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Triton
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Post by Percy Rhyssina on Sept 10, 2023 11:17:42 GMT -5
Skill | Mastery | Blunt | Master | Unarmed | Master | Row 4 column 1 | Row 4 column 2 | Row 5 column 1 | Row 5 column 2 |
Renown: 4 Inventory: Heavy Mace Heavy Bare Hands Gills Blood Scent Baloth Muscles x2 - one in each arm SKILLS AND SPELLSAnvil Smash | Using the utmost control and expenditure of explosive force, you perform an overhead strike that, if it makes contact with your target, it will bypass all hit preventions and cause massive damage. This also stuns the target for a post, making it difficult to cast any spells or use any skills above Novice level. If you use this technique to strike the ground, you create a twenty-foot diameter hazard around you that makes it difficult to use any movement based spells or techniques for anyone within it. This also knocks anyone else touching the ground at that moment off their feet. Can only be used once per topic.
| Resounding Rebound | Using your brute strength, you have discovered how to strike with such force that when you throw a Blunt weapon it will bounce off of armor and hard objects. This allows you to strike at things within five feet of the original target, or catch your weapon if you are close enough.
| Shoulder to the Plow | This two-part technique uses both the weapon and the body as you dash forward, ignoring any movement impairment on yourself, closing in on your target, and attempting to shoulder charge them. If you hit, you forcibly push the target back regardless of any effects that may make them unable to be pushed or moved, and you follow it up with an upswing of your weapon that ignores hit preventions but can still be blocked or parried by other means. Can only be used once per topic.
| Row 4 column 1 | Row 4 column 2 | Row 5 column 1 | Row 5 column 2 |
BRAWLER Hands are Weapons
The brawler knows that the best weapon is the one that can never be taken from you, the one that is always there with you, your hands. You have been in so many fights and have used your fist so often that they have begun to become stronger. Your fist are now considered weapons and deal blunt damage like a normal blunt weapon would. The skin of your fist have become tougher, ignoring minor damage such as cuts or bruises. You can now use your fist like they were made of metal, able to grab sharp edges without being cut, or blocking a blunt weapon without feeling the impact. Improvised Weapons
While the brawlers best weapon is their fist, they realize that sometimes the situation calls for more creative means of offense. They can turn any mundane item at their disposal into a make shift weapon, allowing it to deal damage equal to the lowest form of their damage type. They can grab things like a chair leg and use it as a club, or a iron bar and use it as a dagger. This gives the brawler access to a multitude of weapons regardless of what situation they are in. Iron Grip
Due to all the training and strengthening of their hands, the brawler has gained an incredible grip strength, able to hold onto anything or anyone. Their grip is so tight now that they can no longer have things ripped from their grasping, preventing things from knocking or pulling objects out of their hand, regardless of how hard it was hit or how strong the force was. This also makes them excellent grapplers, able to hold onto an enemy without easily being pushed off.
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Adventurer
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Post by Percy Rhyssina on Sept 10, 2023 11:24:45 GMT -5
Werebeast Curse Primal Form - Sea Domain | Sea Domain animals include any non magical animal that lives in or under the water and has the ability to breath under water. This includes all kinds of fish and things like sharks, but can also include more exotic things like octopus, alligators and squid.
If an animal from this Domain is chosen you gain the ability to live beneath the surface of the water, growing gills and webbed digits. While Transformed you can function under water much like you could on land.
| Bestial
Transformation | Once per topic you can summon forth the ancient beast within you and allow it to consume your physical form, taking on the physical appearance of the chosen animal. If the activation happens during the day, this form will last for 3 post, however if it was activated during the night the duration is increased to 5 post. While transformed you are unable to cast spells but can still use martial or stealth abilities, can activate prestige or sub class abilities and still have access to your gear and weapons, which can still be used.
While transformed you gain minor physical features related to your animal which can be used in combat, such as claws, fangs, talons or razor sharp teeth. Additionally, your senses become heightened, increasing your ability to see, smell and hear twice as well. You can now see in non magical darkness and are able to track scents that normally go undetected. Your physical strength is also increased, making attacks with your natural features, such as claws and fangs, twice as powerful.
| Feral Presence | While transformed you can not be feared or affected by fear inducing affects. If any of your attacks made with natural features, such as claws or fangs, draw blood or inflict damage, the affected target will become feared for their next post, unable to take offensive actions or attacks against you.
| Predation | While transformed if you have drawn blood from a creature, you are able to hunt them with an unnatural predation. You can track them through structures, foliage, and even illusions, able to determine the real target from any decoys or distractions. You can accurately track your target for two posts and must draw blood again to activate your predation sense again on the same target.
| Savage Impulses | If you make your target bleed you can once per thread unleash a devastating blow upon them that removes two additional hit preventions if it should land, regardless this blow causes a gushing wound on your target unless fully blocked that makes them bleed for the next four posts.
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Adventurer
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Post by Percy Rhyssina on Oct 13, 2023 20:33:30 GMT -5
BERSERKER LEVEL ONEBerserkers Rage
The Berserker's bread and butter, the legendary rage. These warriors are said to be able to enter a blood thirsty trance, where all logic and caution is replaced by pure anger and the desire to fight. They begin by going into a frenzy, getting angrier and throwing caution to the wind. While under the influence of rage you now ignore all pain, not able to feel the effects of damage. While you still sustain the damage you ignore the pain, which allows you to continue fighting with out the distraction of an injury. However because of the pure anger caused by this rage you are unable to cast any spells for the duration. Your rage last for three post and can only be used once per topic at level one. Undying Rage
Berserkers are monsters, unable to be stopped while raging and fighting. As long as a berserker is in their rage, they can not be killed or knocked unconscious, despite how much damage they take. They will continue to push through, even after taking fatal wounds. However once the rage ends the full force of their damage and pain will return, washing over their body and causing them to feel any effects of pain or damage. Sweeping Fury
While rage can be a useful tool for the berserker, it forces them to see everyone as a foe, unable to separate friend from their target. While in rage their attacks become more reckless, wild and for everybody. Their melee attacks with their weapons will turn into sweeping cleaves, wide attacks that attempt to hit everyone in their range. They can strike multiple targets with one sweeping strike, with the force of the weapon having just as much impact as a normal strike. Because of this however they can sometimes strike friends who may be standing by their side in battle.
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