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Post by Galvynn Ostwick on Feb 28, 2024 23:13:57 GMT -5
SKILLSEarth Domain | Master | Light Domain | Exalted | Animal Handling | Master |
SPELLS AND TECHNIQUES (9/10)NAME | Description | Rumbling Tremors | By stomping or pounding the ground, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates, making it hard to stand or keep your balance. These shakes can break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area.
| Plant Growth | You can cause a small amount of vegetation to spring up in an area or on an object, causing things like grass, weeds or vines to grown over a surface. This vegetation will slowly grow over the course of time then stop when the area is filled.
| Minor Healing | By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds.
| Holy Revival | A powerful spell from the Domain of light that gives its caster the ability to bring someone back from the dead. This can only be used on someone who has died within 24 hours of you casting the spell. They will come back to life fully formed and aware of what has happened. If used on an npc, they will go back to acting normally. If used on a character, the owner of that character will regain full control of them with no downsides.
| Circle of Life | You create a small magical ring around you that protects your person and anyone standing next to you. As long as you are standing in this circle you and anyone else inside of it will be protected from taking damage. This prevents any wound that would come from an attack by a weapon or spell, regardless of its type. This ring will move with your person and last for two post. (This can only be cast once per topic)
| Divine Ascent | Two bright golden angelic wings spring forth from your back. These wings give off an immense amount of light and also give you the ability to fly. These wings will remain for three post and will allow you to move through the air much like other creatures with wings. These wings mimic the flight spell.
| Purify Poison | This spell allows you to cleanse something of toxins or poison. You can remove poison from food or water, or even remove the poison from a wound or a person. By touching the target, you instantly purify it of any toxic materials that may be corrupting it.
| Vine Field | A massive amount of vines and plants burst forth from the ground, spiraling around and creating a thicket in the area. This thicket is filled with sharp and pointy vines, thorns and bushes and is incredibly difficult to move through. This makes the field a good deterrent for anyone trying to move through the area.
-Deals earth damage-
| Massive Healing | A healing spell that can be used to heal un healable wounds. This includes things like lost limbs or body parts. It will regrow a lost arm or leg, repair a damaged eye or other organ. This will give the target full control of a healthy limb or organ as if it was never damaged before. You must touch the target for this to take effect.
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ITEMSItem Name | Description | Flower Crown | A delicate crown of flora laced with an arcane glow; this flower crown has been lovingly crafted— whether by you, a friend, or an arcane weaver. This beautiful crown of blooming flowers and twisting ivy will dis-spell mind-altering effects and wards when worn; it can deflect or dis-spell one mind-altering effect per thread.
| Boots of the Woodlands | Leather boots etched with the designs of trees, leaves and wines. The boots are ordained with silver filigree making ornate and beautiful designs. While you are wearing these boots, they muffle your foot steps while walking on soil or in the forest. They also prevent any type of woodland foliage from making sound beneath your foot steps, muffling the sound of crunching leaves, snapping twigs or scrapping rocks.
| True North Tattoo | A very simple tattoo often in the design of a compass or map. This tattoo is magical in means and constantly moves depending on the orientation of your body. The tattoo constantly points north, acting as a compass and always giving its owner a sense of direction.
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Post by Galvynn Ostwick on Feb 28, 2024 23:18:44 GMT -5
PRIMEVAL WARDEN Level OneOne with Nature: As a warden of nature, you have built a bond with your natural environment, befriending the animal life in that region and are now able to change your form into that of the myriad of creatures that call Charon home. Your forms that you are able to change into are dependent upon the region you call home, as you are intrinsically bonded to that natural space and the flora and fauna that live there. Upon earning this level, you must choose one region to be your home region, or if you have already claimed a region, you will use that one, however you cannot change this region after claiming it for this class. Moonglade Reptiles, Insects, Amphibians, Felines, and Primates that are found in Jungle or Tropical like habitats.Once per topic you can choose to shift into the natural, non-magical form of an animal from that specific region. Your transformation will last for two posts and will give you the natural abilities of that animal. (Wings for birds, gills for fish, etc.) While in this form, any attack you make with natural features will count as Novice with unarmed if you do not possess the unarmed skill. You cannot access any of your items or gear but are still able to cast spells and use features while transformed. Wildspeaker: Now attuned to your environment you are able to speak and communicate with non-magical animals from your selected regions, even in your normal, non-transformed form. You can perfectly understand their actions and intentions, as well as relay and communicate your own thoughts and intentions to them. Animals from your home region view you as one of them, a friend and an ally, but this does not affect animals owned by others, such as pets or mounts. You also begin to grow very minor physical changes related to an animal from your region, from things like fur and whiskers, to feathers, claws, fangs, or even fins. Each Primeval Warden is different in what they grow, taking on their own colors and patterns, allowing them to blend in with other animal life. These physical changes can be toggled on or off but generally speaking are as intrinsic as breathing.
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Post by Galvynn Ostwick on Feb 28, 2024 23:20:31 GMT -5
BEASTMASTER Level One
Gotta Catch them All You have begun your journey to tame a wild beast found in Charon, learning its habits, and training it to be an ally. You have gained access to a special quest that lets you hunt down a creature, tame it, and earn it as a pet. You can choose one of the creatures listed in the Level One Creature Table, and upon completion of the quest you will earn that creature as a pet. This creature starts with its Base Ability. In addition to the creature, you gain a magical scroll that can store this creature in a space pocket, allowing you to transport it and summon it again later. My Best Friend You have grown close and created a bond between you and your first animal friend. You count on each other on your adventures through Charon. This creature is now your primary pet and no longer counts against the pet NPC cap. Name | Description | Ability | Bucky the Rune Badger | Rune bears are normal forest bears tainted by magic energy, often from the land itself. They are resistant to magic and often hunt spellcasters to feed on their energy. They are strong, savage creatures that kill other animals and even people to survive.
Base Abilities: Claws, Fangs | Immunity to Novice Level Magic
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Post by Galvynn Ostwick on Apr 21, 2024 12:38:33 GMT -5
Celestial Level One Angelic PactYou have made a contract with an angelic being of good. This creature of light has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the celestial's physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Your character Alignment now shifts from Neutral to Good and can not be altered (you will stay Good regardless of alignment altering affects). Holy GiftsUpon unlocking this level you may choose one of the Master level spells from the Light Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the Master level spells and do not need the Light Domain skill to gain or use the spell. Angelic LightThe light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal Light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal Light damage, making you effective against those of evil and death. Your attacks that deal Light damage now deal double damage against those who are of the Evil Alignment. Level TwoHeavenly InfusionThe pact you have made continues to increase, the celestial granting you more and more of its power to fight darkness with. You can allow your physical appearance to continue to change as well, looking more like the celestial each and every day. Twice per topic you can cause a ring of light, a halo, to form over top your head, basking you in a warm glow. For the next two post all minor wounds you receive from things like cuts and scratches will heal themselves and you will ignore Dark damage from spells or attacks while the halo is summoned. Calming AuraThose around you begin to feel the light given off by the celestial within you. You radiate an aura that soothes others, invoking a sense of justice within them. You can target anyone who is currently under a fear affect, removing it from them and causing them to ignore it. Anyone who has been feared or forced against their will can be instantly cleansed by your presence, allowing them to continue fighting or pushing forward no matter how dire the situation may be. This feature can only be used once per topic.
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