Vonoros's Pile of Things
Jun 14, 2023 21:28:23 GMT -5
Post by Vonoros Jedath on Jun 14, 2023 21:28:23 GMT -5
Skills
Type | Skill | LV I | LV II | LV III |
Martial | Polearm | Novice | X | X |
Arcane | Sea Domain | Novice | X | X |
Abilities and Spells (9/10)
Slot | Name | Description |
1 | Ice Spike (Sea Domain) | You create a large spike made of pure ice in your hand. This spike is about as long as a spear and can be used just like one. It has a pointed tip, making it great for stabbing and piercing. It can also be thrown for ranged damage. If it stabs into something, it will break, leaving a chunk of ice behind. -Deals ice damage- |
2 | Long Stride (General Arcana) | This spell can only be activated and used by the owner of the spell, only affecting their own person. The next time the owner would jump, they can instead jump three times their normal distance. This allows them to jump over gaps or obstacles, or even scale high walls. This spell only effects the next jump and must be used again to gain the effect an additional time. |
3 | Bouncing Bubble (Sea Domain, Seasonal) | The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface level wounds and burns, however if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one, and can bounce up to three times, jumping from friend to foe. |
4 | Desperation (Dark Domain, Seasonal) | By pointing at a target, Your target suddenly feels starving, badly dehydrated, mana-deprived and fatigued, as though they are on their last legs. They will struggle with normal everyday functions and will find it incredibly hard to focus, ignoring their ability to cast spells or even make offensive attacks. Lasts for a post, at which point they are returned to the condition they started in before Desperation was cast. Can only be used twice per topic. |
5 | Flesh Rend (Dark Domain, Seasonal) | By touching someone's bare flesh you cause the touched area to begin to decay, dissolving their flesh and causing intense pain. This will only effect the touched area, however they will find their upper layer of skin to be rended area, marking this as a weak spot. They will have difficulty moving around this wound and any damage delt to the wound will be doubled. |
6 | Howls of the Damned (Dark Domain, Seasonal) | You let out a normal scream, triggering this spell on anyone who hears you scream. Their hearing will instantly be filled with extremely loud howling, crying and screaming, making them unable to hear anything else for the next two post. They will also find it hard to focus, losing concentration while the screaming persist. This spell can be cleansed by a mind altering cleansing spell. |
7 | Cold Fist (Sea Domain, Seasonal) | This spell causes a thick coating of solid ice to form on the user's hands and forearms, giving them gauntlets of ice around their fists. Any melee attack made with these fists will deal ice damage and cause a small chunk of the ice to break off. After striking three times with this spell active, the ice around your hands will fully fall off. The shards that fall off during your strikes will take the form of extremely sharp spears which can be picked up and used as weapons for the rest of the topic. |
8 | Frost Flash (Sea Domain, Seasonal) | The caster of this spell summons a freezing cold gust of wind that will instantly blow through the immediate area. The wind will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch. The affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source such as a campfire. |
9 | Bog Fog (Sea Domain, Seasonal) | By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate, traverse, or fight within. Not only is it good at concealing things, it is extremely thick and heavy, and prevents wind from blowing it or redirecting it away. Has a two post cool down in between uses. |
Items (12/12)
Name | Description | Weight |
Quarterstaff (Polearm) | A medium sized staff often made out of wood or solid material. This can be wielded with one or two hands but is often more effective when wielded in both hands. The quarter staff is effective at bashing and smashing and can normally be seen in the form of a walking stick or cane that doubles as a weapon. Effective at dealing damage from both sides or protecting yourself with the middle section. -One enchantment slot- | 1 Point |
Coral Lance (Polearm) | A five-foot length of living, spiral coral with a barbed, spear-like tip. While it looks fragile, this staff has been treated to retain rigidity and flexibility and can be used as a particularly dangerous piercing weapon. However, because it is still coral, breaks may occur; placing the staff in salt water will regrow any damaged portions of the rod in 1-3 days. | 3 Points |
