Ulmiyda's funny things to make fire with
Feb 22, 2023 22:42:07 GMT -5
Post by Ulmiyda Frostcroft on Feb 22, 2023 22:42:07 GMT -5
Skill Levels:
Skill | Mastery |
Earth Domain | Master |
Blade | Novice |
Spells/Skills:
Slot | Spell | Description |
1 | Fire Bolt | By summoning a small mote of flames in your hand, you can then fire the bolt outwards to deal fire damage. A small basketball sized ball of fire forms and can be held in hand until ready to fire. It can be fired up to medium ranges and splashes when it collides with something. -Deals fire damage- |
2 | Control Flames | A simple spell that allows you to shape pre existing fire or flames. This can be used to make an already existing fire bigger or smaller, change color, smell or even move the fire from one place to another. Can only effect an existing fire, be it magical or natural. |
3 | Summon: Fire Elemental | You summon a a creature of pure flame, an elemental from the earth domain made of pure fire. This elemental can take the form of an animal or a humanoid, and will remain close to you for the duration. The elemental can burn things it touches, but can also shoot out fire bolts from its hands. The elemental will last three post or vanish early if struck by a water spell. -Deals fire damage- |
4 | Flame Hoop | The owner will summon a small ring of fire to hover in mid air around their torso, with them being at the center of this ring. The ring (like a hoola hoop) will float 3 feet away from its owner on all sides, giving a bit of space between the user and the ring. The hoop will last for three post and will follow the owner around, moving through items and burning anyone who touches it. -Deals Fire damage- |
5 | Summon Mount | A spell that requires you to first own a mount of any kind. By casting this spell you can instantly summon your mount to your location, making it appear out of thin air. This gives you instant access to your mount without having to take it around with you everywhere. |
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
Items(6/12):
Item | Description | Weight |
Explosive Ornaments | Three glass ornaments used to decorate trees and homes during the winter. These however have been tampered with by pirates from dragon's cradle and sold as a prank. These glass balls are filled with black powder, and when applied to flame will instantly explode. This firey explosion will reach up to five feet from the ornament and deals moderate fire damage. | 0 |
Agni (Scimitar) | A large sword-like weapon that can be wielded with one or two hands, making it versatile when it comes to dueling or swinging. While it works like a normal sword, the single bladed edge and large end makes it optimal for chopping and cleaving. Colored in a deep crimson. -Two enchantment slots- 1- Scalded: Your weapon has been forged by the strongest flames, and treated by Pyromancers. Upon being removed from its hilt, your weapon begins to glow red-hot, emitting an unbearable heat to anyone but the owner of the weapon. This weapon becomes as scorching as it first was when it was forged; it deals fire damage which instantly cauterizes the wounds of the target when used to slash, and leaves behind a severe burn— the pain of which is rumored to linger for months afterwards. 2- | 3 |
Meteor Charm - Mystical Archive | A tiny piece of a meteorite fashioned into a charm which can be attached to an item or a weapon. The item the charm is attached to will slowly crack, having lava flow underneath the surface of the item. For as long as the charm is attached the weapon will act as a spell casting focus for your spells that deal Fire damage or are Fire based. This allows you to cast fire spells through the weapon without needing a free hand. | 0 - attached to Scimitar |
Spit Fire Gauntlets (Armor) | A pair of lightweight gauntlets that seem normal on the outside. Made of light metal, the gauntlets cover the hands and forearms and have designs of flames etched into them. These gauntlets count as normal gauntlets from the armor shop and have the same properties. However the owner can slap the gauntlets together to cause flames to spread forth from the palms and coat the gauntlets in fire. This turns any offensive strikes with the gloves into fire damage. | 3 |
Mount Drakolt Whetstone | A whetstone created from a chunk of stone from the remains of Mount Drakolt after its destruction. The obsidian rock emits an unnatural heat and glows with a faint red light. When a weapon is sharpened against this stone, the weapon becomes hot enough to melt ice and ignore resistances to fire-based attacks. In addition, the weapon becomes highly efficient against metal, ignoring one armor-based hit prevention per topic. This item can only applied to one weapon per topic as the stone requires time to reheat, but the effect remains on the weapon for the rest of the topic. | 0 |
