Quillomancer
Dec 22, 2023 15:19:59 GMT -5
Post by Admin: Soul on Dec 22, 2023 15:19:59 GMT -5
Quillomancer
Quillomancers exist all over Charon, typically working as playwrights, tattoo artists, calligraphers, and other forms of artisans. By taking ink, a Quillomancer is able to channel magic through the ink, creating unique and powerful effects. The source of a Quillomancer's magic can influence their power, giving them access to more effects depending on what magical domain they possess. While they can be rare, they are also very powerful, with any decent court in the realm maintaining at least one Quillomancer in their employ at all times.
In order to purchase levels in the Prestige Class Quillomancer, you must meet the requirements below.
In order to purchase levels in the Prestige Class Quillomancer, you must meet the requirements below.
- Must have Master in any Arcane Skill to obtain level one and two
- Must have Exalted in any Arcane Skill to obtain level three and four
- Having Master/Exalted in Sea Domain Unlocks new abilities
- Having Master/Exalted in Dark Domain Unlocks new abilities
Level One
50 Solars to purchase level one
Inked Markings:
The Quillomancer's tool of the trade is a small, glass vial of black writing ink, which all Quillomancers keep on them. By infusing your magic into this ink, you can place your hand on a target, transferring the ink onto their skin in the form of a tattoo of your own design. You can make three tattoos per topic, which are permanent and stay until the end of the topic, morphing back into ink when the topic ends. Anyone who has an Inked Marking will be able to telepathically communicate with others who also have an Inked Marking, even if they are unable to see one another. Those with an Inked Marking will also know the exact whereabouts of others with the markings, able to speak with and track others affected by the tattoos. An individual can only have one Inked Marking applied.
The Quillomancer's tool of the trade is a small, glass vial of black writing ink, which all Quillomancers keep on them. By infusing your magic into this ink, you can place your hand on a target, transferring the ink onto their skin in the form of a tattoo of your own design. You can make three tattoos per topic, which are permanent and stay until the end of the topic, morphing back into ink when the topic ends. Anyone who has an Inked Marking will be able to telepathically communicate with others who also have an Inked Marking, even if they are unable to see one another. Those with an Inked Marking will also know the exact whereabouts of others with the markings, able to speak with and track others affected by the tattoos. An individual can only have one Inked Marking applied.
Summons from the Void:
Must have Master in Dark Domain to unlock this feature
Utilizing the unique intricacies of Dark Domain magic, you are able to create semi-living creatures of Ink known as Ink Blights that follow your every mental command. Twice per topic you can create a creature made out of ink that is no larger than medium-sized (7 feet max). This creature will last for two posts and will follow your commands, able to attack or defend with basic actions, such as scratches, bites, or tackles. The blights can cast any novice level Dark Domain spell that you own on your inventory but can only cast one spell per post. These creatures also have a single hit prevention and if they receive any damage past that they burst into a cloud of obfuscating ink that lasts a single post.
Ink Wielder:
Must have Master in Sea Domain to unlock this feature
Mimicking the flow and shape of water, Quillomancers with skill in the Sea Domain can form ink into any item from the general weapon and armor shops twice per topic; creating a functional replica of whatever item you are creating. You are considered to be at the same skill rank with any weapon wielded this way at whatever rank you are with Sea Domain magic. You can use these items as casting sources for spells from the Sea Domain as well, however if you use an item in this way as a source of water for a spell it is consumed in the process. These items will remain for the duration of the topic or until consumed by casting a spell.
Level Two
75 Solars and level one to purchase level two
Bestowed Defense:
Having adapted to the dangers of the battlefield, Quillomancers have created a way to not only protect themselves but protect others as well. Upon having an Inked Marking applied, you gain two magical hit preventions against a spell of any domain. These hit preventions will remain for as long as you have the tattoo or until they are consumed and protect against both physical and mental spells. The tattoo will continue to remain even after the hit preventions have been consumed.
Eldritch Might:
Must have Master in Dark Domain to unlock this feature
Your ability to manipulate ink into living creatures has advanced enough to add shape and detail to your blights. When creating an Ink Blight, you can choose to give it wings or fins, but not both. Ink blights with wings can now fly as if under the fly spell, and Blights with fins can now freely move through water as if made of it themselves. Your Ink Blights will now remain for three posts instead of two and can now cast Master level Dark Domain spells you own.
