Madam Evalyn's Curiosities
Feb 4, 2021 22:11:15 GMT -5
Post by Admin: Soul on Feb 4, 2021 22:11:15 GMT -5
Grafts
Do not need any skills to purchase. Grafts are biological enhancements that can be added to the body for additional effects. These include limbs, organs or other body parts that are surgically grafted onto your body, replacing the current limb or organ.
Item | Description | Price |
Third Eye | You gain access to a third eye that can be grafted into any location on your body. This eye will be a replica of your own eyes, matching in color and design. This eye can be mounted anywhere on your body and will operate the same as your two normal eyes, giving you an extra eye to look out of. -Can only add this graft once- | 35 Solars |
Wings | You get a pair of wings grafted onto your back that allows you to fly much like a bird or other animal with wings. These wings can come in a variety of colors, shapes and designs and function like the fly spell. These wings are not strong enough to take you miles into the air or fly for very long, but they are functional for short durations. | 50 Solars |
Drake Gland | You get the breath gland of a young drake grafted into your body, giving you access to one of six elemental breath weapons. This breath weapon will spew out in a small cone in front of you, dealing damage equal to the type of gland you have. You can choose one of six glands from Fire, Earth, Water, Ice, Wind or lightning. -Can only add this graft once- | 50 Solars |
Fangs | You have your normal teeth replaced with sharp or jagged fangs, mimicking an animal such as a bear, wolf or other creature with sharp teeth. This allows you to use your teeth as a weapon, giving you a sharp and strong bite. | 15 Solars |
Claws | You have your finger and toe nails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge. | 15 Solars |
Prehensile Tail | You have a medium sized tail grafted onto your body. This tail can come in a variety of shapes, colors or designs and mimics the tail of an animal. You have full control of this tail, having the ability to move it around, interact with items or even strike enemies with it. | 30 Solars |
Webbed Digits | You have webs grafted in between each of your fingers and toes, giving you hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater. | 15 Solars |
Gills | You have gills grafted onto the sides of your neck, linking them to your lungs. These gills allow you to breath while underwater and allow you to switch between gills or your lungs depending on if your under water or on land. | 30 Solars |
Horns | You get a pair of horns grafted onto the top of your head. These horns can look like anything, coming in a variety of colors, shapes and sizes. These horns will stick up or curl around your head, giving you a sharp stabbing organ on your head. These can be used to fight with or impale enemies. | 20 Solars |
Night Vision | Any and all eyes you have are altered to be able to see in the dark. These eyes are given the ability to see regardless of how dark it is. This does not effect your normal eye sight and will not hinder you if it is bright out. These only work in normally darkness and will not see in darkness created by magic. | 30 Solars |
Arcuila Gland | A lightning filled gland that is static charged and crackles with energy. Once per topic you can send out a small wave of charged energy, up to 10 feet in all directions from your body. This will mark any person within that range with charged particles. Charged individuals will stay charged for three post, ending either at the end of the duration or the first time they take lightning damage. Any person that is charged will have their mana systems and movement stunned the first time they take damage from a lightning source (spell or attack) and will be unable to move their legs or cast spells for one post. They can however still make physical offensive or defensive actions. | 45 Solars |
Giant Heart | A graft that adds extra valves to the heart, making it mimic that of a giant's heart. This graft causes the user to permanently grow an extra three feet, with their body proportions growing to match their new size. | 30 Solars |
Baloth Muscles | Key muscles in a specific arm or leg is replaced with Baloth muscles, increasing the effect that limb has on structures. It is now extremely easy for the bearer to use said limb to rip through doors, knock down walls, or break holes in structures such as created walls or blocked door ways. This graft applies to a single limb but can be purchased multiple times. | 35 Solars |
Heated Gland | An extremely warm gland is grafted into your body, causing you to be be incredibly warm to the touch, giving off a small aura of heat and allowing you to ignore non magical cold. While this heat is not strong enough to burn or cause damage, it can be extremely uncomfortable if exposed for an extended amount of time. | 25 Solars |
Frozen Solid | A very unique gland that is frozen and iced over, installed in the body, causing the user to feel very cold to the touch. This graft will allow the user to not be bothered by non magical warmth or heat, and will constantly give off a small aura of cold around their body. This cold is not enough to deal damage, but can be uncomfortable if exposed to for an extended amount of time. | 25 Solars |
Tattoos
Do not need any skills to purchase. Tattoos are ink based images or designs etched into the skin by a very delicate process. These tattoos will contain unique abilities or effects specific to the tattoo. The look of the tattoo can be whatever you want as long as the effect follows the effect of the purchased tattoo.
