Mubashirs Menagerie of Mistakes
Nov 24, 2022 5:24:16 GMT -5
Post by Mubashir on Nov 24, 2022 5:24:16 GMT -5
Renown 5
Skills
Dark Domain Exalted
Earth Domain Exalted
Animal Handling Novice
Specialties
Vampire
Spells (8/20)
Vampiric Touch 30S: By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts.
Bog Fog Winter Shop 30S: By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area, clouding the area in white mist. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate or fight in. Not only is it good at concealing things, it is extremely thick and heavy, preventing wind from blowing it or redirecting it away. Has a two post cool down in between uses.
Overcast Summer Shop SS: A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area.
Cloak of Shadows SS: A wispy cloak of shadows forms around your body causing you to appear as a simple shadow. If you are currently standing in darkness or a shadow, your image becomes harder to see, but not impossible. Unless someone is extensively searching for you they will find it hard to see you.
Night Sight SS: For a brief duration you gain the ability to see in the dark. This allows your eyes to see normally in the darkness as if it was day time. This spell only works in natural darkness and does not apply to magical darkness created by a spell or effect.
Summon|Undead Hulk 50s: A massive undead creature made of bones and corpses will rise from the ground. This creature will loom over everyone, being extremely tall and large. This creature will remain for three post and will attempt to defend you or attack your enemies. This creature will be summoned with a massive weapon, be it a blade or axe, and can cast the raise undead spell once.
-Deals dark damage--Can only have one out at a time-
Scern's God Killer SST: Exalted level Dark Domain spell (Can be obtained/used without needing the domain skill)
A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Mubashir's Controlled Sandstorm 75S: A large scale sandstorm that deals no damage but is big and strong enough to cover a wide area. This storm can reach up to a mile, covering an entire area in quick winds and biting sand. The sand itself is not enough to deal damage, but will render vision to almost nothing. Anyone caught in the storm will only be able to see things five feet in front of them and movement increasing spells or abilities can not be used, preventing the use of things like boost, dashes, sprints or other things that would improve physical movement. This storm will last for four post but can only be used once.
Items (1/12)
Pets
Prestige Classes
Necromancer
Archmage
Infinite Soul:Skills
Dark Domain Exalted
Earth Domain Exalted
Animal Handling Novice
Specialties
Vampire
Sanguine Blood: As a vampire you are now cursed with ever lasting life, however you are plagued with a never ending hunger that can only begin to be quenched with the drinking of blood. You have grown two sharp fangs that can easily puncture flesh by simply biting someone. When you do so you are able to extract the victims blood, draining them of a little bit of life force and adding it to your own. This can be taken from a minor NPC such as an animal or can be taken from a player character, however the effect is much greater when taken from a character. Depending on how much you consume you can heal minor to great wounds, clearing away cuts and scratches and even regrowing limbs if enough is consumed.
Sun Cursed: Now reliant on drinking blood, your body has become weak without it and is actually unable to heal itself without the blood. You no longer benefit from healing spells from the Light domain (or similar specialty spells) and will actually start to feel weaker if in direct sunlight. Most vampires use this as an excuse to stay inside but this weakness can be navigated by covering up ones skin or diminishing the amount of sunlight you come into contact with. You are also now considered an undead for the sake of abilities and spells.
Demon of the Mist: Once per topic you are able to turn your entire body into mist, becoming incorporeal to the physical world for just a few moments. For one post you can move around in this forming, moving through objects and obstacles. However you are unable to interact with your surroundings while in this form, unable to cast spells, use abilities or even attack. You can not reform inside of a person or an object.
Raw Speed: Despite your immune system becoming weaker, your body has actually become stronger, your muscles able to exert past its normal limitations. This allows you to increase your speed for a short duration, moving twice as fast as you normally could. Once per topic you can summon this speed to rapidly increase your movement for two post. Your motions become blurred as you are now able to dash, attack and defend much quicker than when not in this state.
Beguiling Charm: You exude charm, making it easy for others to fall for you or want to be your friend. This gives you an increased advantage when trying to get close to someone. Once per topic you can touch a target and cause them to fall under your influence. They will view you as a friend, trust everything you say and even defend you if others attempt to attack you. The charmed individual can not attack you or make any offensive actions towards you. This charm will last three post but will end if you make any offensive action towards them.
Blood Scent MAT: You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Sun Cursed: Now reliant on drinking blood, your body has become weak without it and is actually unable to heal itself without the blood. You no longer benefit from healing spells from the Light domain (or similar specialty spells) and will actually start to feel weaker if in direct sunlight. Most vampires use this as an excuse to stay inside but this weakness can be navigated by covering up ones skin or diminishing the amount of sunlight you come into contact with. You are also now considered an undead for the sake of abilities and spells.
Demon of the Mist: Once per topic you are able to turn your entire body into mist, becoming incorporeal to the physical world for just a few moments. For one post you can move around in this forming, moving through objects and obstacles. However you are unable to interact with your surroundings while in this form, unable to cast spells, use abilities or even attack. You can not reform inside of a person or an object.
Raw Speed: Despite your immune system becoming weaker, your body has actually become stronger, your muscles able to exert past its normal limitations. This allows you to increase your speed for a short duration, moving twice as fast as you normally could. Once per topic you can summon this speed to rapidly increase your movement for two post. Your motions become blurred as you are now able to dash, attack and defend much quicker than when not in this state.
Beguiling Charm: You exude charm, making it easy for others to fall for you or want to be your friend. This gives you an increased advantage when trying to get close to someone. Once per topic you can touch a target and cause them to fall under your influence. They will view you as a friend, trust everything you say and even defend you if others attempt to attack you. The charmed individual can not attack you or make any offensive actions towards you. This charm will last three post but will end if you make any offensive action towards them.
Blood Scent MAT: You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Spells (8/20)
Vampiric Touch 30S: By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts.
Bog Fog Winter Shop 30S: By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area, clouding the area in white mist. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate or fight in. Not only is it good at concealing things, it is extremely thick and heavy, preventing wind from blowing it or redirecting it away. Has a two post cool down in between uses.
Overcast Summer Shop SS: A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area.
Cloak of Shadows SS: A wispy cloak of shadows forms around your body causing you to appear as a simple shadow. If you are currently standing in darkness or a shadow, your image becomes harder to see, but not impossible. Unless someone is extensively searching for you they will find it hard to see you.
Night Sight SS: For a brief duration you gain the ability to see in the dark. This allows your eyes to see normally in the darkness as if it was day time. This spell only works in natural darkness and does not apply to magical darkness created by a spell or effect.
Summon|Undead Hulk 50s: A massive undead creature made of bones and corpses will rise from the ground. This creature will loom over everyone, being extremely tall and large. This creature will remain for three post and will attempt to defend you or attack your enemies. This creature will be summoned with a massive weapon, be it a blade or axe, and can cast the raise undead spell once.
-Deals dark damage--Can only have one out at a time-
Scern's God Killer SST: Exalted level Dark Domain spell (Can be obtained/used without needing the domain skill)
A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Mubashir's Controlled Sandstorm 75S: A large scale sandstorm that deals no damage but is big and strong enough to cover a wide area. This storm can reach up to a mile, covering an entire area in quick winds and biting sand. The sand itself is not enough to deal damage, but will render vision to almost nothing. Anyone caught in the storm will only be able to see things five feet in front of them and movement increasing spells or abilities can not be used, preventing the use of things like boost, dashes, sprints or other things that would improve physical movement. This storm will last for four post but can only be used once.
Items (1/12)
Mubashir's Eternity Ring A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time)
Potion of Shadows fall shop 25S: A vial of dark purple liquid that swirls and moves on its own. This vial has enough liquid to drink one sip, letting you use it once per topic and the effects of the potion will only last for two post. Once you drink this potion Your motions will become silent, any foot steps, limb movements or actions taken will make no sound what so ever. In addition anything you interact with will also make no sound, including stepping on sticks, rocks or glass.
Flying Carpet 1pt SS SS: A very old and elegant looking rug, designed with ornate shapes and pictures. Medium sized and very nice for placing in your home or decorating a space. However while standing or sitting on the rug, its owner and give a command to cause the rug to rise into the air. The owner can then ride this rug as if using the fly spell. The rug can only hover and can not attack.
Dragon Candy Hearth: A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
Heat Wave: You cause the air in the immediate area to become increasingly hot, rising in temperature by several degrees. While this not directly deal any damage to your enemies, this spell does have its other uses. It will instantly melt any ice spells in effect or created ice structures, rendering them useless. The heat will also begin to wear on anyone in the area beside the spells user. This will begin to fatigue them, causing their movements to slow as well. This spell remains active for three post and while its active enemies can not cast ice or water spells.
Blizzard Candy Hearth: A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
Sheer Cold: A chill fills the air as you make it begin to snow. The area drops several degrees in temperature as it begins to get incredibly cold. Anyone in the area will begin to be effected by the cold, finding it hard to move, hold on to their weapons or even just function. Their movement become incredibly slow and their skin fragile. During this time any damage they take from blades or blunt weapons will be increased in addition to it being hard to hold onto their own weapons.
Flying Carpet 1pt SS SS: A very old and elegant looking rug, designed with ornate shapes and pictures. Medium sized and very nice for placing in your home or decorating a space. However while standing or sitting on the rug, its owner and give a command to cause the rug to rise into the air. The owner can then ride this rug as if using the fly spell. The rug can only hover and can not attack.
Dragon Candy Hearth: A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
Heat Wave: You cause the air in the immediate area to become increasingly hot, rising in temperature by several degrees. While this not directly deal any damage to your enemies, this spell does have its other uses. It will instantly melt any ice spells in effect or created ice structures, rendering them useless. The heat will also begin to wear on anyone in the area beside the spells user. This will begin to fatigue them, causing their movements to slow as well. This spell remains active for three post and while its active enemies can not cast ice or water spells.
