To Lachesis' House We Go [Renown][Priv]
Nov 3, 2024 12:22:19 GMT -5
Post by Morrigan Moonweaver on Nov 3, 2024 12:22:19 GMT -5
If one were to observe a rap sheet of Morrigan Moonweaver’s crimes, they might find a tale as long and sordid as the fake wizard’s persona they’d manufactured for themselves so long ago.
But, could you blame them? It took grit and perseverance to conjure up an entire fake legend, even if it wasn’t performed through entirely proper channels. Theft, especially of the intellectual property kind, took a special kind of personality. Morrigan had committed no shortage of sins while stealing from others and stitching together an entire grand play that was The Wizard of the Wastes.
It had been some few months since they’d used that name proper.
But that didn’t mean they couldn’t dust off the old skills to make a quick buck!
Today’s venture was a simple one in concept, while a bit more complicated in its execution. Around the Black Harvest, fake scares were all the rage. Audiences wanted the thrill of surging adrenaline and the promise of a good scare without actually having to fear for their lives. It was almost a scam in the sense that adrenaline seekers who wanted a scare would receive it, but they didn’t know it was all a cleverly crafted illusion.
So. When Morrigan, in a rare visit to the untamed haunted lands of the Marsh Flats, heard word that a witch was kidnapping and sacrificing kids to some cult goddess or whatever - where rational, sane people might have turned the other way - Morrigan saw an opportunity to twist this in their favor.
Step 1: Find some abandoned cottage in the middle of nowhere.
Step 2: Trick it out to look like it belonged to this Moon Mother witch or whatever.
Step 3: Disguise themselves in the witch’s visage and lie in wait for thrill seekers to take the bait.
Step 4: ?
Step 5: Profit.
It was as simple as that!
Luckily, after a bit of reconnaissance Morrigan heard word of a cottage belonging to some eccentric, unknowable, but beautiful woman who hadn’t been seen on the property for the past few days. The idea was perfect. If she had a home that was furnished and already looked the part of a creepy witch’s home, then that was half the work done already! It just meant that Morrigan had to add another crime to their rap sheet… breaking and entering.
Ha. Just kidding. It was there already.
After maybe a half day of searching, Morrigan thought they’d found it - or at least what matched the description they’d been given. The fellblood ducked between a few trees, shaking swamp muck and cobwebs off their person, as they surveyed the lands.
“Yeesh. At least it looks the part.” They muttered to themselves, nose wrinkling at the sight. It definitely wasn’t the kind of manor that Morrigan would ever be caught dead living in, but to each their own! Resolve steeled, the fellblood made their way to the front entrance and produced a small kit from their bag.
Their old mentor in the Dreamscape Bazaar, the wrinkly old prune Madam Medb, had been the one to teach Morrigan alchemy. A little lesser known tidbit was that she’d also equipped them with other necessary skills of survival as a runt with no prospects in magic who’d already been slated for the gallows before they turned ten. When one could not reach means of an effective solution, sometimes a trickster’s cunning and a sharp brain was all you needed. And it was hardly fun to simply pick locks when you could charm a domicile’s owner or melt the lock with acid and achieve the same results, but this was one of those rare situations where that just wasn’t possible.
So, boring old-fashioned way it was.
With a few good turns of the iron, the charlatan grinned when they heard the pop of a lock, showing off pearly-white fangs to no one in particular.[1]
“I’ve still got it.”
The fellblood wrapped up their toolkit and shoved it away under a plethora of elixirs, clothing, and a few other odds and ends that they’d packed up to spruce this place up and get it into working order for a proper scheme, Morrigan nudged open the door.
Without a care in the world - they were supposed to be alone in here, after all - Morrigan closed the door behind them with their tail and bolted the lock once more. Entry secured, the fellblood set forth a false light in the palm of their hands and surveyed their surroundings to see what they were working with, snooping with wild abandon and not a speck of shame in the world for the endeavor they were undertaking.[2]
It was time to get to work.
1. Lock Pick
2. Lantern Light Tattoo
But, could you blame them? It took grit and perseverance to conjure up an entire fake legend, even if it wasn’t performed through entirely proper channels. Theft, especially of the intellectual property kind, took a special kind of personality. Morrigan had committed no shortage of sins while stealing from others and stitching together an entire grand play that was The Wizard of the Wastes.
It had been some few months since they’d used that name proper.
But that didn’t mean they couldn’t dust off the old skills to make a quick buck!
Today’s venture was a simple one in concept, while a bit more complicated in its execution. Around the Black Harvest, fake scares were all the rage. Audiences wanted the thrill of surging adrenaline and the promise of a good scare without actually having to fear for their lives. It was almost a scam in the sense that adrenaline seekers who wanted a scare would receive it, but they didn’t know it was all a cleverly crafted illusion.
