allows you to breathe under water for several minutes. You gain the ability to breath normally while submerged underwater as if you were breathing normally.
-(Sea)(Seasonal) Liquidate: Active
You briefly become water; your physical form melts away in the blink of an eye, collapsing into a puddle of water, or merging and disappearing into a larger body of water. You take on a serpentine form while in motion, able to float or slither along the ground for one post. You cannot take damage from physical objects, but can be forced to reform if hit by a lightning spell. You will reform at the end of your post, but cannot reform inside of an object or person.
-(Sea)(Seasonal) Bouncing Bubble: Active
The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface level wounds and burns, however if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one, and can bounce up to three times, jumping from friend to foe.
-(Dark)(Seasonal) Howls of the Damned: Active
You let out a normal scream, triggering this spell on anyone who hears you scream. Their hearing will instantly be filled with extremely loud howling, crying and screaming, making them unable to hear anything else for the next two post. They will also find it hard to focus, losing concentration while the screaming persist. This spell can be cleansed by a mind altering cleansing spell.
-(Graft) Fangs: Passive
You have rows of sharp or jagged fangs similar to ones of a shark. This allows you to use your teeth as a weapon, giving you a sharp and strong bite.——————————————————————————
Weapons/Items (0/12)
——Weapons (0)
-(Enchantment)(Seasonal) Drowned: Inactivate
An enchantment mastered by Hydromancers; this enchantment causes your weapon to consistently drip water when unsheathed; going so far as to grow barnacles, urchins, and other stationary sea-life along its length as if permanently submerged in water. Hydromancers and Cryomancers may use the drowned enchantment as a constant source of water with which to manipulate, even in the dryest environments.
——Items (0)
-(Item)(Seasonal) Mermaid Bands: (0)
Anklets woven from seaweed and tiny coral beads. While they do nothing on dry land, once you walk far enough out into water, you will sprout a fish tail that dramatically improves swimming mobility and endurance. This does not allow you to breath in water but can now swim just as well as an aquatic being.
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Miscellaneous (non-purchase)
- Wheelchair
A collapsible construct that looks like a normal wheelchair on the outside. In reality there is a large space under the seat that allows Dolo to store his tail in.
- Jewelry
Wearable chew toys
- Colouring book
Marine animals that are all coloured inaccurately. Insisted on bringing it along.
- Leather Collar
Does not agree to taking it off.
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Skills
-Sea Domain (novice)
-Sky Domain (novice)
-Sea Domain (novice)
-Sky Domain (novice)
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Spells and Abilities(7/10)
——Spells(7) |
-(Generic)(Seasonal) Fluency: Active
The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware.
-(Sky) Levitate: Active
Filled with wind magic, you cause your own body to lift into the air. You only rise a couple of feet off the ground, but can free float there for several minutes. While floating you can also move around, moving much like you normally could but completely suspended in the air.
-(Sky)(Seasonal) Overcast: Active
A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area.
-(Sky)(Seasonal) Eye of the Storm: Active
While you are in the middle of a storm, you can become the eye of that storm; after a moment of meditation in the chaos, or focus on the storm around; the storm parts above you in a 20 foot radius. The sun peeks through the clouds in this space around you, and the rain and winds fade at your bidding— sparing you (or your companions) from the furious elements of Avasha at play. This clear space will last for three post and will move with your person. This spell can only be used once per topic.
-(Sea) Breathe Water: Active
This spell allows you to breathe under water for several minutes. You gain the ability to breath normally while submerged underwater as if you were breathing normally.
-(Sea)(Seasonal) Liquidate: Active
You briefly become water; your physical form melts away in the blink of an eye, collapsing into a puddle of water, or merging and disappearing into a larger body of water. You take on a serpentine form while in motion, able to float or slither along the ground for one post. You cannot take damage from physical objects, but can be forced to reform if hit by a lightning spell. You will reform at the end of your post, but cannot reform inside of an object or person.
-(Sea)(Seasonal) Bouncing Bubble: Active
The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface level wounds and burns, however if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one, and can bounce up to three times, jumping from friend to foe.
-(Dark)(Seasonal) Howls of the Damned: Active
You let out a normal scream, triggering this spell on anyone who hears you scream. Their hearing will instantly be filled with extremely loud howling, crying and screaming, making them unable to hear anything else for the next two post. They will also find it hard to focus, losing concentration while the screaming persist. This spell can be cleansed by a mind altering cleansing spell.
——Bodily Features |
-(Graft) Fangs: Passive
You have rows of sharp or jagged fangs similar to ones of a shark. This allows you to use your teeth as a weapon, giving you a sharp and strong bite.
Weapons/Items (0/12)
——Weapons (0)
-(Enchantment)(Seasonal) Drowned: Inactivate
An enchantment mastered by Hydromancers; this enchantment causes your weapon to consistently drip water when unsheathed; going so far as to grow barnacles, urchins, and other stationary sea-life along its length as if permanently submerged in water. Hydromancers and Cryomancers may use the drowned enchantment as a constant source of water with which to manipulate, even in the dryest environments.
——Items (0)
-(Item)(Seasonal) Mermaid Bands: (0)
Anklets woven from seaweed and tiny coral beads. While they do nothing on dry land, once you walk far enough out into water, you will sprout a fish tail that dramatically improves swimming mobility and endurance. This does not allow you to breath in water but can now swim just as well as an aquatic being.
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Miscellaneous (non-purchase)
- Wheelchair
A collapsible construct that looks like a normal wheelchair on the outside. In reality there is a large space under the seat that allows Dolo to store his tail in.
- Jewelry
Wearable chew toys
- Colouring book
Marine animals that are all coloured inaccurately. Insisted on bringing it along.
- Leather Collar
Does not agree to taking it off.
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