Item | Description | Price |
Disjoint | This tattoo allows you to manipulate your joints in a very abnormal way. This means you can do things like spinning your head completely around, rotate your arms and legs in awkward directions and even get creative with the way you move your limbs. This only effects the joints and does not apply to body parts that could not normally move. | 30 Solars |
Extra Arms | This tattoo allows you to grow two extra arms that are identical to your two normal arms. These arms will sprout forth from your torso, directly underneath your current arms. These arms can do anything your normal arms can, wielding weapons, casting spells or interacting with objects. -Can only get this tattoo once- | 50 Solars |
Skin Pocket | This tattoo acts as a small pocket etched into your skin. It can be opened or closed like an actual pocket. You can store one item inside of this skin pocket, be it a weapon or item. The size of the item does not matter (within reason, can not store a whole ship) You can access this item at any point, taking it out or returning it back into the pocket at any given time. One pocket can store one item, but multiple tattoos can be purchased. | 25 Solars |
Poison Sac | This tattoo is actually made out of poison, creating a small sac of poison beneath the surface of your skin. This poison will not effect you, but can be used by pulling some out of the tattoo. This poison can be used freely or even laced onto a weapon or item. The poison itself burns and rots the skin, making that limb hurt and become hard to use. | 30 Solars |
Bulls Strength | This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items. -Can only get this tattoo once- | 40 Solars |
True North | A very simple tattoo often in the design of a compass or map. This tattoo is magical in means and constantly moves depending on the orientation of your body. The tattoo constantly points north, acting as a compass and always giving its owner a sense of direction. | 10 Solars |
Ever Flowing Chalice | A tattoo often in the design of a cup of water, a lake pond or ocean. This tattoo is magical in means and allows its wearer to summon forth a very small amount of drinking water from the tattoo. This water is fresh and can be consumed, producing enough for one person to remain hydrated. | 20 Solars |
Animal Tracks | This tattoo gets placed on the calf or the back of the legs and normally relates to an animal in some way. When activated this tattoo will alter your foot prints, changing the tracks you leave behind when moving. You can choose for your foot prints to mimic that of any animal, making it look like that animal was here instead of you. You tracks can be altered at will and can mimic any natural animal. | 30 Solars |
Storm Lord's Brand | A tattoo or rune of a lightning bolt etched somewhere on your skin that crackles with static energy. Twice per topic you can activate this marking to coat your body in static energy, causing it to ripple across the surface of your body, lasting for your next post. While the rune is active, if a successful physical melee attack is landed against you, the deliverer of the attack will feel a moderate shock of damage course through any limbs that were holding the weapon. For their next two post they can not use any martial abilities and they can not use the limb that was shocked to make offensive or defense actions. | 45 Solars |
Sea God's Wrath | A series of markings depicting Salina, vicious sea monsters or epic battles at sea. This is a passive marking that makes the users body feel constantly wet, moist to the touch and occasionally dripping. The marks bearer will have flowing hair that mimics water, as well as having a small puddle constantly forming at their feet. This tattoo keeps the owner hydrated, despite how hot or dry the weather is. This also provides them with a small amount of water for a spell or ability to be used. | 30 Solars |
Juggernaut's Fury | A series of tribal like tattoos or markings that are designed to inspire the bearer with courage or rage in the heat of battle. Twice per topic the bearer can activate the energy in the tattoo, causing them to enter a rampage like state for two post. During this duration the bearer can not have their movement reduced or restrained and they can not be knocked off of their feet or made to go prone. | 30 Solars |
Lantern Light | A small tattoo of a flame, lantern or candle is marked somewhere on the body. This tattoo can be turned on or off, allowing the owner to control when it is active. While active, the area of the body where the marking is will begin to glow, giving off a very small, dim amount of light. This light can illuminate up to 5 feet around the area of the tattoo. | 20 Solars |
Razor Ice Tattoo | A design of a snowflake or other ice related imagery is marked on the top of a hand or foot. This tattoo can be activated to cause the specific limb (hand or foot) to become coated in very sharp ice, turning their fingers or toes into stabbing implements. For two post the affected limb can be used as a blade, and can even be used with martial abilities. However the limb can not be used to hold or wield other items until the tattoo is deactivated. There is a two post cool down after use to prevent the limb from freezing over. | 30 Solars |
Tail Winds | A feather like tattoo placed on the owners back. This tattoo can be activated twice per topic and last for one post, but affects both the owner and any ally that is standing behind the owner, up to ten feet. While the tattoo is affected, any moving individual within the range will find their speed slightly increased, and they will be unable to have their movement decreased or slowed in anyway. | 20 Solars |