Elvira's Holy Stash
Dec 23, 2023 23:32:28 GMT -5
Post by Elvira, Wandering Cleric on Dec 23, 2023 23:32:28 GMT -5
Skills
Skill Type | Skill Name | Skill Rank |
Arcane | Light Domain | Exalted |
Arcane | Dark Domain | Exalted |
Martial | Marksman | Master |
Martial | Blade | Master |
Spells Known:
Death Swipe (Dark Domain)
Death Wave (Dark Domain)
Whispering Madness (Dark Domain)
Major Healing (Light Domain)
Last Rites (Light Domain)
Purity Bolt (Light Domain)
Summon: Light Elemental (Light Domain)
Items:
Life Spark Earrings: A small, yellow sun shaped ear ring that can be attached to the ear in any manner. Worn by paladins, clerics and battle medics to dish out damage while still protecting their comrades. While this is worn, if you healed someone last post, all of your damage this post will ignore resistances, immunities and hit preventions.
Longbow - 40 Arrows
- Holy Enchantment: A Holy weapon radiates with calming and relaxing energy, filling allies with hope. This weapon is effective against undead creatures and deals extra damage to evil aligned people. After striking an enemy, allies of this weapons owner come to trust and respect the user while those who were struck now cower in the weapons presence.
- Fire Rune: A Fire rune etched into the item causing the weapon to appear a deep red. While this gives off no light, the weapon does radiate heat in a small range. This rune causes the weapon's attacks to burn like fire, searing flesh and burning clothing.
Scimitar
- Blade Dance
- Vestige of Light
Ray Bow
- Volley Shot
Sharpshooter
Level One
Shooters Sense
You have spent so much time behind a ranged weapon that you have started to form a sixth sense, able to read your enemies movements and predict the shot, even without being able to see them. You are now able to passively aim at your target, even if your sight is obscured by things like mist, smoke or even the darkness. Vision impairing abilities or effects no longer prevent you from shooting at your enemy.
Far Sight
Your aim and range as a marksman has increased, making you even deadlier at long ranges while using a range weapon. You can see just as clear as normal but now at twice the distance, letting you track and see targets even at incredibly long distances. Your reach with a weapon has also increased, letting you fire a weapon twice as far as you normally would be able to.
Celestial
Angelic PactLevel One
You have made a contract with an angelic being of good. This creature of light has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the celestial's physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Your character Alignment now shifts from Neutral to Good and can not be altered (you will stay Good regardless of alignment altering affects).
Holy Gifts
Upon unlocking this level you may choose one of the Master level spells from the Light Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the Master level spells and do not need the Light Domain skill to gain or use the spell.
Angelic Light
The light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal Light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal Light damage, making you effective against those of evil and death. Your attacks that deal Light damage now deal double damage against those who are of the Evil Alignment.
Acolyte
Infinite Soul
You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose.
Arcane Wellspring
Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle.
Level One
Vestige of Light
Your bond to the light or dark domain has manifested itself as a in the form of a physical object. This object can take the form of any weapon or armor from the general martial shops and can be used as a casting focus for your Light or Dark domain spells (You may also choose an item you already own to become your vestige). Your vestige can be equipped with enchantments from their corresponding shops just the same as if they were a traditional item but cannot be used in the Blacksmith system. While dormant, the vestige looks like its normal form - however once per topic you can activate the vestige, causing it to dimly radiate with light, whether the bright harsh light of the sun or the dim light of the moon, which gives off a medium range aura for the next six posts. This aura will illuminate the area, even in magical darkness. While the Vestige is active, it can also be used to activate and target others with your Blessings and other class features.
Blessings of the Divine
When you take this class at level one, you choose the Path of Sun or the Path of the Moon and gain class abilities related to that chosen path from then on. You can only choose a path if you have the necessary domain; Light for Path of the Sun and Dark for Path of the Moon, and can only choose one of those paths, gaining that path's abilities. You can only have one Blessing active at any time, but can end a Blessing early.
Path of the Moon | Blessing of the Crescent Moon
If your Vestige of Light is in effect, you can activate this blessing, affecting all allies within your aura. For the next three posts your allies within the aura will have their weapons encrusted with ice and give off a moonlit glow, allowing their attacks to now deal Dark and Ice damage in addition to their normal damage. Their spells will also now deal Dark and Ice damage in addition to their normal types. Damage against creatures that fall under the Celestials/Demons category cannot be ignored or prevented by hit preventions.
Controlled Immunity
Gaining mastery over the healing arts has increased your control over your own body. You have now become resistant to poison and toxins, your body able to fend them off with ease. Any poison or toxic effect lasts for one turn less on you and will not affect you as much as normal.
Archmage
Level One
Infinite Soul
You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose.
Arcane Wellspring
Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle.