Einheria's Not-Hoard
Nov 23, 2022 19:18:41 GMT -5
Post by Einheria Idunn Vaetki on Nov 23, 2022 19:18:41 GMT -5
Skills
Arcana: Sea Domain | Exalted |
Polearms | Novice |
Spells
4/10
Ice Over | You cause the surface of an object to ice over. This causes the surface of the object to grow a very thin layer of ice that covers the full object. This makes the surface slippery and cold to the touch. This spell can also freeze the surface of a body of water, allowing one to cross over it. |
Snowbird Storm (Raven Storm) | After lifting your hands in the air you call forth a flock of snowbirds to swarm the area, appearing as if out of nowhere. A dozen snowbirds will descend upon the area, flying around, pecking and clawing your targets. These snowbirds can not speak to you and will only ever attack enemies, unable to complete other tasks for you. This storm will last for one post and can not be summoned again for three posts afterwards. |
Frost Flash | The caster of this spell summons a quick, freezing cold gust of wind that will instantly blow through the area. This gust will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch. Any affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source, such as a campfire. |
Scern's God Killer | A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given). |
Items
5/12
Item | Description | Size |
Glaive | Like most polearms, the Glaive is a weapon that sits at the end of a long wooden or metal rod. Fixated at the end of the pole is a large half moon blade, sharp and deadly with the cutting power equal to a sword. The reach of the blade allows for medium range attacks and athletic maneuvers. -Two enchantment slots- 1. Pale Ice: A unique technique for crafting weapons honed in the deep north. A weapon with this enchantment becomes nearly invisible, made out of solid cold ice. Not only does this item deal cold damage, but it is also nearly impossible to see, only a faint tinge of blue shimmering betraying its shape and form. Things that coat the weapon, such as dirt or blood, will slowly reveal the weapons form. | 4 |
Rime Mantle | The Rime Mantle is a relic of ages past, used by the first people of the Pale City long before the Dark elves called it home. These stark white almost translucent cloaks conceal the wearer perfectly in any snowy environment, and can be hardened at will with a small input of the wearers Mana, giving them an almost steel like cloak to block physical attacks with. The cloak can only be activated twice per topic and last for two post. | 1 |
The Snuggle | A large jacket, cloak or cape made out of a heavy blanket and designed to be worn backwards, having arm holes on the front and allowing the blanket to fully wrap around your body. While average looking at first, the Snuggle can be commanded, and its wearer can cause the cloth to fly from their body and assault their enemies, attempting to bind them in the snuggle themselves. The cloth itself is not very strong and any amount of effort can remove it, however it makes for a great distraction. | 0 |
Ice Skates | A unique metal attachment that can be fitted to any kind of shoe or boot. Two thin, metal blades are built into the shoe, able to be popped out or popped back in by clicking the sides of the shoes together. When summoned, these thin blades will be coated in a very thin veil of ice, allowing the user to skate across solid surfaces such as earth and stone. The blades can also be used as weapons when kicking. | 0 |
Wind Weaver Fan | A steel fan designed by monks of the mountains, meant to cut through the air itself. When closed, the fan's pointed tip can act as a regular, lightweight dagger. When it is opened, however, the fan's unique design and the holes within allow the user to manipulate the air. With a wave of the fan you can create a burst of sharp air up to ten feet away from you in an attack that deals minor wind damage. Once per topic, you can even redirect a wind-based attack aimed at you towards another enemy of your choosing. *A gift from Dvadio!* | 0 |
Potions
Name | Description | Uses |
Essence of the North | A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties and with direct contact it can mend all critical wounds, scars and disfigurements currently on your body. Can only be used once per topic. | 1 |
Grafts/Passive Traits
Drake Gland (Ice) | You get the breath gland of a young drake grafted into your body, giving you access to one of six elemental breath weapons. This breath weapon will spew out in a small cone in front of you, dealing damage equal to the type of gland you have. You can choose one of six glands from Fire, Earth, Water, Ice, Wind or lightning. -Can only add this graft once- |
Frozen Solid | A very unique gland that is frozen and iced over, installed in the body, causing the user to feel very cold to the touch. This graft will allow the user to not be bothered by non magical warmth or heat, and will constantly give off a small aura of cold around their body. This cold is not enough to deal damage, but can be uncomfortable if exposed to for an extended amount of time. |