Dancer's Fan (Blade) | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2 Points |
Dagger of Torment (Blade) | This jagged and serrated dagger is said to be filled with the soul of an anguished spirit. This weapon has the serrated enchantment on it, causing any wound inflicted by this blade to rip and tear flesh, unable to be healed by normal healing magic. In addition the injured targets mind will be filled with horrifying images of pain and death, they will watch the death of the spirit who's soul is trapped in the blade, violent and bloody scenes playing out in their mind for a single post. | 2 Points |
Hood of Horrors (Clothing) | A dark black hood that can be worn over your head. While worn your entire face will vanish, being replaced by a ghostly or skeletal face. This face can look however you please, but it will be unsettling, scary and frightening, terrifying those who look upon it. Once per topic you can invoke a fear, causing anyone who can see your face to fear it. For their post they will be unable to move towards you or take offensive actions against you. | 1 Point |
Flying Broom (Item) | A normal seeming broom made out of wood and able to sweep up dirt or dust. However while standing or sitting on the broom, its owner and give a command to cause the broom to rise into the air. The owner can then ride this broom as if using the fly spell. | 0 Points |
Bone Splitter (Blunt) | A large, heavy mace made out of extremely hard and durable bone. This mace is extremely effective against limbs and bones, able to send shockwaves through the body and bone, shattering the bone from the inside. This will not do too much damage to the outside of the body, but will deal increased damage on the inside, rendering the limb useless. Armor will protect against this weapon until the armor is rendered useless. | 3 Points |
Tools
Name | Description |
Mermaid Bands | Anklets woven from seaweed and tiny coral beads. While they do nothing on dry land, once you walk far enough out into water, you will sprout a fish tail that dramatically improves swimming mobility and endurance. This does not allow you to breath in water but can now swim just as well as an aquatic being. |
Potion of Shadows (Potion) | A vial of dark purple liquid that swirls and moves on its own. This vial has enough liquid to drink one sip, letting you use it once per topic and the effects of the potion will only last for two post. Once you drink this potion Your motions will become silent, any foot steps, limb movements or actions taken will make no sound what so ever. In addition anything you interact with will also make no sound, including stepping on sticks, rocks or glass. |
Holy Water (Potion) | A small vile of water that has been blessed by priest and clerics, and is good at warding off evil. This water can be placed on a weapon, a location or even your person, but only has enough water to be used once in a topic. The effects of the water will last for two post, but can be dried up early by fire or even just a towel. The water will give off an aura which scares undead or evil creatures. A monster or an undead creature will have fear applied to them, not able to move towards the source of the water or make offensive actions against it for its duration. |
Northern Snow Mask (Clothing) | A unique mask crafted from animal bone and hide which is often worn by hunters or tribesmen in the cold north. This mask comes fitted with warm fur and narrow eye slits which protect the eyes from snow, dirt, and dust. While this mask is worn, your eyes can not be damaged or affected by particulates that might harm them such as dust and smoke. Does not protect against blinding effects. |
Tattoos
Tattoo | Description |
Suture | A tattoo that is applied to a single limb, resembling suture scars as if the limb has been sewn onto the body. This tattoo allows you to detach the limb that this tattoo has been applied to, which is now connected to your body with strings. This allows you to increase your reach up to ten feet away from your body without risk of losing it thanks to the sutures attaching it to your body. This limb can be attached and detached at will. (On his right arm) Can be purchased multiple times |
Artic Fox Whiskers | Tattooed markings resembling stripes on the sides of the face that resemble whiskers. This tattoo is commonly utilized by Frostgale shamans and travelers to represent their connection with nature. Twice per topic, you can activate this tattoo to glow, allowing you to turn into a white-furred fox. This form lets you act as a fox through actions such as burrowing in holes, blending into white and snowy environments, and climbing trees. While in hot environments, though, the thick winter pelt makes you sluggish and slow. Your fox form lasts for two posts. |