Spells and Abilities
Smooth Talking (Stealth)
Your lies can no longer be decerned, allowing you to say whatever you want, no matter how wrong it is, to be taken as truth. This skill is useful for getting away with things you normally would not be able to. Friend, family and foe will think you are always telling the truth, no matter what.
Fade From Memory (Stealth)
By touching a living creature you can completely erase any memory of you during that topic from that persons mind. If they met you in a previous topic it will not erase that memory, just the memory of anything you did or even your existence during that topic. The effected target will have no recollection of you being there or doing anything.
Ice Over (Sea)
You cause the surface of an object to ice over. This causes the surface of the object to grow a very thin layer of ice that covers the full object. This makes the surface slippery and cold to the touch. This spell can also freeze the surface of a body of water, allowing one to cross over it.
Frozen Feet (Sea)
You fill your feet with ice magic, coating the bottom of your feet with ice. This allows you to skate across the ground or the surface of objects. Now with a slippery set of shoes, you can move twice as fast as your normal speed, darting across the surface of the earth.
Glacial Wall (Sea)
A large solid block of ice rises up from the ground, creating a medium sized wall out of the frozen water. This wall can be popped up anywhere in the immediate area, sometimes being used to block off areas of the battle field. This wall will also protect anyone on the other side of it from ranged attacks.
Brittle Shatter (Sea)
You target an ice structure, a currently existing object made out of ice. You can then cause that structure to shatter, sending hundreds of tiny pieces of sharp ice flying in all directions. Not only is this useful for removing frozen obstructions but is also good for dealing minor amounts of damage.
-Deals ice damage-
Desperation (Fall)
By pointing at a target, Your target suddenly feels starving, badly dehydrated, mana-deprived and fatigued, as though they are on their last legs. They will struggle with normal everyday functions and will find it incredibly hard to focus, ignoring their ability to cast spells or even make offensive attacks. Lasts for a post, at which point they are returned to the condition they started in before Desperation was cast. Can only be used twice per topic.
Call Ghost (Fall)
After holding your hands in a the form of a prayer, you summon forth the ghostly spirit of someone passed. This ghost can not harm anyone or deal any damage, however is intelligent and able to communicate with you. This ghost can pass through objects and walls and even make itself go invisible, making it the perfect spy. This ghost will last 3 post before going back to the afterlife.
Flavored as a humanoid figure of floating snow and frost that can turn into nothing but a cold breeze.Wither (Fall)
This spell only effects vegetation such as plants, grass, vines or creatures made out of the same material. By touching the target you will cause the vegetation to wither away, dying and dissolving into the earth. This can be used to clear away thick plant life or combat mages using plant like spells.
Vampiric Touch (Fall)
By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts.
Cold Fist (Winter)
This spell causes a thick coating of solid ice to form on the users hands and forearms, giving them large ice fist. Any melee attack made with these fist will deal ice damage and cause a small chunk of the ice to break off. After the fist strike three things, the ice will fully fall off, becoming useless, but will remain until they do. The shards that fall off will take the form of extremely sharp spears, which can be picked up and used as weapons for the rest of the topic.
Frost Flash (Winter)
The caster of this spell summons a quick, freezing cold gust of wind that will instantly blow through the area. This gust will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch. Any affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source, such as a campfire.
Thought Hemorrhage (Mystical)
You target one person you can see, filling their mind with a momentary lapse of memory. They will instantly forget any spell that they have already cast this topic, unable to use that spell in any form for the rest of the current topic, regaining memory of the spells afterwards.
Frost Pulse (Winter)
You spend a few moments welling up magical power in your fingertips before releasing a thirty foot long, narrow beam of freezing energy that lasts until it is canceled. The longer it strikes an opponent, the more damage it deals, even capable of inflicting frostbite. This spell is draining on your mana supply, and becomes more draining the longer it is used. You can not move or cast other spells while using this beam
Be Jolly (Winter)
By touching your target, you place a curse on them, forcing them to be kind and gentle. This curse will last for two post and can not be removed. While cursed, if the target cast an offensive spell (one meant to deal damage or negatively effect someone) the curse will end and they will take a large amount of mental damage. If they take the damage, they can not cast any spell for the next post.
Items
Hood of Horrors (Fall)
A dark black hood that can be worn over your head. While worn your entire face will vanish, being replaced by a ghostly or skeletal face. This face can look however you please, but it will be unsettling, scary and frightening, terrifying those who look upon it. Once per topic you can invoke a fear, causing anyone who can see your face to fear it. For their post they will be unable to move towards you or take offensive actions against you.
Reflavored as silver caps on his horns.Winter's Crown (Mystical)
A silver circlet with faint designs of ice and snow. It can be worn on your head or around a limb such as your arm or leg. While wearing this circlet you can cast any ice spell without needing any free hands, allowing this to act as a spell focus for ice spells.
Worn on right arm. Typically hidden beneath the sleeve of his suit jacket.Liar's Quill (Mystical)
A small feather quill that comes with its own ink. Those who write with this quill find they can write in any language, can alter their hand writing and ever write words they do not understand. Also, anything written down with this quill is taken as the truth, no matter how much of a lie they are. This will not convince people to do things against their will, but will be considered to be the truth.
Spell Book
A spell book is a large book wrapped in leather or cloth but can also be made out of unique materials like wood or metal. A spell book allows its owner to store spells inside of it, giving them quick access to their spells in the middle of battle. Most spell casters hold their books when casting, but can also store it in a bag or a special holder on their body.
-Increases spell limit by 5 spells-
Vakker's Eternity Ring (Hearth Day)
A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time)
Pets
Bottle of Snowlings (Winter)
A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time.
(Does not count against npc cap)
Badges
Red Rogue Badge