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Post by Admin: Soul on Dec 1, 2022 11:42:06 GMT -5
Lloyd's Menagerie Lloyd has spent his life studying and researching various different kinds of creatures across Charon. As a result of these field studies he has compiled a list of rare items, spells and features crafted from the research on these various creatures. Each shop listed below belongs to a specific event or activity that has taken place. You can only buy items from an event shop a character has completed, however the shop is always accessible year round. Lloyd's Field Guide to Charon Questlines
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Post by Admin: Soul on Aug 29, 2023 9:55:46 GMT -5
Ooze Shop Must have completed Lloyd's Field Guide to Ooze
Item | Description | Price | Lloyds Ooze Badge | Reward for helping Lloyd work on his guide, can be displayed in your inventory or signature. | Free | Acid Spray | This spell allows you to spew acid out from your mouth, shooting out in a stream or spray up to 10 feet in front of your face. The spray itself deals very little damage, causing exposed flesh to burn and tingle for two post. However the spray is extremely effective at coating the face and eyes, making it hard to see or breath until removed. The affected target must use a hand to wipe the spray from their face before they can see or breath again. | 35 Solars | Wall of Ooze | By raising a free hand you cause a thick wall of slimy ooze to rise up from the ground. The wall is 20 feet long, 10 feet high and 2 feet thick, made out of solid ooze. The wall will stay stationary for three post, sitting there to defend you or block the path of another. Any physical attack, spell or martial, will get stuck inside the wall, either disappaiting or freely floating until the wall vanishes. Likewise, anyone trying to move through the wall will find their movement cut in half, causing them to slowly push their way through the wall. | 25 Solars | Oozeling | A small round glass bottle, able to fit on your hip or in a bag. Inside of this bottle rest a baby Ooze, only 6 inches in diameter. This ooze lives inside of the bottle and will not come out for any reason. However it will consume anything you drop inside of the bottle, completely dissolving any kind of material, from wood to metal. If dumped out or upside down, the ooze will remain inside, but remains of if will spill out, dissolving and burning very small holes in objects. These holes can only be baseball sized. (Does not count against your Pet npc count) | 25 Solars | Slime Core (Crafting Material) | The core of a dead Ooze, slimy, sticky and acidic to the touch. This material can be used in our crafting system. When combined with another material it will create a sticky, acidic item able to stick and burn through other objects. | 20 Solars | Slimy Hands | This spell coats both of your hands and/or feet in a sticky slime like substance. This allows you to stick to solid surfaces, like walls and prevents you from being knocked down or prone for its duration. If you are holding an item while this spell is active the item can also not be pulled or knocked out of your hand, allowing you to retain a firm grasp on the item. This can also be used to stick to your enemies weapons and yank them right out of their hands, disarming them. Last for two post and can only be used twice per topic. | 35 Solars | Toxic Cloud | By clapping both hands together you cause a cloud of acid like mist to rise from the ground around you, with you at its center. The cloud spreads out to ten feet in all directions from you, but will not move with you, remaining in place for its duration. This cloud is hazy but will not completely block vision. Anyone stuck inside of the cloud will find their eyes burning and every breath painful. For each post they remain inside of the mist the effects will get worse. This spell last for three post. | 35 Solars | Rubber Whip | After touching your palms together, you cause a thick, slimy green whip of ooze to form. This whip is 10 feet long and can be used much like a normal whip, able to slap enemies and deal blunt damage. However this whip is very sticky, allowing it to remain attached to its target or even a surface for the next post. This whip can be pried off with force. Because of its consistency the whip can not be cut through or destroyed. The whip will remain formed for three post. | 30 Solars | Acid Bubble | You form a basketball sized ball of sticky acid in your hands, which can then be thrown at an enemy or location. The blob deals a medium amount of acid (dark) damage, burning and eating away at flesh and weak material like fabric or cloth. When the blob collides with a surface or an object, it will burst, spraying acid in all directions within a five foot area. This acid will coat anything it touches and will deal minor burns. | 30 Solars |
Goo Puddle | You cause a medium amount of slime to drip down your legs, coating the ground with a puddle of Ooze. The puddle will only be 5 feet in diameter, but will remain until the end of the topic. Anyone who steps in this puddle will find themselves stuck to the ground, unable to move from that location or pull whatever is stuck out. They will be stuck for their entire next post, and can pull themselves free the post after. | 20 Solars |
Bogaboo Shop Must have completed Lloyd's Field Guide to the Bogaboo
Item | Description | Type | Price | +2 Renown | Two renown for helping Lloyd out with his research | Renown | Free | Bog Water
| A glass vial of bog water from the deepest swamps of the Marsh Flats. This bog contains a foul stench that, when released, creates a malodorous fog so potent that all enemies within the immediate area lose concentration and have to deal with an awful stench. For the next two post anyone who can smell the odor can not cast Master or Exalted level spells and any smell buffing spell or feature will end for the duration.