So. When Morrigan, in a rare visit to the untamed haunted lands of the Marsh Flats, heard word that a witch was kidnapping and sacrificing kids to some cult goddess or whatever - where rational, sane people might have turned the other way - Morrigan saw an opportunity to twist this in their favor.
Step 1: Find some abandoned cottage in the middle of nowhere.
Step 2: Trick it out to look like it belonged to this Moon Mother witch or whatever.
Step 3: Disguise themselves in the witch’s visage and lie in wait for thrill seekers to take the bait.
Step 4: ?
Step 5: Profit.
It was as simple as that!
Luckily, after a bit of reconnaissance Morrigan heard word of a cottage belonging to some eccentric, unknowable, but beautiful woman who hadn’t been seen on the property for the past few days. The idea was perfect. If she had a home that was furnished and already looked the part of a creepy witch’s home, then that was half the work done already! It just meant that Morrigan had to add another crime to their rap sheet… breaking and entering.
Ha. Just kidding. It was there already.
After maybe a half day of searching, Morrigan thought they’d found it - or at least what matched the description they’d been given. The fellblood ducked between a few trees, shaking swamp muck and cobwebs off their person, as they surveyed the lands.
“Yeesh. At least it looks the part.” They muttered to themselves, nose wrinkling at the sight. It definitely wasn’t the kind of manor that Morrigan would ever be caught dead living in, but to each their own! Resolve steeled, the fellblood made their way to the front entrance and produced a small kit from their bag.
Their old mentor in the Dreamscape Bazaar, the wrinkly old prune Madam Medb, had been the one to teach Morrigan alchemy. A little lesser known tidbit was that she’d also equipped them with other necessary skills of survival as a runt with no prospects in magic who’d already been slated for the gallows before they turned ten. When one could not reach means of an effective solution, sometimes a trickster’s cunning and a sharp brain was all you needed. And it was hardly fun to simply pick locks when you could charm a domicile’s owner or melt the lock with acid and achieve the same results, but this was one of those rare situations where that just wasn’t possible.
So, boring old-fashioned way it was.
With a few good turns of the iron, the charlatan grinned when they heard the pop of a lock, showing off pearly-white fangs to no one in particular.[1]
“I’ve still got it.”
The fellblood wrapped up their toolkit and shoved it away under a plethora of elixirs, clothing, and a few other odds and ends that they’d packed up to spruce this place up and get it into working order for a proper scheme, Morrigan nudged open the door.
Without a care in the world - they were supposed to be alone in here, after all - Morrigan closed the door behind them with their tail and bolted the lock once more. Entry secured, the fellblood set forth a false light in the palm of their hands and surveyed their surroundings to see what they were working with, snooping with wild abandon and not a speck of shame in the world for the endeavor they were undertaking.[2]
It was time to get to work.
1. Lock Pick
2. Lantern Light Tattoo
Quest Name: Come little ones
Participants: Two or more
Location: Marsh Flats
Post Requirements: 8 post per person, 250 words per post
Reward: +1 Mystical Archive Ticket, Choice of 1 Rare crafting material
Description: An unsettling amount of missing children have been reported missing from all over the Marsh flats, and even stranger rumors claim that the children are leaving on their own. Strange, trance like behavior is described before the children completely disappear. Something is drawing them into the dark swamps and officials want something done. Adventurers are being asked to come in and investigate, hopefully uncovering what is behind the strange disappearances. Your investigations lead you to the hovel of a Witch, one who has been entrancing local children and luring them to her lair. This witch has fowl intentions and must be dealt with before she can harm others. What exactly the witch intended to do is still unknown, but it seems to have some ties to the Moon Mother Coven, who has been silent for awhile.
Special Requirements:
The Witch will attempt to charm you multiple times in a play to turn allies against each other.
Mystical Archives tickets are awarded once per player, so you do not get multiple Archive tickets for doing this quest more than once with more than one character.
Participants: Two or more
Location: Marsh Flats
Post Requirements: 8 post per person, 250 words per post
Reward: +1 Mystical Archive Ticket, Choice of 1 Rare crafting material
Description: An unsettling amount of missing children have been reported missing from all over the Marsh flats, and even stranger rumors claim that the children are leaving on their own. Strange, trance like behavior is described before the children completely disappear. Something is drawing them into the dark swamps and officials want something done. Adventurers are being asked to come in and investigate, hopefully uncovering what is behind the strange disappearances. Your investigations lead you to the hovel of a Witch, one who has been entrancing local children and luring them to her lair. This witch has fowl intentions and must be dealt with before she can harm others. What exactly the witch intended to do is still unknown, but it seems to have some ties to the Moon Mother Coven, who has been silent for awhile.
Special Requirements:
The Witch will attempt to charm you multiple times in a play to turn allies against each other.
Mystical Archives tickets are awarded once per player, so you do not get multiple Archive tickets for doing this quest more than once with more than one character.