Iryla's Stash of Things
Nov 1, 2022 16:36:13 GMT -5
Post by Iryla on Nov 1, 2022 16:36:13 GMT -5
Skills
Prestige Class
Shadow Dancer
Level 1
Celestial
Level 1
Acolyte
Level 1
Spells
Spell Total: 23/30
Items
Pets
Vehicles and Homes
Grafts
Stealth | Blade | Light | x | x | x |
Novice | Novice | Novice | |||
Master | Master | Master | |||
Prestige Class
Shadow Dancer
Level 1
Ability | Description |
One With Shadows | You are always aware of any form of shadow or body of darkness in the immediate area, able to passively sense where these shadows are and what is creating the shadow. In addition you can manipulate your own shadow, changing its size, shape and even removing it altogether. While within a shadow you have the effects of the spell Shadow hiding active at all times, but can now move and interact with objects without breaking the effect. |
Shadow Sight | While inside of a shadow created by you or another object, you can see perfectly, your vision not hindered by the darkness. You can also see others who would attempt to conceal themselves in the shadows or darkness. You can see the outline of others who are within the shadow or darkness as if you could see them in the daylight however this does not apply to magical means from spells or abilities. |
Pass Without a Trace | The shadow dancer has learned to completely conceal themselves while hidden, becoming one with the very shadows. While under the effects of a hiding spell or ability, or while concealed in a shadow, you can no longer be detected by any some of the mortal senses. You can not be smelled or heard, preventing people with increased senses to detect you. For as long as you are concealed they can only find you by physically detecting you or removing you from the shadow. Your tracks also no longer exist, leaving no foot prints or indentations in the ground. |
Celestial
Level 1
Ability | Description |
Angelic Pact | You have made a contract with an angelic being of good. This creature of light has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the celestials physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Your character alignment now shifts from Neutral to Good and can not be altered (you will stay good regardless of alignment altering affects) |
Holy Gifts | Upon unlocking this level you may choose one of the Master level spells from the Light Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the master level spells and do not need the light domain skill to gain or use the spell. |
Angelic Light | The light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal light damage, making you effective against those of evil and death. Your attacks that deal light damage now deal double damage against those who are of the Evil Alignment. |
Acolyte
Level 1
Ability | Description |
Vestige of Light | Your bond to the light or dark domain has manifested itself as a in the form of a physical object. This object can take the form of any weapon or armor from the general martial shops and can be used as a casting focus for your Light or Dark domain spells (You may also choose an item you already own to become your vestige). Your vestige can be equipped with enchantments from their corresponding shops just the same as if they were a traditional item but cannot be used in the Blacksmith system. While dormant, the vestige looks like its normal form - however once per topic you can activate the vestige, causing it to dimly radiate with light, whether the bright harsh light of the sun or the dim light of the moon, which gives off a medium range aura for the next six posts. This aura will illuminate the area, even in magical darkness. While the Vestige is active, it can also be used to activate and target others with your Blessings and other class features. |
Blessings of the Divine | When you take this class at level one, you choose the Path of Sun or the Path of the Moon and gain class abilities related to that chosen path from then on. You can only choose a path if you have the necessary domain; Light for Path of the Sun and Dark for Path of the Moon, and can only choose one of those paths, gaining that path's abilities. You can only have one Blessing active at any time, but can end a Blessing early. |
Path of the Moon | -Blessing of the Crescent Moon- If your Vestige of Light is in effect, you can activate this blessing, affecting all allies within your aura. For the next three posts your allies within the aura will have their weapons encrusted with ice and give off a moonlit glow, allowing their attacks to now deal Dark and Ice damage in addition to their normal damage. Their spells will also now deal Dark and Ice damage in addition to their normal types. Damage against creatures that fall under the Celestials/Demons category cannot be ignored or prevented by hit preventions. |
Controlled Immunity | Gaining mastery over the healing arts has increased your control over your own body. You have now become resistant to poison and toxins, your body able to fend them off with ease. Any poison or toxic effect lasts for one turn less on you and will not affect you as much as normal. |
Spells
Ability | Description |
Escaping Technique | A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quit way. This does not help with magical binding or restraining effects. |
Quick Palm | A simple technique that allows you to hold small items in the palm of your hand with no effort at all. You have mastered the skill of holding an item in your hand and making it look natural. In addition you can hold the item in a way that makes it look like the item is not there, concealing it within your palm. This does not work on large items like a sword or shield. |
Dark Vision | Spending much of your time in the shadows and darkness your eyes have become adjusted to seeing in the dark. This allows you to see normally in any amount of darkness as if it was day time. This only works in natural darkness and does not apply to magical darkness or spells. |
Lock Pick | This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell. |
Purity Bolt | This spells allows you to form a small bolt of light, pulsating energy in the palm of your hand. This bolt is about the size of a dagger and while it can effectively be used in melee combat, it excels at range, growing in size as it soars through the air. It can grow in size to equal a spear, piercing its enemies and dealing damage. -Deals light damage- |
Major Healing | A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell. |
Cat's Grace | Your reflexes and basic body movement become extremely agile and nimble, allowing you to move around without the fear of falling or tripping over something. As long as you are moving you can not be knocked over or knocked off of something. If you do fall you will take no damage, landing safely on your feet as long as you have fallen less than two hundred feet. (falling off a mountain does not help you) |
Silent Step | You have trained and honed your body to be as quiet as it can be. Your foot steps now make no noise when stepping, walking or moving across surfaces. Your foot steps are muffled and silent, allowing you to move without being heard. This does not work if you are running however and can still be heard when moving at quicker speeds. |
