Alchemy Shop
Jan 20, 2021 1:47:59 GMT -5
Post by Admin: Soul on Jan 20, 2021 1:47:59 GMT -5
Novice Alchemy
Must have Novice in Alchemy Skill
Item | Description | Price |
Minor Health Potion | A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. | 15 Solars |
Eagle Sight Potion | A small glass flask filled with thick grey liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks the contents of the flask will find their eye sight vastly improved. You can see twice as far as normal and can even see in vision obstructing material like smoke, mist or fog. Comes in a set of two bottles | 30 Solars |
Potion of Hearing | A small glass flask filled with transparent blue liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks this potion will find their hearing vastly increased. They can hear sounds at higher and lower frequencies than normal, able to hear even muffled or hidden sounds. Comes in a set of two bottles. | 30 Solars |
Quick Speed Potion | A small glass flask filled with light yellow liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks this potion finds their physical capabilities increased, now being able to move quicker than they normally could. This doubles their move speed, making them run faster than normal. Comes in a set of two bottles. | 30 Solars |
Bull Strength Potion | A small glass flask filled with thick dark brown liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks this potion finds their physical capabilities increased, feeling much stronger than normal. Their physical strength is now increased, allowing them to deal double damage with physical attacks. Comes in a set of two bottles. | 30 Solars |
Major Health Potion | A small glass flask filled with thick dark red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal who ever drinks this of major wounds. This includes deep cuts or gashes, burn wounds or injured organs. Comes in a set of two bottles. | 30 Solars |
Smoke Flask | A small glass flask filled with thick dark smoke, swirling around inside of it. This bottle can be smashed or broken to allow the smoke to spill out of it. The smoke creates a large cloud, filling up the area and consuming anyone standing inside of it. This smoke obscures vision, blocking out anyone inside of it and preventing people from seeing. Anyone looking from the outside in wont be able to see anything either. Comes in a set of two bottles. | 20 Solars |
Flash Flask | A small glass flask filled with bright light, swirling around inside of it. This bottle can be smashed or broken to allow the light to spill out of it. When smashed this light will flash outward, attempting to blind anyone looking at the light. They will be unable to see for the next post, their vision filled with blind whiteness. Comes in a set of two bottles. | 30 Solars |
Numbing Poison | A tiny glass bottle filled with thick dark green liquid. This liquid can be applied to objects or even directly applied to a target. When this liquid is applied to the skin it will begin to numb that area, causing whoever it is own to lose all feeling in that area. This will allow the afflicted to ignore the sensation of damage applied to that area. They will still take the damage, but ignore its pain. Comes in a set of two bottles. | 10 Solars |
Parasite Poison | A tiny glass bottle filled with lavender liquid. This liquid can be applied to objects or even applied directly to the target. When the liquid is applied to the skin, it will begin to eat away at the top layer of skin, almost like burning it away. This will expose the wound and make it vulnerable to more damage, as well as deal damage itself. | 20 Solars |
Master Alchemy
Must have Master in Alchemy Skill
Item | Description | Price |
Fire Resistance Potion | A small glass flask filled with bright orange liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself gives off a warm glow and a small amount of heat, and slightly burns when consumed. Whoever drinks this potion will become immune to fire damage, ignoring any damage dealt by a source of fire, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Earth Resistance Potion | A small glass flask filled with dark brown liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself gives off an earthy smell, smelling like flowers and grass. Whoever drinks this potion will become immune to earth damage, ignoring any damage dealt by a source of earth, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Wind Resistance Potion | A small glass flask filled with transparent light blue liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself gives off a strange sound when opened, the sound of howling winds coming from the bottle. Whoever drinks this potion will become immune to wind damage, ignoring any damage dealt by a source of wind, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Lightning Resistance Potion | A small glass flask filled with thick bright yellow liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself gives off the sound of static, crackling from within the bottle, and gives off a minor shock when consumed. Whoever drinks this potion will become immune to lightning damage, ignoring any damage dealt by a source of lightning, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Water Resistance Potion | A small glass flask filled with dark blue liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself flows and swirls as if it was a rushing sea, and gives off a smell of salt water. Whoever drinks this potion will become immune to water damage, ignoring any damage dealt by a source of water, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Ice Resistance Potion | A small glass flask filled with clear white liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself is cold to the touch and gives off a frosty mist. Whoever drinks this potion will become immune to ice damage, ignoring any damage dealt by a source of ice, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Light Resistance Potion | A small glass flask filled with bright glowing yellow liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself glows bright and gives the drinker a warm feeling. Whoever drinks this potion will become immune to light damage, ignoring any damage dealt by a source of light, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Dark Resistance Potion | A small glass flask filled with dark purple liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself is thick and dark and fills the drinker with dread. Whoever drinks this potion will become immune to dark damage, ignoring any damage dealt by a source of dark, be it a spell or enchantment. The effects of the potion last for two post. Comes in a set of two bottles. | 50 Solars |
