Zeras' big bag of stuff
Nov 30, 2022 22:54:44 GMT -5
Post by Zeras on Nov 30, 2022 22:54:44 GMT -5
Skills
Unarmed | Exalted |
Stealth | Novice |
Spells
Clone Self | You create an exact copy of yourself in your current version. What ever you currently look like, you create an exact clone of your image. This copy is an illusion, not having any physical form to it, unable to attack or interact with objects. The clone can however move away from your body and can speak, mimicking your voice in the state it was when formed. |
Items
Prestige Classes:
Monk (Level Two Currently)
Monk Traditions:
Monks are masters of the physical world, honing and training their body to a specific style of combat. When you obtain this level you may choose one of the Ways listed below, further enhancing your physical prowess. You may only choose one of the paths listed below and can only choose a path if you have the required martial skill needed.
-Way of the External Fist - Requires Master in Unarmed
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
Art of the Iron Fist:
Your arms, (shoulder down) and your legs (hips down) become coated in stone for the next three post, making your melee attacks sturdy and impactful. Your melee attacks will now deal earth damage that is not considered magical. Each limb gains one hit prevention (does not stack with armor) and once per duration you can redirect one elemental ranged spell, causing it to deflect, bounce, or channel off of your body.
Myriad Barrier:
Tapping into the world around them, monks have learned to balance both the physical and elemental world, adapting their bodies to the energies of the universe. When you use an Art from the listed table, you gain a resistance to the element that correlates to the art used, keeping the resistance until you use a new Art. While resistant you will take half damage from that specific damage type, can not be killed (knocked unconscious) by that elemental type and any effects of that damage type that effect you for more than one post will have the duration of that effect lowered by one.
More Style:
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Art of the Storm Bow:
Lightning begins to course around your body, creating a small electric field up to ten feet from your person that moves with you. This last for three post and any enemy who enters this field will be delivered a terrible shock that will stun them for one post. If stunned they can not make any offensive actions, such as attacking or casting a spell (they can still move however). Once during the duration you can summon a bow of pure crackling lightning. From this bow you can fire a single bolt of lightning, which will penetrate up to two barriers (such as a wall) and will ignore hit preventions.
Bare Hands | While most people can throw punches and use their hands to attack, only those who have trained and mastered the art of hand to hand combat have truly turned their fist into weapons. This upgrade gives bare hand users the edge, allowing their hands to act like small clubs. -One enchantment slot (applies to both hands)- |
Prestige Classes:
Monk (Level Two Currently)
Monk Traditions:
Monks are masters of the physical world, honing and training their body to a specific style of combat. When you obtain this level you may choose one of the Ways listed below, further enhancing your physical prowess. You may only choose one of the paths listed below and can only choose a path if you have the required martial skill needed.
-Way of the External Fist - Requires Master in Unarmed
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
Art of the Iron Fist:
Your arms, (shoulder down) and your legs (hips down) become coated in stone for the next three post, making your melee attacks sturdy and impactful. Your melee attacks will now deal earth damage that is not considered magical. Each limb gains one hit prevention (does not stack with armor) and once per duration you can redirect one elemental ranged spell, causing it to deflect, bounce, or channel off of your body.
Myriad Barrier:
Tapping into the world around them, monks have learned to balance both the physical and elemental world, adapting their bodies to the energies of the universe. When you use an Art from the listed table, you gain a resistance to the element that correlates to the art used, keeping the resistance until you use a new Art. While resistant you will take half damage from that specific damage type, can not be killed (knocked unconscious) by that elemental type and any effects of that damage type that effect you for more than one post will have the duration of that effect lowered by one.
More Style:
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Art of the Storm Bow:
Lightning begins to course around your body, creating a small electric field up to ten feet from your person that moves with you. This last for three post and any enemy who enters this field will be delivered a terrible shock that will stun them for one post. If stunned they can not make any offensive actions, such as attacking or casting a spell (they can still move however). Once during the duration you can summon a bow of pure crackling lightning. From this bow you can fire a single bolt of lightning, which will penetrate up to two barriers (such as a wall) and will ignore hit preventions.