Remove Poison | By touching a person or object, you can remove any form of poison or toxin. If used on a person it will remove any poison or toxic effect currently afflicting the person. If used on an item it will remove any poison from the item. (this will cancel out the effect of poison enchantments) |
Wall of Light | You throw up a transparent screen of yellow light, hanging in the air and glowing. This wall of light will remain for three post hovering in midair, and will protect anyone who stands behind it. This wall can be controlled by its creator, allowing you to push it forwards, backwards or side to side. |
North Star | After casting this spell, a bright orb of light will rise hundreds of feet up into the air. This orb will give off a faint, pale glow of light for the next three post, illuminating the surrounding area. This orb will also point directly north, moving with you as you travel. After the three post this light will fade and can not be used again for two post. |
Frost Flash | The caster of this spell summons a quick, freezing cold gust of wind that will instantly blow through the area. This gust will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch. Any affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source, such as a campfire. |
Hindering Light | A light spell that allows you to counter a spell from the dark domain shop. This is a counter spell for any spell cast that can be found inside of the dark domain basic shop. You snap your fingers after a dark spell has been cast, instantly snuffing it out with light. This can be used twice per topic. |
Massive Healing | A healing spell that can be used to heal un healable wounds. This includes things like lost limbs or body parts. It will regrow a lost arm or leg, repair a damaged eye or other organ. This will give the target full control of a healthy limb or organ as if it was never damaged before. You must touch the target for this to take effect. |
Gifts Ungiven | You target one enemy, for the next two post they are unable to use any abilities or features from a prestige class. This turns off all active effects and prevents them from being used again for the duration. This spell can only be used twice per topic. |
Scern's God-Killer | A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given). |
Butterfly's Repose | Once per topic this spell allows you to manifest butterfly's wings for four posts, which allows you to act as if you are under the fly spell. During the spell if these wings are touched by humanoid hands, you can no longer use them to fly, and they are functionally useless. While the wings are active, you can wrap them around yourself, creating a cocoon which guards you for one post. You are granted one hit prevention, and when you wake, you are cleared of any exhaustion or mental effects. However, the wings disappear early and cannot be used for the rest of the natural duration. |
Spell Total: 23/30
Items
Item | Description | Size |
Dagger | A small compact blade that can be wielded in a single hand. It is lightweight enough to manipulate rather quickly and is small enough to hide or stash within clothing. While the blade is short, it is sharp enough to stab or slice, making it a very deadly and useful tool for quick and stealthy needs. -One enchantment slot- | 1 |
Arcane Mark | Arcane marks are unique focuses that are placed on the body and hidden away. These include things like tattoos, birthmarks or even carvings etched into the skin. A arcane mark is often hard to come by with very few spell casters ever encountering one. While unique they are powerful, giving its owner increased magic and allowing them to cast more spells. -Increases spell limit by 10 spells- Current Quantity = 2 | 0 |
Medical Kit | A small bag of medical supplies used for everyday use. Comes filled with basic medical supplies such as bandages, tape, ointment and other basic items helpful in mending wounds. | 0 |
Essence of the North (Potion) | A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties and with direct contact it can mend all critical wounds, scars and disfigurements currently on your body. Can only be used once per topic. | 0 |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 0 |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 0 |
Pets
Name | Description | Names |
Bottle of Snowlings | A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. (Does not count against npc cap) | Enoki, Oyster, and Bolete |
Doormouse | A small normal sized mouse trained and honed to work with individuals. A highly intelligent creature capable of problem solving, skilled in staying silent and moving through tight areas. While the mouse offers no combat effectiveness, it can lurk and sneak silently and is able to hold small items on its back. Comes with a tiny back pack that people use to store or hide important information. | Paprika |
Ice Pixie | A tiny, six inch, white pixie with wings that can fly. Pixie's are extremely loyal creatures that come from a mysterious realm, and will attach themselves wholly to their owner. The pixie will avoid most combat situations and chooses to remain by their owner's side at all times, hovering next to them or resting on their head or shoulders. Once per topic this Pixie can coat its owner in ice magic, which turns all damage the owner would do into ice damage, regardless of the damage type it was before. For the next two post, any source of damage from the owner will be only ice damage, going back to their normal damage types after the duration. Because of how loyal, and jealous, these creatures get, you can only OWN one elemental pixie at a time. |
Vehicles and Homes
Item | Description | Reference |
Wagon | Wagons are large covered wooden structures that are often used for traveling across long distances. Fit with a roof wagons are good for traveling as they give the rider a comfortable place to rest. Wagons, much like carts, need to be pulled by an animal and has plenty of room in the back for luggage and items. The wagon can store a small group of people and can even be lived in. -Needs an animal to pull, counts as a small home for one person- -One upgrade slot- | [ Reference Image ] |
Grafts
Special Items
Item | How did I get it?/How was it used? | Quantity | Used? |
Mystical Archive Ticket | Completed Quest for the Sol Stone, Part 1 with Cirice [ The thread can be found here ] Used to give Diminish Hope to Akari | 1 | Yes |
Mystical Archive Ticket | A gift from Dvadio aaaaaaaaaaa ;; Used to buy Hindering Light for Iryla | 1 | Yes |
Mystical Archive Ticket | Turned in Quest for the Sol Stone, Part 2 with Cirice and Ulrich [ The thread can be found here ] Used to buy a Life Spark Earring for Nyr | 1 | Yes |
Mystical Archive Ticket | A gift from Juwune <3 <3 <3 [ Sales Counter Thread ] Used to give Akari the Wanted Poster | 1 | Yes |
Mystical Archive Ticket | Hearth Day Mystical Archive Ticket!! Used to purchase Gifts Ungiven for Iryla | 1 | Yes |
Mystical Archive Ticket | 2024 Hearth Day Ticket! Used to purchase Butterfly's Repose for Iryla | 1 | Yes |
Mystical Archive Ticket | Giveaway after the Downtime Adventuring Shop opening! | 1 | No |