The Dragon's Gaze
Aug 31, 2022 19:15:29 GMT -5
Post by Tarkhan on Aug 31, 2022 19:15:29 GMT -5
Skills:
Sky Domain - Novice
Animal Handling - Master
Polearm - Exalted
Equip Load: 3/12
Weapons:
Spitfire Gauntlets
Pets:
Adult Wind Drake "Temujin" - Adult drakes are the grown version of their baby counterparts. Large reptilian creatures that are descendants of the dragons. These creatures are just a bit bigger than a mounted bird and can also fly. They are large enough to be ridden and can be driven into the battlefield, allowing you to attack from their backs and navigate the battle field. Depending on which drake you pick, it comes with a breath weapon to defend itself with and attack its enemies. This breath weapon has a damage type equal to its type and breaths out in a medium sized cone. Drakes come in six types.
Fire, Earth, Water, Ice, Wind, Lightning
Items:
All Eye - A pure white eye ball that replaces one of your two primary eyes. This eye works like a normal eye, however has the added effect of being able to see through vision impairing effects, such as mist, smoke or dirt. This eye is also immune to blinding effects from things like flashes and magic. - Left EyePrideful Scepter: A normal everyday looking wooden staff that can be used to strike things with or as a walking stick. However while being held the owner can channel their magic through the staff, causing it to change color and add an elemental damage type. While this staff is a specific color, it deals elemental damage equal to the color associated with it. This elemental damage will also ignore damage resistances and can not be ignored.
Blue=Water
White=Ice
Red=Fire
Green=Earth
Yellow=Lightning
Teal=Wind
Mystical Archive Ticket x 2
Item | Description | Type |
Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable |
Armor:
Spitfire Gauntlets - A pair of lightweight gauntlets that seem normal on the outside. Made of light metal, the gauntlets cover the hands and forearms and have designs of flames etched into them. These gauntlets count as normal gauntlets from the armor shop and have the same properties. However the owner can slap the gauntlets together to cause flames to spread forth from the palms and coat the gauntlets in fire. This turns any offensive strikes with the gloves into fire damage.
Spells: 10/10
Gifts Ungiven - You target one enemy, for the next two post they are unable to use any abilities or features from a prestige class. This turns off all active effects and prevents them from being used again for the duration. This spell can only be used twice per topic.
Inclement Weather - By imbuing magic into the air, you can alter the weather ever so slightly. You can cause it to rain, cause clouds to form and even become overcast. The air will fill with strong winds and heavy gust, but nothing super dangerous can come from it.
Thundering Boom - The air fills with the loud crashing of thunder rolling through the sky. The thunder will last a while, filling the air with noise and making it hard to hear much else. This can also be used to scare enemies or startle creatures.
Fog Cloud - You cause a thick cloud of fog to form over the environment. A thick white blanket of fog settles over the immediate area, obscuring the vision of anyone caught inside the fog, or anyone looking from the outside in. This cloud can be moved or blown away with a wind spell.
Lightning Bolt - By pointing your finger, you send forth a thin, quick beam of lighting shooting out. It will crackle and course through the air in a straight line, blasting through anything in the path of your finger. While it is a thin, easy to dodge beam, it delivers a high amount of damage. -Deals lightning damage-
Wind Cutter - You spew out a thick cone of fierce cutting wind. This wind will flow out from your mouth in a medium ranged cone, covering a wide area. Anything inside this cone will take several cuts and slices, feeling the impact of the quick moving wind. -Deals wind damage-
Pet Pocket - This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner.
Dancing Sand - This spell allows you to control sand, dirt, dust and similar small particles within a ten-foot radius around you. If you move the particles fast enough, any enemy's exposed skin caught within it begins to take minor damage. Enemies have difficulty hearing and seeing in the swirling maelstrom of sand.
Divinities Blessing - You target yourself or an ally, coating them in a shield of divine protection. Until your next post they will ignore all damage received from any source, absorbing the damage as energy. They can then release that energy from their body in a burst, healing all allies in a 20 foot range and dealing light damage to all enemies in that same range. This spell can only be used once.
Lightning Armor - Lightning begins to course around your body, slightly illuminating your form in crackling energy. This armor will shock anyone who touches you while it is own, numbing the body part that it struck. The armor will remain for three post, protecting the user from anyone who comes into melee range. If someone has a limb shocked, that limb will go limp for the next post.
-Deals lightning damage-
Prestige Classes
Monk
Level One
Monk Traditions:
Monks are masters of the physical world, honing and training their body to a specific style of combat. When you obtain this level you may choose one of the Ways listed below, further enhancing your physical prowess. You may only choose one of the paths listed below and can only choose a path if you have the required martial skill needed.
-Way of the Budo- Requires Master in Blade, Blunt or Polearm
Those who have entered the way of the budo have focused their martial skills, becoming skilled weapon combatants. All items from the Blade, Blunt and Polearm shop now have no weight, losing their point values and no longer encumbering you while worn.
Art and Style:
While monks draw their power from within and hone their own bodies with physical training, they are also able to tap into the spiritual world, pulling elemental energy from the world around them. You may choose one of the Arts listed in the Arts table to add to your repertoire. You can choose any of the seven skills regardless of element or martial skill, letting you dip into other domains while honing your skills.
Level Two
Myriad Barrier:
Tapping into the world around them, monks have learned to balance both the physical and elemental world, adapting their bodies to the energies of the universe. When you use an Art from the listed table, you gain a resistance to the element that correlates to the art used, keeping the resistance until you use a new Art. While resistant you will take half damage from that specific damage type, can not be killed (knocked unconscious) by that elemental type and any effects of that damage type that effect you for more than one post will have the duration of that effect lowered by one.
More Style:
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Level Three
Martial Prodigy:
Now as a master of the spiritual arts, you have elevated yourself to the highest order one can be, a true Master. You have earned the right to create your own Art, or martial ability, bringing your own skills and techniques to the table. You can craft one Martial Art that is related to your Martial skill or Arcane domain. You will receive this art upon creation. All arts that are created by masters of this class will be stored below, allowing you the ability to earn more Arts created by other people. In order to earn another Master's art, you must complete the quest below.
Before your time:
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Styles:
Name | Description |
Art of the Avalanche | You create two hand axes made out of strong ice that act just like a normal hand axe, allowing you to deal ice and slashing damage with the weapons. These weapons will last for three post and will deal medium cold damage to anyone they damage. During the duration you can cause each axe to explode into a shower of ice, sending out ice shards in all directions from the point of origin. These ice shards will pierce into enemies, ignoring your allies. If the axe detonates on a surface instead of hitting an enemy, it will create a patch of frozen ice. Anyone who touches the frozen surface will slip and slide, or find it impossible to grip or grab the frozen item. The frozen surface will remain for one post. |
Art of the Storm Bow | Lightning begins to course around your body, creating a small electric field up to ten feet from your person that moves with you. This last for three post and any enemy who enters this field will be delivered a terrible shock that will stun them for one post. If stunned they can not make any offensive actions, such as attacking or casting a spell (they can still move however). Once during the duration you can summon a bow of pure crackling lightning. From this bow you can fire a single bolt of lightning, which will penetrate up to two barriers (such as a wall) and will ignore hit preventions. |
Art of the Gale Bow | You rise up 20 feet into the air, gaining an aerial view of the battlefield and levitating there for the next three post. While elevated you can move up, down or from side to side in any direction freely, as if walking. Once during the duration you can cause a bow to form out of swirling wind, allowing you to fire a wind arrow, which takes the form of a small tornado. Anyone hit by this arrow will be knocked off of their feet and sent back 10 feet. |