Kalos's Inventory
Jun 26, 2022 13:33:51 GMT -5
Post by Kalos Savra on Jun 26, 2022 13:33:51 GMT -5
Skills
Skill | Level |
Blade | Exalted |
Marksmen | Exalted |
Stealth | Exalted |
Item Limit
11/20
Spell Limit
0/10
Weapons
Gear
Prestige Classes
All four hunter levels
Badges and Banners
11/20
Spell Limit
0/10
Weapons
Mage Bane (Long Bow) +2 points |
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Kalo's Primary ranged weapon designed to excel at long range combat against spell casters and magic wielders alike. It is crafted out of a solid piece of wood fitted with metal and cord to increase tension. The bow also grants the arrows fired from it unique abilities. When fired the arrows will blur, becoming incredibly hard to see while in mid air. They are not invisible but have 50% of their mass obscured or barely visible. They are also very good against spell caster, when an arrow strikes a target they will be unable to summon magic or cast spells during their next post. |
Magic Blocker Enchantment Blurring Enchantment |
Quiver |
40 Arrows |
5 Fear Tips |
5 Blighter's Arrows |
Dying Star (Dagger) +1 Point |
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A small black dagger crafted from a piece of meteorite Kalos found on a hunt. It has been sharpened and modified to be extremely dangerous in close combat. The dagger has also been crafted using the energy left inside of the meteorite to be able to give off a blinding flash upon command, distracting his opponent when in battle. |
Flash Enchantment |
Razor Fang (Long Sword) +3 Points |
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Another deadly weapon designed to fight mages and spell casters alike. A fine longsword with jagged and razor like edges meant to tear and rip flesh, leaving behind a nasty wound which can not be healed. Much like his bow the blade also excels at halting spell caster, wounded created by this weapon prevent the target from casting spells or using magic during their next post. |
Serrated Enchantment Magic Blocker Enchantment |
Back Stabbers (Throwing Knives) +1 Point |
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A set of 5 steel throwing knives that are worn on Kalos's hip. These are excellent for medium ranged attacks or attacking from a blind spot while in melee range. They are slim and quick, able to be thrown in the heat of battle. |
No Current Enchantments |
Wooden Stake x2 (2 points) |
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A small piece of carved wood with a sharp stabbing tip on its end, about the size of a normal dagger. This stake can be worn on the body and easily concealed and is a go to tool for monster hunters and vampire slayers. While this seemingly harmless piece of wood does not do very much damage, if it pierces or cuts into a monster they monster will not be able to use any abilities or unique features. Additionally if this pierces or cuts a player character with a curse, they will be unable to use any abilities from their curse for the next two post, ending any current active effects. |
Gear
Smoldering Cape +2 Points |
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A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. |
Vainfull Gauntlets |
Metal, sharp gauntlets that seem to fit perfectly onto your hand, attaching themselves to your skin. Once worn these gloves can never come off, staying with you to the end of time. Some corpses can still be found in their graves wearing these gauntlets. The armor protects your hands and wrist, and can never be cut through or broken. This allows you to grip dangerous objects like blade edges or even toxic material. These will not protect you from elemental damage however. Has two hit preventions and does not stack with other hit preventions on your arms. |
Back Back |
Added Space +8 to Item Weight |
Prestige Classes
Sharpshooter Level One, Two and Three |
Shooters Sense: You have spent so much time behind a ranged weapon that you have started to form a sixth sense, able to read your enemies movements and predict the shot, even without being able to see them. You are now able to passively aim at your target, even if your sight is obscured by things like mist, smoke or even the darkness. Vision impairing abilities or effects no longer prevent you from shooting at your enemy. |
Far Sight: Your aim and range as a marksman has increased, making you even deadlier at long ranges while using a marksman weapon. You can see just as clear as normal but now at twice the distance, letting you track and see targets even at incredibly long distances. Your reach with a weapon has also increased, letting you fire a weapon twice as far as you normally would be able to. |
Quick Draw: You now have become incredibly quick and agile with your weapons, allowing you to manipulate and use them faster than others. You now ignore the reload speed of any ranged weapon that uses ammo and can draw a ranged weapon from its resting place in twice the speed, letting you get more shots off or respond to enemies much faster than you normally could. |
Blood Trail: Damage done by your range weapons now cause the wounds to bleed even more, forcing excess blood from the wound. This will cause anyone who has taken damage to leave behind a blood trail, which you have trained to track. This blood trail will spatter the ground, leading you directly to your target. This makes it incredibly hard for your enemy to hide once you have damaged them. |
Piercing Shot: With the focus and patience of a true sharpshooter, you have gained the ability to charge a shot, holding back your strike for a short duration and building up tension. You can choose to super charge your next shot, giving it extra punching power. The charged shot will ignore things like armor, structures or walls and can be used to pierce things, ignoring the defensive capability of it. This allows you to shoot through a barrier or even hit an enemy directly, ignoring their armor. You only get two charged shots per topic. |
Crippling Wounds: Damage with your range weapons now cause crippling wounds, wounds that sting and burn, lasting longer than normal. These wounds can not be healed by spells or abilities and take twice as long to heal naturally. This prevents others from healing the damage you dealt, allowing you to close in and truly finish off your prey. |
All four hunter levels
Badges and Banners
Founder's Sigil ![]() |
Veteran's Sash ![]() |