Mightier than the Sword:
Must have Master in Sea Domain to unlock this feature
Your ability with Quillomancy has become so strong that you are able to forgo traditional weaponry and magic now, as you can use your magical ink in a more weaponized manner. Each time you cast a Sea or Dark Domain spell, a tiny mote of ink will begin to float around your person. These tiny motes will passively float around you and stack up, allowing up to five motes to form. At will, you can choose to fire a mote from your person in a straight line. These motes will move incredibly fast, making them hard to dodge at close ranges. They deal small amounts of blunt damage but can be used to distract or overwhelm an enemy. You can fire as many motes as you would like per post (up to five), and there is no cap to how many you can earn over the course of a topic.
Level Three
100 Solars and level two to purchase level three
Scrollwork:
As your studies and control of ink increase, your ability to transfer your own magic grows as well. You now own two blank scrolls of parchment, which you can transfer magic infused ink onto. By touching a scroll, you can infuse one spell that you own in your inventory into the scroll, allowing anyone who holds the scroll to cast that spell once. The scroll can be used once per topic and does not expire until used. Anyone holding the scroll can cast the spell as if they owned the spell, however the strength of the spell depends on your level. For example, if you have Master in Sea and infuse a sea domain spell, anyone who uses the scroll will cast the spell at Master as well.
Looming Darkness:
Must have Exalted in Dark Domain to unlock this feature
Your blights have become more powerful, now frightening and foreboding. Once per activation, a blight can bend and reshape itself to fit through areas that no normal sized creature could. This allows them to move through cracks or tiny holes, letting them navigate through spaces such as walls, doors, windows, or other tight areas. Your Ink Blights will now remain for four posts instead of three, and blights can now cast Exalted level Dark Domain spells you own.
Flexible Medium:
Must have Exalted in Sea Domain to unlock this feature
Magical Ink is a fluid-like material as it is able to flow freely like water. Using these principles, you are now able to turn any Sea Domain spell into ink, replacing water or moisture with black ink. Twice per topic, you can cause a Sea Domain spell replaced with ink to bend and warp around objects, allowing you to manipulate the spell in a way that could access or target enemies behind or obscured by cover. Enemies struck by a manipulated spell in this way will have an ink blot applied to them. Motes of ink earned from Mightier than the Sword will home in, and track enemies marked with an Ink Blot, consuming and removing the blot when struck.
Level Four
125 Solars and level three to purchase level four
Reworded:
Your control over your own magic in tandem with the ink has given you access to the ability to swap the place or location of anyone bearing an Inked Marking. You target two marked individuals that you can see, causing them to instantly switch their positions with each other. This allows you to move others or yourself around, putting people into positions that magnify their abilities. Additionally, you can choose to consume a tattoo on someone else, removing the tattoo but teleporting them directly to your location, standing next to you. This can be done remotely, even if you cannot see the person; however, after returning to your location, they no longer bear the tattoo and cannot have a new one applied.
Ink Pot:
Must have Exalted in Dark Domain to unlock this feature
As a master Quillomancer you have learned many things, one of which is that it can never hurt to have more ink on hand whenever you need it. You have increased your pool of ink by modifying your ink container with Arcanatek, giving you extra uses of your class's features. The following features gain extra uses.
-Inked Markings | Tattoos increase from three to four
-Summons from the Void | Blights increase from two to three
-Ink Wielder | Creations increase from two to three
-Scrollwork | Scrolls increase from two to three
-Flexible Medium | Spells increase from two to three
Inky Tendrils:
Must have Exalted in Sea Domain to unlock this feature
Three times per topic you can now create tendrils of ink that take the form of eight-foot-tall tentacles of undulating ink. They must be attached to a surface, and they will strike at anything the Quillomancer wills them to within reach once per post. These strikes deal Bludgeoning and Water Damage for the purpose of resistance or Hit Preventions. These tentacles last for the entire thread unless dismissed by the Quillomancer. They cannot be moved unless the surface they are attached to is moved and they deal no damage after they have made their single lash each post, even if someone makes contact with them. Once per topic, if an enemy comes within range of one tendril, you can collapse and consume the tendril to wrap around an enemy, binding them in place for their next post. Bound enemies cannot move their legs, but still have access to their upper body, including spells and items.