Krazdan's Inventory
Jun 28, 2024 14:03:15 GMT -5
Post by Krazdan the Mad on Jun 28, 2024 14:03:15 GMT -5
Skills
Novice Space Domain
Exalted Alchemy
SPELLS
Suspend Item - You target an item suspending it in an aura of time and space. As long as this item is suspended it cannot be affected in any way. It will not age, rot or rust, it takes no damage and deals no damage. Any effects or abilities are also suspended, preventing them from being activated or used. The item can still be used, just has no effect and cannot be affected. Can not target living beings and can only effect one item at a time.
Message - This spell allows you to speak directly into the mind of another person. You do not need to use your actual voice, you simply will your voice into their mind. The person you are speaking to can respond back to as long as you continue to respond. The range of this is not very far but does allow you and the target to be separated.
Telekinesis - You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it.
Tri-beam - By holding out your hand you cause three small orbs to form, an orb made of Fire, Water and Wind. You can then fire these three orbs out in a medium range, attempting to strike a target. You can split these orbs up, choosing to send them all at the same target, or splitting them up among three different targets. - Deals Fire, Water or Wind damage, each belong to a separate orb-
GRAFTS
Webbed Digits - You have webs grafted in between each of your fingers and toes, giving your hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater.
Claws - You have your finger and toenails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge.
POTIONS
Parasite Poison - A tiny glass bottle filled with lavender liquid. This liquid can be applied to objects or even applied directly to the target. When the liquid is applied to the skin, it will begin to eat away at the top layer of skin, almost like burning it away. This will expose the wound and make it vulnerable to more damage, as well as deal damage itself.
Numbing Poison - A tiny glass bottle filled with thick dark green liquid. This liquid can be applied to objects or even directly applied to a target. When this liquid is applied to the skin it will begin to numb that area, causing whoever it is owned to lose all feeling in that area. This will allow the afflicted to ignore the sensation of damage applied to that area. They will still take the damage but ignore its pain. Comes in a set of two bottles.
Explosive Cask - A wooden bottle lined with metal bearings and a rubber cork. The bottle is filled with charged energy, a swirling bottle of fire and flame. This bottle can be smashed or broken to create a small explosion centered on the bottle. Flame and heat explode outwards, igniting things on fire or dealing a large amount of damage to anyone caught inside the blast. Comes in a set of two bottles.
Fish's God-Killer Poison - A deeply noxious poison made from a mix of nearly every known poison that comes in a small, single use vial. It can be coated on a weapon or 1 piece of ammunition. When the poison enters the blood stream it can have a devastating effect, dealing minor poison damage, but worse than that is it causes the targets body to seize up. A creature hit by this poison is paralyzed for their next post and cannot be healed by novice or master level healing spells. When the poison runs its course or is healed, the target will still feel slow and sluggish for one post.
KITS
Digging Kit - A small bundle of tools often used for digging. This bundle comes with items such as a shovel, pickaxe, or other items that are helpful in digging up the earth.
Tool Kit - A small pouch equipped with a variety of tools and supplies for basic needs. Comes filled with things like a hammer and nails, crowbar, chalk and thin wire.
Alchemy Kit - A small leather pouch filled with several empty glass bottles, vials and stoppers. Also comes with measuring glasses, and tools needed for creating potions and elixirs.
Medical Kit - A small bag of medical supplies used for everyday use. Comes filled with basic medical supplies such as bandages, tape, ointment and other basic items helpful in mending wounds.
MISCELLANEOUS
Annoying Fanfare Trumpet - A long, slender trumpet decorated with a banner received from the Summer Festival; it can be extended and retracted for ease of carry. This particular trumpet, however, is broken. When blown into, the trumpet makes an awful, grating honking sound which drowns out all nearby noise. Once per topic, you can blow into the trumpet to annoy anyone in the surrounding area. For their next post, anyone who heard the horn will be unable to cast novice-level spells
Exploding Pebble - A leather pouch filled with five sparkly stones. These stones can be thrown or used like darts, dealing very minor blunt damage. However, these stones have a unique property. When they strike something, they will explode in a 10-foot diameter, giving off a bright flash which will blind anyone looking directly at them for one post. In addition, anyone struck by the stones will take fire damage.
Soggy Treasure Map - A thick scroll of parchment which has been soaked, leaving the paper wet to the touch. The ink that once made up the map has been scrambled and obscured, making the original destination indecipherable. Although the original destination might have been lost, the enchantments imbued into this map still provide insight into the user's surroundings. By unrolling the map and gently shaking it, the user can transform the soggy ink to recreate a new image of the area you are in. An accurate map is forged of your surroundings within a mile radius - and more importantly, marking any monetary, magical, or informational valuables that might be concealed within. This map allows the user to see through any glamour that might obscure the value of an item. It can be used once per topic and lasts an hour before the parchment dissolves.
Novice Space Domain
Exalted Alchemy
SPELLS
Suspend Item - You target an item suspending it in an aura of time and space. As long as this item is suspended it cannot be affected in any way. It will not age, rot or rust, it takes no damage and deals no damage. Any effects or abilities are also suspended, preventing them from being activated or used. The item can still be used, just has no effect and cannot be affected. Can not target living beings and can only effect one item at a time.
Message - This spell allows you to speak directly into the mind of another person. You do not need to use your actual voice, you simply will your voice into their mind. The person you are speaking to can respond back to as long as you continue to respond. The range of this is not very far but does allow you and the target to be separated.
Telekinesis - You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it.
Tri-beam - By holding out your hand you cause three small orbs to form, an orb made of Fire, Water and Wind. You can then fire these three orbs out in a medium range, attempting to strike a target. You can split these orbs up, choosing to send them all at the same target, or splitting them up among three different targets. - Deals Fire, Water or Wind damage, each belong to a separate orb-
GRAFTS
Webbed Digits - You have webs grafted in between each of your fingers and toes, giving your hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater.
Claws - You have your finger and toenails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge.
POTIONS
Parasite Poison - A tiny glass bottle filled with lavender liquid. This liquid can be applied to objects or even applied directly to the target. When the liquid is applied to the skin, it will begin to eat away at the top layer of skin, almost like burning it away. This will expose the wound and make it vulnerable to more damage, as well as deal damage itself.
Numbing Poison - A tiny glass bottle filled with thick dark green liquid. This liquid can be applied to objects or even directly applied to a target. When this liquid is applied to the skin it will begin to numb that area, causing whoever it is owned to lose all feeling in that area. This will allow the afflicted to ignore the sensation of damage applied to that area. They will still take the damage but ignore its pain. Comes in a set of two bottles.
Explosive Cask - A wooden bottle lined with metal bearings and a rubber cork. The bottle is filled with charged energy, a swirling bottle of fire and flame. This bottle can be smashed or broken to create a small explosion centered on the bottle. Flame and heat explode outwards, igniting things on fire or dealing a large amount of damage to anyone caught inside the blast. Comes in a set of two bottles.
Fish's God-Killer Poison - A deeply noxious poison made from a mix of nearly every known poison that comes in a small, single use vial. It can be coated on a weapon or 1 piece of ammunition. When the poison enters the blood stream it can have a devastating effect, dealing minor poison damage, but worse than that is it causes the targets body to seize up. A creature hit by this poison is paralyzed for their next post and cannot be healed by novice or master level healing spells. When the poison runs its course or is healed, the target will still feel slow and sluggish for one post.
KITS
Digging Kit - A small bundle of tools often used for digging. This bundle comes with items such as a shovel, pickaxe, or other items that are helpful in digging up the earth.
Tool Kit - A small pouch equipped with a variety of tools and supplies for basic needs. Comes filled with things like a hammer and nails, crowbar, chalk and thin wire.
Alchemy Kit - A small leather pouch filled with several empty glass bottles, vials and stoppers. Also comes with measuring glasses, and tools needed for creating potions and elixirs.
Medical Kit - A small bag of medical supplies used for everyday use. Comes filled with basic medical supplies such as bandages, tape, ointment and other basic items helpful in mending wounds.
MISCELLANEOUS
Annoying Fanfare Trumpet - A long, slender trumpet decorated with a banner received from the Summer Festival; it can be extended and retracted for ease of carry. This particular trumpet, however, is broken. When blown into, the trumpet makes an awful, grating honking sound which drowns out all nearby noise. Once per topic, you can blow into the trumpet to annoy anyone in the surrounding area. For their next post, anyone who heard the horn will be unable to cast novice-level spells
Exploding Pebble - A leather pouch filled with five sparkly stones. These stones can be thrown or used like darts, dealing very minor blunt damage. However, these stones have a unique property. When they strike something, they will explode in a 10-foot diameter, giving off a bright flash which will blind anyone looking directly at them for one post. In addition, anyone struck by the stones will take fire damage.
Soggy Treasure Map - A thick scroll of parchment which has been soaked, leaving the paper wet to the touch. The ink that once made up the map has been scrambled and obscured, making the original destination indecipherable. Although the original destination might have been lost, the enchantments imbued into this map still provide insight into the user's surroundings. By unrolling the map and gently shaking it, the user can transform the soggy ink to recreate a new image of the area you are in. An accurate map is forged of your surroundings within a mile radius - and more importantly, marking any monetary, magical, or informational valuables that might be concealed within. This map allows the user to see through any glamour that might obscure the value of an item. It can be used once per topic and lasts an hour before the parchment dissolves.