Tear of Vulcadreus (Item) | A ruby-red Crystal that is warm to the touch. Once per topic when you break this stone upon the ground, the fragments break the earth and form a small patch of lava to flow forth. For the next three posts it slowly spreads, turning the ground into perilous terrain that causes fire damage if you step in it. Additionally, when you cast earth-domain spells during this period, you draw magical energy from this lava font - your spells will be coated in molten lava which gives your fire damage spells immunity to being put out by water. | 0 |
NPCs:
NPC | Backstory | Skills | Items |
Cervayhn Halist (Dark Elf Male) (Warlord NPC) | Ulmiyda's ever loyal retainer. He serves as her primary caretaker during her travels. Despite only being only in his 150s, his graying hair makes him appear a lot older than he actually is. A former member of the Pale Army's intelligence division, he has connects all throughout Charon. | Marksman:Novice | Throwing Knives (5) Enchantment slot 1: |
Frigid Steed (Mount) | This equine is a beautiful, white beast with traces of blue and silver in their thick, shaggy coat. They thrive in cold climates and can often be found in the northern tundra or above the snow line on mountains. They possess a powerful breath weapon: a billowing cloud of freezing mist so frigid that it can even quench flames. They can also freeze the ground beneath their hooves, allowing them to cross small bodies of water by creating an icy bridge on the surface. They are Large, Naturally Talented mounts. | ||
Isha - (Earth Pixie) | A tiny, six inch, brown pixie with wings that can fly. Pixie's are extremely loyal creatures that come from a mysterious realm, and will attach themselves wholly to their owner. The pixie will avoid most combat situations and chooses to remain by their owner's side at all times, hovering next to them or resting on their head or shoulders. Once per topic this Pixie can coat its owner in earth magic, which turns all damage the owner would do into earth damage, regardless of the damage type it was before. For the next two post, any source of damage from the owner will be only earth damage, going back to their normal damage types after the duration. Because of how loyal, and jealous, these creatures get, you can only OWN one elemental pixie at a time. | ||
Grafts/Tattoos:
Item | Description |
Heated Gland | An extremely warm gland is grafted into your body, causing you to be be incredibly warm to the touch, giving off a small aura of heat and allowing you to ignore non magical cold. While this heat is not strong enough to burn or cause damage, it can be extremely uncomfortable if exposed for an extended amount of time. |
Mounts/Houses:
Wagon - WIP
Prestige Classes:
Partial Elemental Manifestation:
An Elementalist is capable of manifesting the properties of an elemental over a chosen portion of their body. The elemental type is based on which paths you have opened and with multiple paths open, you can choose which elemental type you want to manifest. These properties, based on what element is chosen, are as follows: Immunity to that specific elemental damage, the ability to move through solid objects, and causes contact damage of that elemental type. This level of manifestation lasts for three posts.
Path of Fire:
Conflagration: Your spells that deal Fire damage now ignite the enemy, giving them a stack of Conflagration. They will remain ablaze for the next two posts, keeping the stack of conflagration until the end of its duration or until its triggered. If they are dealt fire damage again from any source while affected by this ability the fire will deal double damage, igniting the stack and burning even hotter than normal.
Dragon’s Fire: As the Elementalist's body heat increases and its connection to the flame grows stronger, the pyromancer gains the ability to breathe fire. You can take in a breath and spew out a small cone of pure fire, flowing forth from your mouth up to a medium range. This cone will fan out an attempt to burn anyone in the immediate range and can also ignite minor flammable objects.
Warlord: Level 1:
Banner Lord: The warlord often wears a symbol or sigil portraying their influence. This can come in the form of a banner worn on their person, a cloak, cape or other piece of fabric brandishing their mark or some other form of recognition of their power. The warlords own power emanates from this mark, instilling fear in those around them. A 10 foot diameter aura pulsates out from this banner, allowing the warlord to exert their influence and fear. Once activated any enemy within the range of the aura will become fearful of the warlord, unable to move towards them or take offensive actions against them for their next post. This ability can only be used once per topic.