| Alchemy | 35 Solars | Skull Snail (Pet) | A cracked skull in which a slug from the deepest swamps of the Marsh Flats has taken residence, using the skull as a home. Dark tentacles protrude from the mouth and eyes of the skull that allow the creature to scuttle around. It has a habit of sticking to dark areas and is attracted to the scent of rot, which makes it quite the handy companion for locating dead bodies and burial sites. While it is afraid of combat and has no fighting ability, it will sniff out the stench of dead and eagerly seek it, alerting you to the presence of death or undeath.
| Does Not Count Against Pet Cap | 20 Solars | Fungal Rot
| By touching a surface or a living creature you infect the area with toxic fungus, moss, or mushroom that instantly grows in a small patch on the surface you touched. If the surface is non living, the patch will remain for three post or until touched. If touched, the toxic growth will transfer itself onto the person who touched it, infecting them with the rot. Anyone who has touched the rot will grow the fungus which will then sap and drain their life for the next three post. Anyone affected can not heal themselves and does not benefit from healing effects of any kind during the duration. | Spell Earth Domain | 30 Solars | Bogaboo Axe
| An axe formed from the materials gathered from a slain Bogaboo, comprised of sharpened bone and gnarled wood. The blade of the axe is made of a piece of fragmented bone, while the handle is made up of a Bogaboo's arm. It is imbued with an undead malevolence - be careful when using this item to kill an enemy, as the necromantic energy in the blade will cause the corpse to rise as a zombie that acts of its own will and is not loyal to you. If this axe deals the final blow against a living creature, that creature will rise as a zombie with its normal tool kit, but have no loyalty to you what so ever. (Does not affect bosses or story NPC's during events) | Blade 2 Points | 35 Solars | Lost in the Woods | A unique skill that was crafted by scouts and hunters after getting lost in the deep woods of the Marsh Flats. For the next two post, you get completely lost, wandering off and venturing somewhere you yourself don't know of. While lost, you have a hard time finding your way, but so do others. You can not be tracked, located or detected while lost and can only be found when the skill ends. This can be used once per topic. | Stealth Skill | 30 Solars | Mimic Beetle (Pet) | A black and white beetle that can shift its colors to match its surroundings, blending into the environment around it. This beetle can mimic it's owners voice perfectly and can be used to throw off trackers or enemies. The beetle, regardless of where it is, can make sounds that mimic your voice. The beetle can speak, but can not hold a conversation, and just says simple phrases to distract enemies. | Counts against Pet Cap
| 25 Solars | Skeletal Arm | You gain a normal human arm from the shoulder down that gets grafted anywhere onto your body (can replace a severed limb) except it is just bone, a single skeleton's arm. This arm can be used just like any normal arm but is completely indestructible. The bone can not be cut through and takes no damage. You can only have one of these grafts | Graft | 30 Solars | Witcher Pitcher Leaf | A tattoo of a leaf from the Witcher Pitcher plant found in the Marsh Flats. While dormant, this tattoo can detect magic, and will vibrate the closer it gets to rare and mysterious magic. It will ignore you and any of those you are frequently around, however if a new source of magic is detected, it will vibrate. Once per topic you can activate the tattoo to cause two large plant vines to sprout from the tattoo, directed at someone within arms reach of you. The vines will wrap around one of the targets limbs and will prevent that person from using that limb or moving away from you for one post. | Tattoo | 30 Solars | Caretaker's Shovel | A crusty, muddy shovel that really does not do much, but is good for digging holes and trenches. It can be used as a blunt weapon but does very little damage. However if this shovel is used to strike a summoned minion or creature, such as from a spell or ability, that minion or creature will vanish back to where it came from and is not summoned. | Blunt 2 Points | 35 Solars |
Morphleon Shop Must have completed Lloyd's Field Guide to the Morphleon
Item | Description | Type | Price | +1 Renown | One renown for helping Lloyd out with his research -Does not stack- | Renown | Free + One Quest Completion
| Baby Mimic | This infant shapeshifter has yet to develop to its full adult size; it is still teething and though it likes to bite, it cannot actually pierce skin. The mimic can fit in the palm of your hand and can transform itself into small, nonliving items, such as keys, a hammer or a knife. Unsuspecting people who try to pick it up or come into contact with the item will be viciously attacked by a baby predator. These little guys do no damage, but they are awfully precious while teething.
| Pet Counts Against Pet Cap
| 25 Solars + Fur Ball Quest Completion | Baby Morpleon | This infant shapeshifter has yet to develop to its full adult size; it is still teething and though it likes to bite, it cannot actually pierce skin. The mimic like creature can fit in the palm of your hand and can transform itself into any small, non magical living creature, such as a bird, fish or rat. If the creature is bothered or attacked, it will act out manically, biting and thrashing your enemy, however instead of dealing painful damage, it will mostly just annoy.
| Pet
Counts Against Pet Cap | 35 Solars + Fur Ball Quest Completion | Copycat Killer
| They say imitation is the sincerest form of flattery. Once per topic when you see someone perform a martial ability, you learn how to use it. Once you have learned the ability, you can either use it once yourself this topic, or when it is performed against you, you can counter it, granting you a dodge-based hit prevention from the damage.
| Martial Ability | 30 Solars + Honey? Quest Completion | Double Trouble
| A defensive spell designed to help weed out spells and facsimiles that imitate you. Once per topic you can come up with a single false memory or fact about yourself as a shield; any creature that reads your mind, scries you, or attempts to mimic you in anyway will believe this to be the truth. While subtle, the user may be able to trip up any shapeshifter's behavior, allowing them to be more easily discovered as a fake.
| Space Domain | 35 Solars + Honey? Quest Completion | Cloak of Bestial Mimicry
| A cloak that looks like it was sewn together from patchwork parts. While it appears normal, you can take an action to take on a slightly more bestial appearance; you now gain one physical graft from the list below, allowing you to use that grafts abilities for three posts. This can be used twice per topic. -Fangs -Claws -Webbed Digits -Gills -Horns -Prehensile Tail
| Clothing 1 Point | 35 Solars + Give me a hand Quest Completion | Mimic Tooth
| A long, pointed tooth torn from a monster's mouth. They are exceptionally good for piercing. While this weapon is small in its ordinary state, able to fit in the palm of someone's hand, it can grow between Medium and Large sized with a single command (does not change weight in your inventory). This allows you to shift the physical size in a pinch, going from a small knife to a large blade. Blade | Small | Piercing
| 1 Point | 30 Solars + Give me a hand Quest Completion |
Confused weapon 30 Solars + All Quest Completed (Wonderous Item)
A shapeshifter that can take the form of weapons it consumes. However, it seems to get… confused when taking the form of other weapons. Once per topic, when the user draws this weapon, roll a dice. The mimic will take the form of that weapon for the rest of the thread. You are considered Novice with this weapon while using it. 1 - 2
| 3 - 4
| 5 - 6
| Screaming Knife | Hammer and Nails | Slingshot Slingshot | Your weapon takes the form of a knife that is constantly wailing. | Your weapon takes the form of a small hammer with rusty metal nails poking out of it at every angle. | Your weapon takes the form of a slingshot whose ammunition is only other slingshots. (Comes with 20 ammunition) |
7 - 8
| 9 - 10
| 11 - 12
| Rope-Sword...? | Quill Dart | Yo-Yo | Your weapon takes the form of a sword, but the blade has the properties of a long piece of rope. It's still metal, just kind of floppy. Might make a good whip though. | The Pen is Mightier than the sword, or so they say. Your weapon takes the form of a sharp quill that can be used like a dart. (Comes with 20 ammunition) | Your weapon takes the form of a piece of wood on a string. |
13 - 14
| 15 - 16
| 17 - 18
| Circle Sickle | Pet Plank | Thoughts and Prayers | Your weapon takes the form of a strange blade. It looks like a sickle... but instead of ending with a crescent moon point, there's just kind of an entire circular blade at the end of this hilt. | Your weapon takes the form of a medium-sized wooden plank with a face painted on it. The face changes based on its mood. | Your weapon turns into a pair of knuckle knives called 'Thoughts and Prayers'. They only deal damage if you say thoughts and prayers while you use them. |
19 - 20
| Solid Gold Staff | Your weapon takes the form of an ornamental, solid-gold staff topped with what looks like a diamond. It is very heavy and will melt when exposed to extreme heat. |
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