Explosive Cask | A wooden bottle lined with metal bearings and a rubber cork. The bottle is filled with charged energy, a swirling bottle of fire and flame. This bottle can be smashed or broken to create a small explosion centered on the bottle. Flame and heat explode outwards, igniting things on fire or dealing a large amount of damage to anyone caught inside the blast. Comes in a set of two bottles. | 50 Solars |
Sleep Poison | A small glass bottle filled with a murky clear liquid. This liquid is odorless and can easily be slipped into food or drink, or even added to the edge of a weapon. If this poison enters the blood stream it will knock the afflicted person unconscious instantly. They will remain asleep for the entirety of their next post. If they take damage they will be awoken from their slumber. Comes in a set of two bottles. | 50 Solars |
Delusional Poison | A small glass bottle with dark black liquid that seems to swirl around. This poison can be consumed or applied to a weapon, which allows it to enter a wound. If this liquid enters the blood stream it will cause the targets head to feel dizzy, causing them to become unaware for a few moments. They will feel dizzy, have a cloudy mind and find their reaction speed dramatically slowed down, almost as if they were super drunk. These effects will last for three post. Comes in a set of two bottles. | 50 Solars |
Exalted Alchemy
Must have Exalted in Alchemy Skill
Item | Description | Price |
Kvasir's Pride of Solaria Elixir | A small glass bottle filled with translucent rainbow liquid that swirls around magically. When this potion is consumed, the drinker will be able to cast any of the following spells once during the topic. When you consume the potion you must choose which of the spells you gain access to, but can cast it at any point during that topic. When the spell is cast, a vibrant display of rainbow colored energy will accompany the spell. Comes in a set of two bottles with each bottle containing enough liquid for one sip. - Minor Healing - Major Healing - Massive Healing - Armor of Faith - Circle of Life Light Domain Shop | 50 Solars |
Beist's Transmutation Tonic | An odd liquid that seems to change color and density randomly, normally stored in a small container or flask. When this liquid is consumed, it will allow its drinker to change their race, morphing from their current race to a new one. They will still look like themselves, having all their features, but will assume the appearance of themselves as another race. (From Human to Fellblood for example) They will still be recognizable, this potion does not hide their identity. In addition, while under the effects of this potion you can choose two grafts from Madam Evalyn's Shop to have grow from your body. (These normally mimic racial features that would belong to the race you transformed into) Comes in a set of two bottles, but can only be under the influence of one at a time. Last for the rest of the topic. Graft Shop | 50 Solars |
Morrigan Moonweaver’s Dragon-Be-Gone | This crystalline bottle contains a sparkling magenta liquid. Upon consumption the user will be coated in a skin tight shimmering force field that coats their person. The next magical or elemental ranged attack (Such as a spell or an ability that does elemental damage, like a fire bolt spell or a dragons flame breath) that would hit them will be completely ignored. All damage and side effects of the attack will be rendered useless, and the force field will shatter in a puff of smoke that leaves the user covered from head to toe in glitter which can not be removed or cleaned off for the topic, leaving you sparkly. This comes in a set of two bottles and will last two post after being consumed. | 50 Solars |
Plague's Pandemic | A small glass bottle filled with a neon green gas, it can be shattered or lit with a fuse to cause a detonation. When the bottle breaks, the gas will spill out across a 20 foot diameter, afflicting anyone who breathes it in or comes into contact with it through their eyes, nose or mouth. Once afflicted, sores will grow across the affected skin, they will come under an intense rage, losing their mind and lashing out at anyone near them. Friends and family will attempt to kill each other for the next two post. During the duration the afflicted will have double strength and speed, increasing their physical abilities while raged out. During the third post, the gas will wear off, and they will become fatigued, unable to cast spells for that post. Comes with a single usage. | 50 Solars |
Fish's God-Killer Poison | A deeply noxious poison made from a mix of nearly every known poison that comes in a small, single use vial. It can be coated on a weapon or 1 piece of ammunition. When the poison enters the blood stream it can have a devastating effect, dealing minor poison damage, but worse than that is it causes the targets body to seize up. A creature hit by this poison is paralyzed for their next post and cannot be healed by novice or master level healing spells. When the poison runs its course or is healed, the target will still feel slow and sluggish for one post. | 50 Solars |
Gwendolyn's Miasmic Catalyst | A small glass of clear, milky liquid that has no effect on its own and is used to combine with other alchemical potions. You can pour another Alchemical liquid (must be a shop item) into this bottle, mixing the concoctions and causing a reaction to occur. Over the next post a gas will pour out of the bottle and fill a 10 foot cube with a cloud of the gas. This will turn the concoction they poured into the clear liquid into a gas, causing anyone within the range who breathes in the gas to come under the original effects of the mixed potion. The cloud will remain for two post and can only be used once per topic. | 50 Solars |
Astrid's Space Jam | An orange, somewhat pearlescent and galaxy-like liquid inside of a bottle with black stripes that tastes of Starberries. When this potion is consumed or applied to the hands, you have three posts to touch someone. When you touch that person, you can then steal a skill from them (as high as the target possesses). While you have stolen their skill, they are considered to not have the skill at all and cannot use any abilities/spells that require that skill. (This does not apply to abilities given by Prestige Classes even if they require the stolen skill.) They do retain their equipment and can use it as if they were someone without that skill. This lasts for three post. (Can only be used on PCs with their consent.) | 50 Solars |