Blizzard Candy Hearth: A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
Sheer Cold: A chill fills the air as you make it begin to snow. The area drops several degrees in temperature as it begins to get incredibly cold. Anyone in the area will begin to be effected by the cold, finding it hard to move, hold on to their weapons or even just function. Their movement become incredibly slow and their skin fragile. During this time any damage they take from blades or blunt weapons will be increased in addition to it being hard to hold onto their own weapons.
Pets
Magnificent Marven Reindeer Wooly Camel Bison:A fuzzy Reindeer from the northern reaches, fitted with antlers to defend itself and able to be used as a mount. These animals are often used to pull heavy sleighs or wagons and are known for their raw strength but kind nature. This Reindeer can use the Flight spell and can cast Minor healing once a topic.
Minor Healing: By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds.
Flight: The peak of sky domain movement, you can now fly, moving through the air as if it was nothing. You surround yourself with wind, lifting up into the air, making yourself able to fly short distances. You still cant soar very high or far, but it is great for battlefield movement.
Minor Healing: By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds.
Flight: The peak of sky domain movement, you can now fly, moving through the air as if it was nothing. You surround yourself with wind, lifting up into the air, making yourself able to fly short distances. You still cant soar very high or far, but it is great for battlefield movement.
Prestige Classes
Necromancer
Vampiric Thrall (Undead Servant): You channel your dark energy, reaching beyond the realm of the living and call forth a dead spirit. This spirit will manifest in the form of the living dead, looking like a skeleton, zombie or other undead creature. This servant belongs to you and will follow your every command. The servant will follow you everywhere you go and is permanent, having no duration or limit. This minion however can not deal damage, attack or be used in any offensive way. It can however be used to body block for you, take damage for you, or be used for other minor things like carrying supplies or moving objects. Does not count against your summon limits. Your servant can not be killed.
Bloodlust (Undying Frenzy): You may call upon your undead servant, filling it with rage and anger, causing it to go into a frenzy. As long as your servant is frenzied it loses its passive status, allowing it to now be used for offensive purposes, like attacking and dealing damage. While it is frenzied you will now count against your summon limit, preventing you from summoning another being for the duration of their frenzy. The servant will remain frenzied for two post, and can not go back into a frenzy for the following three post. This feature can only be used on your Undead servant.
Bloodlust (Undying Frenzy): You may call upon your undead servant, filling it with rage and anger, causing it to go into a frenzy. As long as your servant is frenzied it loses its passive status, allowing it to now be used for offensive purposes, like attacking and dealing damage. While it is frenzied you will now count against your summon limit, preventing you from summoning another being for the duration of their frenzy. The servant will remain frenzied for two post, and can not go back into a frenzy for the following three post. This feature can only be used on your Undead servant.
Archmage
You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose.
Arcane Wellspring:
Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle.
Elemental Master:
Spending your time manipulating magic and learning the arcane arts, you have learned how to harness all of the elements, despite not having any levels in that elements domain. While you still can not cast spells from a domain you do not own, you can access their elemental damage now. When ever you cast a spell that deal elemental damage, you can choose to alter that damage, changing its original damage type to another, such as turning a fire spell into water damage, or light damage into dark damage.
Spell Suspension:
Manipulating raw magic comes with its perks, allowing you control over the energies of the arcane. You are now able to suspend spells, halting them in time and space. When a spell is cast, by anyone, you can choose to freeze that spell, suspending it in the void. This spell will sit suspended until the end of the features duration, in which the spell will then be cast. A suspended spell will remain suspended for two post, after which it will be cast instantly, targeting its original target or moving along its original path. You can only have one spell suspended at a time and can only suspend two spells per topic.
Overflowing Energy:
Your strength as a spell caster has continued to grow, your capability to harness magic has also increased, allowing you to tap into the raw magic flowing through you. Your spell limit has once again increased by 5, letting you have access to more spells.
Overwhelming Magic:
The magic that flows through you has become so powerful it is practically bursting from you. Every atom in your body can feel the effects of the magic, almost elevating you beyond the normal realm. All of your spells have become empowered, regardless of the domain or damage type. Any damage you would deal with a spell will now ignore any resistance or immunity, preventing anyone from defending themselves from your spell damage.
Master of the Arcane:
You may work with staff to create two spells of your very own. You will work with staff to create a new spell from each of the two master classes you used to qualify for this class. The spells will be named after you and you will receive the spells for free. After creation these spells will be added to their shops.
Increased Suspension:
Your ability to suspend spell has increased, your control over spells greatly improved. While still being able to suspend spells, your control over them has gotten much better. You can now have two spells suspended at once, halted in time until ready to be used. The amount of spells you can suspend per topic has also been increased, letting you suspend four spells total per topic.